@Atlas good old games are like good books: your brain draws a picture.
Best posts made by Foxtrot701
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RE: Question about terrain graphics.
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RE: Link 16 implementation
@slient too complicated and a lot of things are classified. The DCS implementation is very arcade-like.
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RE: Aircraft not removed from inventory after being shot down
@redman386 I can only suggest that you sink this piece of SHIP to stop the Su-33 printer…
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RE: A-10C FCR issue.
@kavelenko I think due to the lack of a radar on a real A-10.
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RE: Saitek X65F & BMS Alternative Launcher
@PRNDL I have been using VKB NXT for over 2.5 years without any problems. Accurate, functional and worth every dollar spent on it. This is literally the most cost-effective option on the market.
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RE: SAM AI vs AI flights
@jstnj you can find more information in “The Vault” doc by TeeSquare.
And i highly recommend playing SAM simulator.
There are many search radars, but in the case of SA-2, only Spn Rst in BMS. So you only need to destroy Fan Song FCR radar with HARMs or knockout Spn Rst with other “toys”.=)
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RE: Barlock RADAR...but where/why??
@Tiger-0 Static objects can also emit. SA-5 sites usually have a radio altimeter which the RWR identifies as a Fan Song, the same logic can be with static radars. HTS can detect more radar bands than RWR (eg Spoon Rest) , and triangulation of emitting objects may not be as accurate.
Latest posts made by Foxtrot701
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RE: Aircraft not removed from inventory after being shot down
@redman386 I can only suggest that you sink this piece of SHIP to stop the Su-33 printer…
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RE: Militavia Channel, a golden mine for military entusiasts!
@VDK you can see his nickname in his latest video at ~ 9:55. The world is smaller than we are used to seeing it
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RE: Multiplayer question: Multiple laser emitters recommended?
@Stevie they definitely should have an effect, perhaps this is not modeled for the TGP and the laser beam.
It was lasing, the “L” on the TGP&HUD did not appear on the screenshot because it was blinking. As i said, i am not too familiar with LMAV and its indications. Also, is it normal for the LMAV WPN display to show AG65K instead of L? My bet the LMAV is implemented into the F-16 through the regular maverick interface, which goes some way to explaining the wrong stuff you found.
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RE: Multiplayer question: Multiple laser emitters recommended?
@Stevie Screenshot before the third:
I am not 100% familiar with LMAV, but LMAV was able to track the laser spot. The problem not with LMAV’s as they are affected by weather, but rather with the fact that clouds do not affect TGP at all. -
RE: Multiplayer question: Multiple laser emitters recommended?
@HaggisHero alright, i did some tests. I was wrong about LGBs - they will miss when dropping through a cloud layer. The problem is that the laser beam can “burn” through the clouds, the laser spot can also be tracked by the TGP through the layer, and the TGP itself can track an area or point behind the cloud.
That is, the weather affects weapon’s seeker, but not the TGP and its laser.
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RE: Multiplayer question: Multiple laser emitters recommended?
@Stevie the fact is that the laser in the first two pictures was fired far behind the cloud from the JTAC (this can be replicated in the JTAC training mission). It could not be reflected from the cloud.
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RE: Multiplayer question: Multiple laser emitters recommended?
@Stevie actually yes, but… no
TGP can definitely see the laser spot through the clouds, same for LGBs:
Quite the opposite for the AGM-65L:
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RE: SEAD/DEAD missions - no ground targets.
@VirPilot SAM battalions usually “stick” to their objective and do not move at all. It appears your DEAD mission was created by HQ multiple times against the same target, and the target was previously destroyed. Or is it just the fog of war, “wheeled” battalions are always hidden until discovered by friendly units.
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RE: Multiplayer question: Multiple laser emitters recommended?
@Amadeus75 the laser is not affected by clouds in the BMS, this only applies to IR&EO (and LMAV) guidance.