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    Topics created by Dragon1-1

    • D

      Idea: Open-source HOTAS

      Joysticks & Input Devices
      • • • Dragon1-1
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      D

      @Stevie:

      You sort of have to watch these guys, because sometimes they get overstocks and sell things at really good prices.

      Yeah, and they charge 75$ for shipping alone (to where I am). No good prices for me there. I’d rather make my own controls, 3D printing is capable of producing parts with tight tolerances, the buttons are most definitely doable, though a bit fiddly to design.

      The people at OpenHornet state that hats in the Hornet, at least, have a tactile click. If that’s not the case, then the “joystick as hat” solution from Simchair would probably work best. I could add 3D-printed guides, to prevent diagonal movement and constrain the travel. An analog solution has another advantage: it uses up two analog pins on an Arduino, versus four for a genuine hat. Granted, it there are less analog pins overall than digital ones, but this allows you to cram more digital buttons in.

    • D

      VoiceMacro profile for Falcon BMS (alpha version)

      Voice Control
      • • • Dragon1-1
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      justonce01J

      @Krupatch:

      Thank you. Great find and big work for the profile. I’ve got a low cost configuration as I am an occasional player, so I tried it and it works fine. Changed qwerty to azerty (french keyboard) without trouble. I mapped the PTT to my buttons (x52 hat).

      However, the button pressed (down&up) detection seems unreliable and sometimes stops working altogether.
      Did you run into the same trouble?

      I also had problems with my X52 Pro. I reported it on the VoiceMacro website and they fixed it. Give it another try and make sure to use the test build (VoiceMacro_latestBuild_1.3.1.17.zip).

    • D

      Some thoughts on AAR

      General Discussion
      • • • Dragon1-1
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      Dee-JayD

      @jc1:

      Visual with no HUD

      Good example of what should not be done. 😉

      Do not rejoin the tanker from its 6 o’clock it is the worse thing to do.
      Keep (or aim) a 45° aspect in order to have a better sensation of relative speed. It is also safer in case or overtakes.

    • D

      Any Vocola 3 users out there?

      Voice Control
      • • • Dragon1-1
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      D

      So, there’s been a lot going on lately, including my country going on lockdown, me having money to spend, my dad getting a 3D printer… 🙂 Long story short, VM profile ended up on backburner, and I might end up buying VA once it goes on a sale on Steam (it occasionally does). I will get back to it, though. If anyone reading this has VR experience, feel free to take a look at yet another thing that delayed this. 🙂
      https://www.benchmarksims.org/forum/showthread.php?29402-BMS-in-VR/page38

      The issue with “two” has been resolved, BTW. I managed to get it to recognize what I say. The profile is nearly ready, in fact. Just needs some minor adjustments and testing. It has limitations, but it works nicely. I’ll make another thread when it’s up and running smoothly.

    • D

      Pro Throttle locking up

      CH
      • • • Dragon1-1
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      D

      OK, forgot about this thread, but it turns out cleaning didn’t fix anything (the problem came back after a while), because it wasn’t the pot. It was the cable. However, it seems it was worn out in some weird way, inside the throttle, probably from stress from being flexed back and forth when the handle was being moved. I have not yet found the fault in the cable itself, but the jury-rigged replacement had cleared it.

      It sure seemed like it was the pot, because the fault appeared, for most part, in the same place along the throttle range (presumably, the cable was being bent into shape that caused a momentary loss of contact). However, after a few assembly-disassembly sequences, that spot started popping up in different places along the range, likely from the faulty cable behind shifted around. This took me a long time to track down, but I got it. I’ve had it on the temporary cable for a while, the original one should not be difficult to fix, though. Just posting it there, in case anyone has the same problem.

    • D

      Rockets launching in S-J

      Technical Support (BMS Only)
      • • • Dragon1-1
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      D

      I’ve been playing around with rockets lately and came across a bug. When you go to selective jettison with rockets selected, it does not inhibit rocket launch when you pickle to confirm jettison. Rather inconvenient if you find yourself trying to jettison fuel tanks between rocket attacks.

    • D

      What good is the graphite bomb for?

      General Discussion
      • • • Dragon1-1
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      white_fangW

      Yeah, in game … really not so much useful , since power is needed only for factories -> supply / fuel. … it has an effect, I mean, but… or like a boss, plain ol’ mk82… whatever rocks your boat 🙂

      Would describe it more like STRATEGIC weapon, rather then TACTICAL.

      IRL however, I agree, it can have greater effect, but have in mind it should be coordinated strategic strikes , on power junctions and sources, preferably ‘Key’ ones.

      Since, power transfer can be re-routed , not only physically , but with just a switch from control stations, so if you hit just one … big deal, ok you’ve degraded some , but they’ll just do it form the other side,
      … if any system is done with careful redundancy in mind , that’s the power and telecoms. grid. (mostly 😉 )

      …also , for mil. targets , they almost all have (limited?) backup power plans, diesel gens… reactors? , whatever, so radar systems should be able to operate, maybe in degraded state, not the whole time , but COMMS should be working 24/7 even if the Capital city is in total blackout

      So, back on CBU94, since it’s in the game … well , use it 🙂 … well not so much BANG for the buck but if it works… just for sake of it. (dunno be creative 🙂 )

    • D

      Missile defense in 4.34

      General Discussion
      • • • Dragon1-1
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      LorikEolminL

      Yes, I used the experience of this mission to polish the data I share in my own video.

    • D

      Good theater for carrier ops

      General Discussion
      • • • Dragon1-1
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      drtbkjD

      @Dragon1-1:

      I’ve been getting into the F-18 lately, and despite some quirks, I like it so far. I’d like to know if there’s any 4.34-compatible theater with an easy to medium difficulty campaign that would have a carrier battlegroup to fly from. Korean campaigns that have carriers seem to be on the hard to impossible end, and I’m not that confident in my campaign abilities yet. Preferably, it would be something that does not require AAR on a regular basis (at least not when flying from a carrier).

      Dragon, you have numerous options. Besides the other options mentioned here you can activate the carrier in Rolling Fire KTO or Balkans using Mission Commander. I’ve done both many times. In Rolling Fire you can activate The Vinson off the east coast. If you aren’t familiar with MC, we can help you with that

    • D

      CTD on mission end, no logs generated

      Technical Support (BMS Only)
      • • • Dragon1-1
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      CanuckC

      Same issue here. There is no log generated but …when you go into campaign and click on saved, the auto saved campaign is the one you just flew and had a CTD. The kills will still be awarded to your logbook.

      It happens to me at least twice in a campaign.

    • D

      Manual bombing help

      General Discussion
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      D

      I managed to find a ballistic table for Mk82 and LDGP and Snakeye:
      https://drive.google.com/file/d/0B7VYEhWAnBfbMnFib2UyUHZ6VDA/view
      That looks like it’d come in handy when I finally make a TE for practicing manual bombing. I had no luck with other munitions, though. This seems to be taken from a -34 for an Australian Mirage. If anyone has something similar for other types of bombs, I’d love to have a look.

    • D

      Ramping the Bug - tutorial requests

      General Discussion
      • • • Dragon1-1
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      D

      Yeah, I hope to see INS improved someday. I suppose you don’t mess with it that often, but it would be nice to see things like fix taking and correcting INU drift on long flights. This would probably matter most in early blocks. Maybe corrections from carrier datalink could be implemented then.