Seriously should have just been integrated into 4.35
Posts made by huge
-
RE: JanHas Models & Skin Thread -Compatible with 4.36
-
RE: JanHas Models & Skin Thread -Compatible with 4.36
Love them Jan!
Might want to check the wing model it has the IFF antenas though.
-
RE: JanHas Models & Skin Thread -Compatible with 4.36
Ok these really should be the default models so everybody can enjoy without having to go through lodeditor school.
Thanks again Jan looking great. -
RE: Sidetone headset?
Just an update on this if anybody has tried and not succeeded - check your other audio devices are enabled…
I had a bizarre situation when moving my headset to the front inputs that I had to leave something plugged into a rear jack to enable the hardware loop. -
RE: Chaff/flare loadout
Can anybody comment on newer flare systems? I’m remembering a video I watched recently with Super hornets and growlers with a forward shooting flare?
5:15 for anybody interested
-
RE: CCIP Cockpit Mod
Hi Peca Chuck,
If I’m installing the newer beta version do i need to follow the whole installation process again or can just replace with the new skins and lods?
Also gotta say great work its very clean and easier to read cockpit. Small request if there is anyway to make the top of the hud glass more opaque?
Thanks again. -
RE: JanHas Models & Skin Thread -Compatible with 4.36
Hey guys can somebody explain how i can see the ALE-50 model in game?
Also anyway to use the 3111 wing model with the other blocks? (50) I edited the cockpitart file so that the wing models are lod 3111 but it didn’t change.
-
RE: OF mods: JanHas, realism patch?
Yes I followed all the instructions correctly - edited the DOF and switches and added the .dat files.
It’s a hard one to spot it just flashes for a moment when the I assume the afterburner model is enabled.
With the AI sometimes kicking in and out of AB to keep up it is more noticeable. -
RE: OF mods: JanHas, realism patch?
Unfortunately I’ve found another little problem with the afterburner flickering through the nose.
Anybody else seen this?
With regard to the gear bay issues I have found it depends on loadout on pylons 3 and 7.
EDIT also on the player’s model repeatable when just kicking in the AB.
-
RE: OF mods: JanHas, realism patch?
Wait so great models but how does the JHMCS function during night missions IRL? Is it a choice between NVGS or the visor system or would they be somehow swapping them over mid flight?
-
RE: OF mods: JanHas, realism patch?
Incredible work. Just keeps getting better!
Can’t wait! -
RE: 4K UHD Graphic Settings for 2 Nvidia GTX 1080's in SLI
Hi mate I’m no expert but it looks like your nvidia settings are just for the BMS launcher not the actual 32 bit or 64 bit programs.
Maybe check that and it will help. -
RE: OF mods: JanHas, realism patch?
Great looking model mate the cockpit has been upgraded nicely! I wonder if we can get those details into the flyable cockpit?
Love your work as always although not sure about the coloured HUD and afterburner.
-
RE: Virtual Axis Rotation with RotateDXAxis
After experimenting with this script in Target I found 12 degrees to be too much and was then over correcting so instead settled with somewhere inbetween.
I think it really comes down to where the stick is located in relation to your body on whether the offset is needed. -
RE: YAME64 suite
So I’ve been trying to get this going….I’m the client on the same PC so I shouldn’t have to use the server? Correct?
-
RE: Frederf's Profile (Throttle)
Hi Frederf still enjoying this profile of yours but I’m wondering if there’s a way to add the joystick into the profile as I would like to add the rotatedxaxis as mentioned here:
I’ve experimented and like the offset but if I add the joystick I loose the cursor axes. Is this a DX amount limitation?
Any info would be great thanks.
-
RE: New TARGET Software Update
Looks like there’s another update to 3.0.16.520