Ask Arty - he probably knows how
Posts made by hunter12
-
RE: [3D PROJECT] Hard Dack Carrier
-
RE: Aircrafts AI wont take off from a new airbase…
I Think I know what the problem is…
When I add takeoff points they got to be alinged with the heding of the runway…Can anyone send me a link to a Manual for where the TakeoffPT should be, the RunwayDim pts should be and the TaxyRUNWAYpt should be… thanks…
-
RE: Aircrafts AI wont take off from a new airbase…
I dont think they are the problem…
Can’t planes take it off with out ILS station to be figuer’d in?I tell u what… I got a feeling its something with heading … Nor sure but t’say the least I mentioned it has got some to do with rotation of the runway … do I need to setup anywhere a new heading values? Thanks.
-
RE: Aircrafts AI wont take off from a new airbase…
Hi Arty. Thanks but I already know that…
I moved the runway to a diffrent heading in rotate …
I took all the points with it… but aircrafts still waiting on taxi and they dont take off… like the runway is not setup correctly… so I know the a Editor very well… I just dont know what to do in order to correct it… -
Aircrafts AI wont take off from a new airbase…
Hey guys… Im trying to build a new airbase with new features… its all ok but AI airplanea are not taking off… they r on the taxi way on hold for the runway but they dont go air / lineup… why ? I Built the airbase from scretch… what did I done wrong ? How to fix that so they will take off? Thanks.
-
RE: JanHas Models & Skin Thread -Compatible with 4.36
Hold on here a minute……did you even bother to ask Janhas for his permission before doing any of this? Because by the way i read it you havent even approached him.
Not to mention the fact that using BMS models on an outside project and then advertising it here is 100 percent against the user agreements private or not.
I would suggest a better approach and any future requests to go to the original builder through PM’s from here on out.
Sent from my SM-G920W8 using Tapatalk
Well we can’t use BMS models. We can’t because it’s impossible. and even if it was possible and let’s say it was Free to be used any where else, the models in BMS are not as good as what we look for the project…
And above all - we Don’t need models… we usually buy from websites 3d models - u can check sites like
https://www.turbosquid.com/3d-models/af-10-air-force-1-max/662754
https://www.turbosquid.com/3d-models/3d-model-of-f-22a-fighter/782392
https://www.turbosquid.com/3d-models/mim-104-patriot-3d-lwo/593264
https://www.turbosquid.com/3d-models/maya-aegis-burke-class/771128
https://www.turbosquid.com/3d-models/3d-mcdonnell-douglas-f-15-eagle-model/760622
I was trying to buy his 3d model (even tho its free for download, not for comercial use as I said) but we will have to go for something else online out there if there’s no Israeli skin for janhas models… -
RE: JanHas Models & Skin Thread -Compatible with 4.36
There’s nothing in common with the Picture I uploaded and Falcon 4 bms… Those are two diffrent things. But we found Janhas Model to be working fine in our closed-project - It is not commercial use, the main goal of the project is not to become a video game for sell or use… it is a CLOSED-PROJECT for tests using only.
The whole project as u can see, is diffrent than any simulator that u know… it’s to be more like P3D in some points, but rarely even better than P3D since it has all the best features that no other simulator has yet .I had some talks with Developers saying that Janhas model is ok, and they would like to have an israeli skin for that…
Anyway, it’s not for commercial use since this is a closed project that should never be pulished and will never be at the hands of no one else rather than those who has the authority.Falcon bms has nothing to do with the project, but 3d models can be placed at any game… so Janhas Model was a good choise to test…
If at anypoint an Israeli Skin would POP UP from Janhas, We would like to have it…
We are testing few other Models as well… if Janhas will not give an OK for an israeli color for the Model, we will have to use our own F-16 models, which is a little bit less complicated as Janhas … thanks for the understanding - and the offer is still on.
-
RE: JanHas Models & Skin Thread -Compatible with 4.36
I will wait Janhas to reply first.
-
RE: JanHas Models & Skin Thread -Compatible with 4.36
@NIL:
That’s certainly not the way to approach an artist like Jan. He’s not working like that. Be patient and wait for what comes in the future. If he would, he could easily charge money for the things he’s doing, but he’s not.
Greetings
I’m working for a big company in Israel … We woudn’t wannna wait as usuall… It’s about a project we developed :
-
RE: JanHas Models & Skin Thread -Compatible with 4.36
At the moment there is no Israeli air force F-16 model or skin.
