Ok, thank you for the explanations. I think I understand a bit better now. I guess I ran into issues when I wanted to use the pinky switch (on the X52 pro) as a shift button, and trying to use the in game GUI to program that did not work. So in that instance I would use the key file editor and map it out. Which is something I need to read more up on to understand. But again thank you for everyone’s help. I look forward to dogfighting some of you in the future!
Latest posts made by Drix
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RE: New key files vs old key files
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RE: New key files vs old key files
Yeah Shadow I have the TS3 info. I will try to be logged in some over the next few days to catch you.
Good news though, I have resolved most of my issues with programming the joystick and I did it all with the SST software. The nice thing is that because of the remapping of the keys, I adjusted my stick around a bit and got rid of redundant buttons. Now it is much more efficient and makes a lot sense the more I use it. Since I was able to resolve the more difficult issues using the SST software, I don’t really see the advantage to DX programming? I’m guessing I don’t fully understand it, but the SST software was much more intuitive (I didn’t have to read a single manual), so I am not sure why you would want to go the route of DX programming? Anyone have thoughts on this?
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RE: New key files vs old key files
Ok - I think I understand you Shadow. You are saying that literally you go through the in-game GUI to set up the DX stuff? Much like you would for other games out there? If that is the case are all the excel files that are included just a back door way of doing what the GUI does? I try to read through the Key File Editor excel doc and figure it out and I am confused. I don’t know enough about what I am doing in the Key File Editor and am afraid of screwing something up. Maybe we could chat through TS Shadow? But if all I need to do is go through the in game GUI then that is a piece of cake.
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RE: Tower menu text issue
I have a TV as my main monitor so I have the text enlarged so it isn’t blurry. But obviously I need to change it. Thanks, Dee-Jay.
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RE: New key files vs old key files
I have been trying to read up on how to do DX programming and it’s advantages, but am still unclear a bit on it. To my understanding, the way I have my joystick programmed, the game should see keyboard presses. Isn’t this the same thing the DX programming would do? I still have things like TMS, DMS, CMS, Trim, etc all programmed and working properly. So when you guys say that using the DX commands makes it more like the real F-16 I am not sure that I understand that. For example, doesn’t pushing “Ctrl + /” input ‘SimTriggerFirstDetent’ into the game? And doesn’t DX programming just input ‘SimTriggerFirstDetent’ into the game. So why would that be different?
With that being said, I am definitely in the right modes for the gun to work: A-G or Dogfight…master arm is set to on, gun is selected on the SMS MFD page. If I press “Ctrl + /” on my keyboard, it does nothing. Same goes for second trigger detent. So regardless of which method of joystick programming I use, the keyboard functions are not functioning properly for me. I can verify through the in-game settings GUI that Ctrl+/ and Alt+/ should be first and second trigger detents, respectively, but I still don’t get a response in game.
Believe me, I RTFM a lot, and I have not encountered this type of issue before. It almost seems as if it is something to do with the key input rather than the way the joystick is programmed. If it is not a programming issue then I would think it’s a procedural issue while I am in the pilot’s seat. But the guns are simple: master arm - on, go to a mode which utilizes guns (A-G w/ guns selected on SMS page or Dogfight Override mode), key press Alt+/. Is there something I am missing to that procedure?
Thanks again for any help you guys can offer.
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RE: New key files vs old key files
So now that I have some more things figured out I am still struggling with a couple key commands and could use some guidance.
Specifically ‘guns’: it used to be “/” and now it looks like I should try to use 1st Trigger Detent and 2nd Trigger Detent. I’ve set those keys up, but still can’t seem to make the gun fire? I’ve also tried just using my keyboard for those and that doesn’t work either. And before you ask, Master Arm is in the Arm position, and I tried in A-A, A-G, and DogFight modes with no luck.
The other 2 things I couldn’t figure out until just now (I just read through the “BMS Keystrokes old vs new” pdf) were Radar to Standby and Cycle A-A Weapons. Are these just not implemented in the real F-16 and so they are being omitted? Anyway thanks again for the help, it is appreciated.
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Tower menu text issue
Hey, I recently updated to 4.33 U1 and found that when hitting “t” to access the tower menu, some of the text is over layed on top each other.
So far this is the only menu I have noticed it on, but I am going to do some more testing tonight. I also noticed that I can’t seem to drag-and-drop the blue menu (I thought I remember doing this in 4.32)?!
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RE: New key files vs old key files
Thanks for the info guys. I checked on the device sorting first and I only have the X52 Pro listed, so no issues there. I decided to read through the key file docs a bit and just go the route of remapping the joystick. After spending a couple hours with it, it’s mostly back to how I like it. I am sure I will learn about some of the new goodies I don’t know about when I get back into multiplayer though!!
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New key files vs old key files
Hey guys I recently upgraded BMS to the latest version and dived in to check out all the new improvements. While I was impressed with some of the things I’ve seen, I ran into an issue where my joystick mapping was way off. What I figured out is that the key file was completely remapped from the old default version. I would like to use the old default version but can’t seem to locate it with the game files in order to load it (it looks like it wasn’t included in the new update). This creates the problem of having to remap most of my joystick, which I am hoping to avoid. Can anyone direct me to a place where I could download the old default key file? Or offer some assistance to help me resolve this? Thank you in advance.
Drix
Oh yeah I should mention that it is a X52 Pro, and I use the Saitek programming software to map the entire joystick.
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RE: High altitude bombing
Just a question relating to multiple lasing…do we have the capability yet to lase a target from F-16 #2 and drop the LGB from F-16 #1 with a successful impact?