Nice job! Did some flying around and took some shots (Reshade on). Must say this is one of the better looking desert terrains.
And thanks for the screenshots with the theater download sticky. Not many theaters offer a preview.
Jane's ATF/LB2/F15/F18/IAF | Falcon4.0/FreeFalcon | BMS/DCS
Engineer
Nice job! Did some flying around and took some shots (Reshade on). Must say this is one of the better looking desert terrains.
And thanks for the screenshots with the theater download sticky. Not many theaters offer a preview.
Might be hung bombs on degraded stations due to over G? Check bottom right status panel for alerts.
Yes works. I tried Desert Storm yesterday - enemy fighters seemed a bit ‘passive’? But I guess in ODS, allied forces did have overwhelming air superiority.
Of the 3 campaigns, only ODS has F-16s. I hope further add-on campaigns if planned will feature conflicts with F-16s in them (as I’m not really into flying non-F16s in BMS).
BMS 4.35U2 IAF F-16D ITO Night (Reshade + Edits) Fiery Clouds
@MaxWaldorf said in 4.36 U2 Documents:
@GrEaSeLiTeNiN please read changelog…
I did. Doesn’t answer the question unless I missed something. I’ll just go look at the BMS/Docs folder.
Hi,
The change log for 4.36 U2 says the documents have been updated. But the link to the online manuals shows only the 4.36.1 documents. Will they be uploaded later? Or, I suppose they will be in the BMS Docs folder following the update install?
Thanks
Ok I think I managed to reproduce it at least speed wise. When the aircraft speed falls outside the following speed limits, the bombing range scale disappears:
JSOW-A: > 562 knts or < 373 knts
GBU-31: < 280 knts
@SoBad said in Disappearing and Appearing Bombing Range Cue:
@GrEaSeLiTeNiN - One possible cause: You must maintain a certain minimum speed.
Yeah I did check my speed, it was usually about 400 knts.
Hi, I am probably doing something amiss. In AG bombing mode with say a JDAM, the range cue (that scale/bracket on the right side of the HUD) sometimes disappears as I approach the target area. I have to fiddle with the SMS bomb selection or something then it reappears. I can’t quite figure out how to replicate the issue. Is there some parameters I need to keep to prevent the range cue from disappearing?
Thanks
Hi,
I have v1.07.2 installed. All works fine except if I time accelerate in the mission UI page, it often crashes out to the desktop. Is this ‘normal’ ?
Thanks
Old thread but the shortcut is still not working in 4.37U2. Not a biggie but SP shortcut could be useful. (Using LMFD OSB 8 binding for now.)
@Frederf said in Datalink and AI:
@GrEaSeLiTeNiN AI can datalink you ground SPI. You can’t ask AI #1 to do that because you don’t have the ability to command him. He’s your commander, not you his. If you’re his commander you can demand it of him. Right now he does the ephemeral FCR-SOI type datalink point which is the asterisk on the display that goes away in a little while not the HSD-SOI persistent steerpoint.
You can transmit to AI but it doesn’t do anything in the AG context. I’m pretty sure the AA context assign 1-2-3-4 buttons will cause the AI to attack that DL assignment but I’m not 100% sure. You can use the radio “attack my target” just by slewing a sensor over a target. This command represents communicating in normal plain language what you want him to attack and isn’t electronic in nature. You can even do it with padlock if anyone still uses that.
Thanks for the tips. Just tested (4.37U2) - XMT to AI wingmen (when you are lead with preset UHF 6) still does not do anything. Would be cool if it did. Was just thinking - if the AI wingmen could respond with the slew cursor over FCR target + radio comms method, could it not be coded to also work with XMT 1,2,3 ?
@airtex2019 said in Alternative Launcher (4.37U2) & RADIO Menus Q W E R T Y:
Glancing at the source code, it looks like it nukes all your existing key bindings and loads the ones from the selected file. (yikes, if true … I haven’t tested it)
Oohh… which part does that? Changing keyboard bindings in Auto.key?
@Atlas yes I’ve tried those on a few occasions in the past but my voice just doesn’t work too well with voice activation software. What works really well is just simply mapping the unmappable in AL (radio menus in this case) to joytokey and running it in the background. I guess I’ll stick to that, was just checking if I missed something in AL. Thanks
Thanks!
For QWERTY, I map them to my throttle hat using JoytoKey running in the background. Perhaps AL could have incorporated such a workaround.
Yes, there are a couple of other files AL writes.
I think it’s just a ‘filter’ like if you are building a pit, use the pit.key one, but if you want to see all possibilities, use Full.key. Then what you do bind via hotas buttons/switches, it gets saved in Auto.key. I haven’t actually changed any keyboard binds in any of the key files (only did hotas binds) so I am not sure what happens if I do that. I suppose it just updates the keyboard commands in Auto.key.
Hi, I am new to the Alternative Launcher but it’s so much easier! compared to how I use to manually edit the key file. Big thanks! A couple of questions though:
I cannot click and assign the RADIO menus Q W E R T Y. Is this hardcoded and not assignable to my Warthog hotas?
Hotas buttons and switches I map are not saved in the key files except the “BMS - Auto.key” file right? Because I noticed the “modified date” of the other key files in the User/Config folder have remain unchanged.
In the mapping interface top left, selecting which “KeyFile” only serves as a reference for you to map the various commands. You won’t actually modify any key file except the one saved as Auto.key. Am I right?
TIA !