So i got the headset and now she says im ignroing her LOL…
Buy your wife Women’s cockpit.
Something like this (necessarily with 180 degrees FOV mirrors) :
So i got the headset and now she says im ignroing her LOL…
Buy your wife Women’s cockpit.
Something like this (necessarily with 180 degrees FOV mirrors) :
however, i think this might be time to target much much higher quality model now
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, janhas or Radium quality should be considered as minimum acceptable for future models…
However, it doesn’t mean not to care about performance, think e.g. draw calls?
Good start. :clap2:
Using 3Ds Max?
Some gauges have been upgraded to 4K … That was the beginning, WIP, everything is running in 4.35
Im not sure anyone in BMS team even cares about the A10’s cockpit
Someone cares, don’t worry. You should know that…
When making a new cockpit model for BMS, how does one ensure that the cockpits we make are good to scale in BMS from the inside? For example if I made a F-15C cockpit, then how could I ensure that the cockpit was of the same size as the one default in BMS? I hope my question makes sense, and sorry for the less than stellar english. If anyone can help on this, it will be greatly appreciated:
-What do I measure dimensions from? I.e what is the standard size of a BMS cockpit? XYZ etc.
-How do I port something from blender into BMS? AFAIK .obj is not supported in BMS, but .lod is. Is there a conversion tool?Thanks and (belated)happy new year!
As mentioned lazystone… In Falcon is real scale. 1:1
We use decimal feet for export only.
Cockpit A-10 is not finished (missing parking brake, landing lights, apu start etc.) This is “A-10 cockpit fixes”?
This cockpit was never finished. Wait 4/5 weeks we’re working on it.
B3rno, this the best squadrons movie. :rockon:
Guys
I played Dcs world f_16 and falcon bms
There are many differences between them
Like FCR and IFF
Which one is more realistic ?
Who cares about DSC in our forum? What’s the problem?
More realistic is RL only.
C-130 was painted in PS 3D, especially weathering seams: