Gentlemen,
With the new technologies in graphics cards I see that we have many new graphics effects that should be implemented in the next versions of the BMS, not only that, we should think about improving the graphics beyond the simulators that have no title competitors, but are not even close the degree of maturity of this beautiful project that is the BMS.
I’m going to put below 3 items that, in addition to improving the graphics engine, it would be desirable to have in the BMS, thus we would be far from these pretentious competitors.
1 - Global World
We have many sets or theaters of war, KTO being original is the greatest example of efforts to always be very well done, and it really is a great setting. But we have several scenarios that share partially or totally the same maps, this is very isible in scenarios across the Mediterranean where each scenario has to make another map.
My suggestion would be to make a code core where the base is a global scenario, a globe, without graphics, and each map generated creates the 3D of those conflicts in that region. For example, Balcans takes Italy and part of Greece, so the Greece vs Turkey war scenario shares the same map. It would be visible the sum of efforts of the developers of these two scenarios creating separate theaters of war but improving the same region of the 3D map. This would increase development efforts in the same location without re-mapping the maps and still give you better control over the approval of code to enter the BMS without making errors.
The difference would be the choice of the theater of war, which you choose by geographic coordinates the conflict zone on the map already developed or under development. Gulf War, Israel, Greece x Turkey, show a complete zone that all these developers together would make the same map and would have several separate theaters of war each with its history and its conflict.
2 - Weather system
We have a simple weather system in the BMS, where graphical improvements should be focused here, but reality can also help us. It could implement in the BMS code base the weather forecast based also on real information in NOAA. Below is the topic I wrote about this topic.
Wheater Suggestion
3 - NPC crew participating in the simulation
I’ll be clearer here, it would be very interesting to have in the BMS code (in GTA5 it’s called NPC) I don’t really know the name, but people controlled by the AI that would be, for example, airport ground crews and/or the Aircraft Carriers that would participate in the RAMP like for example would remove the shocks, the red flags of the landing gear and armament among all the preparations for takeoff. Of course, in the future it could include soldiers in the battlefields as there were in Falcon 4, but in Falcon 4 they were in 2d.
that’s my 5 cents of opinion