So here’s the deal - Paint an Israeli skin - and get a 20$ per skin.
I would like to have C model, as well as D and I \ CFT.
I am going to pay for the job… First time u’ll earn some $ from Skins =]
So let me know if we got a deal… -
RE: JanHas Models & Skin Thread -Compatible with 4.36
I have removed the AIFF from the wing model, it’s part of the v1 package (folder 1b).
Next is a Moroccan version of the F-16C-52+ (& CFT) that is intended for the POH theater. After that I will do the block 32 Aggressor and build two ECM pods: ALQ-184 and ALQ-188.Where can I find the IAF skin ? I looked for the folders but didnt find that…
-
RE: JanHas Models & Skin Thread -Compatible with 4.36
I will pay up to 100$ for the Israeli Skin - for the C model… will pay alot for that skin.
-
[Crash] Please help ...
Everytime I fly for more than about 20 minutes in the air I get a crash with the information below - What can I do ? what is the reason for that? how can I fix that??? I tried to uninstall and install again - It didn’t help… please I need help.
================================== CRASHLOG =====================================
Launcher.exe caused an EXCEPTION_ACCESS_VIOLATION in:
00000000044F0A32 Launcher.exe
Exception handler called in UnhandledExceptionHandler.
Write to location 0000000000000003 caused an access violation.
Bytes at CS:RIP: C7 04 25 03 00 00 00 03 00 00 00 8B CF E8 6C 05Registers:
RAX=0x0000000000000000 RBX=0x000000000012f160 RCX=0x0000000000000000 RDX=0x0000000004b2ef48
RSI=0x000000000c75a1f0 RDI=0x00000000ffffffff RBP=0x000000000012f210 RSP=0x000000000012efd0
RIP=0x00000000044f0a32 FLG=0x0000000000010206
R8=0x000007fffffde000 R9=0x0000000000000008 R10=0x0000000004c0d8d0 R11=0x0000004500b20029
R12=0x0000000000000000 R13=0x0000000000000000 R14=0x0000000000000000 R15=0x0000000012105b80
CS=0x0033 DS=0x002B SS=0x002B ES=0x002B FS=0x0053 GS=0x002BTop of Stack:
0x000000000012EFD0: 0000000004B2EF48 000000000012EFF0 000007FFFFFDE000 0000000000000008 H…
0x000000000012EFF0: 6B617261425C3A43 7461445C30303032 326B617261425C61 727265545C303030 C:\FalconBms4.33\Data\Add-onIsrael\Terr
0x000000000012F010: 6A626F5C61746164 726F4B5C73746365 44482E6A624F6165 0000000000000052 data\objects\KoreaObj.HDR…
0x000000000012F030: 0000000000000000 0000000000000000 0000000000000000 0000000000000000 …
0x000000000012F050: 0000000000000000 0000F70BBE037607 0000000012105B80 0000000000000000 …v…[…
0x000000000012F070: 0000000000000000 0000000000000000 0000000004B23954 000000000C75A1F0 …T9…u…
0x000000000012F090: 000000000012F0F0 0000000004A9B4C7 0000000000000000 0000000000000000 …
0x000000000012F0B0: 000000000012F160 0000000000000000 000000000012F195 000000007FFFFFC9 `…
0x000000000012F0D0: 000000000012F160 0000000000000042 0000000000000000 0000000000000000 `…B…
0x000000000012F0F0: 0000000004C332C0 0000000004C332C0 0000000004C332C0 00000000045592D7 .2…2…2…U…
0x000000000012F110: 0000000000000000 000000000012F160 000000000012EDC0 0000000004470000 …`…G…
0x000000000012F130: 0000000000000000 0000000000000090 0000000004C0D5D0 00000000772D1A0A …-w…
0x000000000012F150: FFFFFFFFFFFFFFFE 0000000004F20401 6B617261425C3A43 7461445C30303032 …C:\FalconBms4.33
0x000000000012F170: 326B617261425C61 727265545C303030 6A626F5C61746164 726F4B5C73746365 \Data\Add-onIsrael\Terrdata\objects\Kor
0x000000000012F190: 0000006A624F6165 0000000004AA0CEE 0000000000000004 0000000000000160 eaObj…`…
