@Atlas good old games are like good books: your brain draws a picture.
Best posts made by Foxtrot701
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RE: Question about terrain graphics.
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RE: Link 16 implementation
@slient too complicated and a lot of things are classified. The DCS implementation is very arcade-like.
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RE: Aircraft not removed from inventory after being shot down
@redman386 I can only suggest that you sink this piece of SHIP to stop the Su-33 printer…
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RE: A-10C FCR issue.
@kavelenko I think due to the lack of a radar on a real A-10.
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RE: Saitek X65F & BMS Alternative Launcher
@PRNDL I have been using VKB NXT for over 2.5 years without any problems. Accurate, functional and worth every dollar spent on it. This is literally the most cost-effective option on the market.
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RE: SAM AI vs AI flights
@jstnj you can find more information in “The Vault” doc by TeeSquare.
And i highly recommend playing SAM simulator.
There are many search radars, but in the case of SA-2, only Spn Rst in BMS. So you only need to destroy Fan Song FCR radar with HARMs or knockout Spn Rst with other “toys”.=)
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RE: Barlock RADAR...but where/why??
@Tiger-0 Static objects can also emit. SA-5 sites usually have a radio altimeter which the RWR identifies as a Fan Song, the same logic can be with static radars. HTS can detect more radar bands than RWR (eg Spoon Rest) , and triangulation of emitting objects may not be as accurate.
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RE: Saitek X65F & BMS Alternative Launcher
@dawgboy NXT is a stick, not a throttle, but VKB released the STECS throttle about six month ago. While there are “finger lifts”, they are more like triggers, with one trigger on each side of each grip.
Without many words:
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RE: Maverick training mission 14 difficulties
<p>@didimos only general Cloud and colonel Fog can give you the answer…</p>
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RE: TASMO or AGM84 fails?
@DennyITA According to the DB, Kuznetsov has 1000 HP, and the AGM-84 deals 338 “water” damage. I’m not sure how much Kuznetsov absorbs this type of damage, but it definitely takes 3+ ASMs to destroy it.
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RE: SA 15 Gauntlet SAM Evasion
@Jackal Low level flight quickly turns to suicide. I had too many shots by manpads/AA while flying at low level. It’s also waste of fuel. On angels 20+ and high true speed, in my opinion, it’s better to fly
SA-15 will get ya up to 30 000 feets, so playing with fire is a bad idea. Also in real life it has 2 target channels (2 missiles per tgt) and anti-ARM capability.
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RE: SA 15 Gauntlet SAM Evasion
@Recluse-0 The best defensive maneuver is staying out of range
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RE: Airstrikes in the campaign
@Supernova i think that the destruction of most of them will give some effect for a scenario of a long war (10+ days), but not for a 2-3 day blitzkrieg towards Pyongyang.
In any case, find where the enemy is, strike as soon as you can, strike as hard as you can and keep moving…
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RE: Correct evasion technic when a SA-6 fire at you
@gundam basically, all air defense systems, including SA-6 and above, “close” part of the airspace. It’s better to stay away at all costs even at very low altitudes (only ~10 miles in case of SA-6/11) than to ask how to get your hand out of boiling water.
Also check “The Vault” in the doc folder.
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RE: Correct evasion technic when a SA-6 fire at you
@SemlerPDX “iron hand” (operation of USAF during the Vietnam war) is exactly a SEAD/DEAD package.
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RE: Correct evasion technic when a SA-6 fire at you
@Jackal as stated earlier, no evasive methods will work effectively against the SA-6.
So if you need to hit something under the cover of the SA-6 (besides the fact that the SA-6 is an army SAM), use the terrain cover and LOFT, but you can still be shot down. I had too many attempts to do it against the SA-11/17, but most of them were one-way tickets.…Or just bring an “iron hand” before the strike. Perhaps with a “workbench” as a quantitative factor. After all, SA-6 can only engage 1 target at a time. And it’s not a TELAR.