@I-Hawk:
OK wait wait wait wait wait
Don’t get confused, there is NO change in size with distance, I thought you have seen the particle code, if you didn’t then that explains
Look at what I wrote above, there are 10 IR-POINTER_X subparticles, each one is for different distance, that’s all. What I meant by “existing since OF” is the ability to define for a given particle to be rendered only at some distance, that’s all.
Actually, when I created the IR Pointer I was thinking if it’s maybe worth to implement some change of size with distance as well but eventually decided to give it up since I don’t think there is much use for such feature with generic effects.
Haha, no I haven’t looked at it, but now I know what you mean
Imo I think there is use for it for any particle that has light.
Regards
F