Awesome vid m8!
Posts made by Ender
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RE: Pillars of Hercules Theater Beta 0.8.0 RELEASED
Thank you all for allowing us to be again a “Lucky Devil” flying over my air space…
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RE: Post your BMS 4.33 Screenshots here!
Now, you can be a “Lucky Devil” flying the POH Theater
Thanks Dema, for your fantastic skin
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RE: Pillars of Hercules Theater Beta 0.8.0 RELEASED
Awesome work! The best Christmas gift! :bdance:
Thanks!
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RE: Post your BMS 4.33 Screenshots here!
Last night training
Thanks to my Sqn m8 Ragnar for editing the pic :headb:
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RE: Campaign issue - no missions
Uncheck “set by HQ” in both places and try again from the previous save.
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Gear collapse: Aviano Update 3
Hi!!
BMS 4.33 U3
Theater Balkans Update 3
Aviano AB.Gear collapses in Taxi A, near A1. Red circle in pic.
Has anyone else experienced this issue?
Thank you!!
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RE: BSU55-not working properly
Same here Tulkas.
These days we are training in Balkans and we had the same problem. Seems a random issue. It appears online and offline
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RE: 777th teaser
Mucha suerte!!!
Enhorabuena chicos!
Enviado desde mi GT-I9195I mediante Tapatalk
Muchas gracias chicos!!
Stay tuned!!
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RE: 777th teaser
Always is a great work to start again. But we are born with great enthusiasm.
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RE: Balkan's Training Range and other objectives
Hi Tulkas!!
Two questions:
-Does the Sicilia range have TCN/Radio frecuency?
I don’t think so. I’ve just checked “stations+ils.dat” file and there is no entry for “Training Range”.
-Do the training bombs BDU-33 practice bombs work fine in this theater? I don’t get any smoke out of them no matter what dropping settings (fuse timing) I use.
Thanks!
Tulkas
It should work. May be corrupt files… try to reinstall the theater. I hope you solve it.
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RE: About Aviano charts
As Nikos told in other thread, he is going to make (actually they are made [old version] and you can find in “MAIP Balkans theater” doc) that charts.
So, we must wait untill work will be finished. It is always worth waiting for his job!!
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RE: SAMS have unlimited ammo?
Nope it is not. As it is not possible to practice missile avoidance like we can in BMS. Whatever we do, there will always be ppl practicing passive cheat and it will always be possible to find weak points in model (weak points which also exist certainly IRL but that pilot can’t experiment the same way we does.)
We also haw to keep the “game play” balanced considering simulation weak points.
Having to wait 5 to 15min to get the launchers rearmed is maybe more realistic, but could break the campaign’s balance. Same story with the SAM deployment delay … If we implement a 30 to 120min delay after an SA6 has moved, what will be the result?
Users must understand that we can’t do everything the way we want or the way we like. It must stay balanced with other features (anti missile is also a good example … If we implement CM, we have also to implement CCM … etc …)
And if we implement the reload delays, there will be some ppl to complain because there is no loader 3D models, then, will complains about the fact that they are not animated …
So yes, it is something to consider … but will not necessarily be “fixed” as you suggest regardless of possible issues. It will have to be evaluated, and maybe postponed or abandoned.
EDIT: about missile avoidance, Molni has a good point about feedbacks some pilot had during Vietnam war. (See post below)
Nowadays, such pragmatic and empiric feedbacks do not really exist anymore and systems+missiles has been upgraded …Thanks Dee-Jay. Perfect explanation about that. I understand that point of view!
Thanks!
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RE: SAMS have unlimited ammo?
I don’t think so too. That’s why I said in my first post in this thread that this issue should be evaluated and corrected if is it possible.
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RE: SAMS have unlimited ammo?
Wow, how did you manage to dodge 12 missiles ? Can I ask you the acmi ? My skill need to be patched here lol…
yeah they can also be outrun if launched at 10 miles. That launch sequence looks like it could be from multiple SA2 sites also. Like the 3 at start of many KTO campaigns NNW of Seoul. Does pilot and campaign level of difficulty settings apply here too? Lets see that acmi!
Of course!
In less than 4 min, all missiles launched.
And of course, the ACMI can be downloaded HERE
A few tips used:
- You can use your ECMs if you stay away for 7-8 nm (Thats the BT Range of the Fan Song) to defeat first missiles. (the first 3 missiles in the ACMI)
- If you decide to enter in the “dead zone” you must evade them “kinematically”. You need to have visual contact with the missile, put it at 3-9 and hard turn when is near. You can see in ACMI 3:14 that I waited too much and I was near to be killed.
- Continue “dancing with sams” until after 12 there is no more launches.
- It is relatively easy to do this with SA-2, 3, 4 and 5.
- Try to learn how to to this without going “to the weeds” to evade them. May be a Flak Trap will be waiting for you…