I hope you realise this is free right? Give it some time with the patch mate. I appreciate what they have done to be honest…
Best posts made by gabrielwong1991
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RE: Done
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X52 pro reg mod on ministick stuck at lower bound
Hi I did the registry mod to give up the rudder axis for the analog cursor using X52 pro’s ministick.
The registry mod script and instructions are from here: https://github.com/alex-smtv/X52-PRO-Mouse-Ministick-to-Axes
When I try to assign the axis in the alternative launcher both “Cursor Y” and “Cursor X” does not get registered. So I wondered what was going on and entered the actual BMS Falcon UI in Advanced settings.
I mapped the axis to the respective axis and turns out it is stuck at the lower bound of the curve:
As you can see there is input (shown on the blue bar) and it does have a mid-point and can do increment or decrement but only by a small amount. It is probably a resolution/scale thing I guess. This is also why the Alternative launcher does not register because the movement is too small to notice.
I didn’t use any profiles in the SST software, uninstalled and install them multiple times, and still does not work.
Any ideas what could happen? I also defaulted all deadzone and in Window’s game controller setting.
Probably not related I bought this few months ago so it is Logitech version not Saitek/MadCat ones.
Thanks
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RE: SteamVR lag & stuttering
It seems like version 4 will comes with OpenXR implementation and that will increase some fps without steamVR layer
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RE: News from the frontlines: quick followup of 4.37.3 and some news about 4.37.4
With motion vector, you can use FSR2/DLSS for upscaling.
You can also do DLAA in VR to sharpen chars in MFD.
You can also do VR frame gen (reprojection) in VR.
But it all depends on the dev
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RE: Taiwan Theater 4.36.3
Hi I experienced CTD with 4.36 U3.
The first crash relates to fast forward the game x64 in 2D. (Last Stand)
And the second CTD is about 4 to 5 hours in-game (Last Stand) when landing at Hualien AFB.
Kindly tell me any dump file you would like to see?
Thanks
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RE: X52 pro reg mod on ministick stuck at lower bound
I don’t think dead zone has anything to do with it but probably has something to do with DX (from what I gather it is the API the game uses to communicate with the joystick) axis assignment. Though I have absolutely no idea what’s going on, having googled for two days no one seemed to have my problem…
Let me explain…
To make DX recognize the mini stick axis we have to label them by changing the number in the reg file and put the unused (give-up) axis at number ‘8’. It does not matter to me because I don’t need the slider or rudder on the joystick anyway.
From my testing or in my case there is a specific combination to make both axis works. To complicate things further the midpoint of one axis is not at 50% at all. (just like my first post)
I have tested many combinations by putting “Ministick Y” and “MiniStick X” in different orders here are my findings:
Y (order) --- X (order) --- Midpoint Y --- Midpoint X 5 7 Working @50% Stuck 5 6 Working but @10% Stuck 6 5 Stuck Working but @10% 7 6 Working but @ 10% Working @50% 6 7 Working @ 50% Working but at 10%
Clearly, you can see there is a pattern where ministick Y and X must put in 6 or 7 in order to work, and one channel will have full deflection 0%-50%-100% and the other will have limited deflection 0%-10%-20% something like that. One will not able to use this because depending on the axis assigned you will either constantly drift LEFT or UP because one axis will always at the lower bound of the curve (10%).
I did not mess with the order for 0 to 4 as they are unrelated, they are (Joystick X, Y, Throttle, big and small rotary). So I only mess with the rest 5 to 8 (slider, rudder, ministick X and Y).
I am out of clues really, not sure what is going on. Did numerous reinstall Logitech’s driver and SST (I cannot download Saitek’s one as it is gone now). The same problem happens. I am not sure if it is hardware problem but it works fine with non-analog method (setting bands on SST software).
The reason why I drill on this is that:
- people said it feels much better than ‘SST band method’.
- 4.37 introduce a new problem where you can only input one command at a time. Say If you press Up, you cannot press Left or Right diagonally. That means the command cannot stack up and now is incredibly hard to slew with targets moving this is probably the reason why they add a new callbacks for UP-LEFT, UP-RIGHT, DOWN-LEFT, DOWN-RIGHT which is a step back the direction.
For point 2, one guy have the same problem.
And dev responded
Anyways if any of you have ideas please chime in I am out of clues after spending two days diagnosing this on holiday when I could enjoy the game Though I should thanks BMS dev for their hard work because they do this for free!
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RE: News from the frontlines: quick followup of 4.37.3 and some news about 4.37.4
Hello, would motion vector be in the render engine in 4.38? Much thanks
Latest posts made by gabrielwong1991
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RE: GPU performance test
It sounds like CPU bound in your case not the GPU as you are on ground with a few f15 on ground. More draw calls…
You get similar or more fps when in the air right?
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RE: News from the frontlines: quick followup of 4.37.3 and some news about 4.37.4
@gabrielwong1991 but the most important thing is help flat screen user not needing to upgrade graphics card
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RE: News from the frontlines: quick followup of 4.37.3 and some news about 4.37.4
With motion vector, you can use FSR2/DLSS for upscaling.
You can also do DLAA in VR to sharpen chars in MFD.
You can also do VR frame gen (reprojection) in VR.
But it all depends on the dev
-
RE: News from the frontlines: quick followup of 4.37.3 and some news about 4.37.4
Hello, would motion vector be in the render engine in 4.38? Much thanks
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RE: SteamVR lag & stuttering
It seems like version 4 will comes with OpenXR implementation and that will increase some fps without steamVR layer
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RE: Chinese translation project
Changing the whole PLAAF structure is hard, especially they are all deeply rooted in Russian doctrine. The materials are unclassified for a while now and they would have adopted it if it were that easy.
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RE: vibration module in BMS?
Not necessarily the stick shake but if one can feel the airframe shake when energy bleeds it will be very useful in dogfight.
The Orion stick has a vibration module so I want to simulate airframe shake precisely
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vibration module in BMS?
Got the F16 grip and joystick combo and wondering if it is possible to setup the vibration module so when you stall the stick shake?
Anyone have experience on that? Thanks
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RE: Cursor radar
4.37U1 can move diagonally now but let say you were going “Down Right” but want to go “UP LEFT” you cant literally do it right away. You need to go back to neutral (no input) wait a bit then move. Otherwise it wont move at all