0x000000000012F1B0: 0000000000000000 0000000004C0E090 00000000000000A4 0000000000000000 …
0x000000000012F1D0: 0000000000000090 0000000004A9AF01 0000000000000004 0000000000000090 …
0x000000000012F1F0: 0000000004C0D5D0 0000000004A9A3E3 0000000000000000 0000000004A9AF89 …
0x000000000012F210: 0000000004C0D5D0 00000000000000A0 0000000000000000 00000000000000A4 …
0x000000000012F230: 00000000FFFFFFFF 000000000497B39F 0000000004C0D5D0 0000000004C0D5D0 …
0x000000000012F250: 0000000000000090 0000000000000000 0000000012105B80 0000000000000000 …[…
0x000000000012F270: 0000000004C332C0 0000000000000000 0000000000000000 00000000044B6869 .2…ihK…
0x000000000012F290: 000000000E822BA0 0000000000000004 0000000000000000 00000000000000AC .+…
0x000000000012F2B0: 0000000000000000 0000000000000000 0000000004C0D5A0 0000000004A9AF01 …
0x000000000012F2D0: 0000000000000003 0000000004C0D5A0 FFFFFFFFFFFFFFFE 0000000004C0D5A0 …
0x000000000012F2F0: 0000000000000000 0000000004A9AF89 0000000000000000 0000000000000000 …
0x000000000012F310: 0000000000000000 0000000000000000 0000000000000000 0000000004476951 …QiG…
0x000000000012F330: 00000000122C8060 0000000012105B80 0000000000000138 0000000004C0D5A0 `.,…[…8…
0x000000000012F350: 0000000000000000 0000000077420AB4 0000000000000000 0000000000000000 …Bw…
0x000000000012F370: FFFFFFFFFFFFFFFE 0000000000000000 6B617261425C3A43 6573555C30303032 …C:\FalconBms4.33\Use
0x000000000012F390: 6769666E6F435C72 7473696C70697A5C 000000006C69662E 0000000000000000 r\Config\ziplist.fil…
0x000000000012F3B0: 0000000000000000 0000000000000000 0000000000000000 0000000000000000 …
0x000000000012F3D0: 0000000000000000 0000000000265400 000000000DF1F080 0000000000000001 …T&…
0x000000000012F3F0: 0000000000260000 000000000DF27A00 000000000DF27A00 00000000774146B0 …&…z…z…FAw…
0x000000000012F410: 00000000000022D3 000007FEFD450480 000000000DB89300 00000000002622D3 .“…E…”&…
0x000000000012F430: 000000000DB79F40 0000000000000000 0000000000000001 00000000AC0000AC @…
0x000000000012F450: 0000000000001000 000000000DF27A08 0000000000000000 0000000000260000 …z…&…
0x000000000012F470: 0000000000000000 000000007741E04A 000000000DF27A00 000000000DF27A0B …J.Aw…z…z…
0x000000000012F490: 000000000DF27A00 0000000000000000 0000000000000000 0000000000000101 .z…
0x000000000012F4B0: 00000000000021D2 0000000000000000 000000000DF28A10 0000000000000000 .!..
0x000000000012F4D0: 0000000000260000 0000000077418CE8 000000000DF27A00 000000000DF27A00 …&…Aw…z…z…
0x000000000012F4F0: 00000000000022D3 000000000DF27A00 0000000000000001 0000000000000101 ."…z…
0x000000000012F510: 000003FF0DB893A0 00000000000021D2 00000000021A0000 0000000000000101 …!..
0x000000000012F530: 0000000080000000 00000000773E4555 0000000000000000 000000000DF27A10 …UE>w…z…
0x000000000012F550: 0000000000000010 0000000000265420 000000000012F4D8 0000000000000000 … T&…
0x000000000012F570: 0000000000000000 0000000000000003 000000000012F600 00000000773FFA3B …;.?w…
0x000000000012F590: 000000007CBA13BD 00000000772D17E2 0000000000000003 0000000001D91300 …|…-w…
0x000000000012F5B0: 800000000000001B 00000000773E44A1 0000000000000003 0000000000000003 …D>w…
0x000000000012F5D0: 0000000000000000 00000000F30021D2 0000000000000000 000000000012F8C0 …!..
0x000000000012F5F0: 6D69646D00000000 00006C6C00000080 000000060000011C 00001DB100000001 …mdim…ll…
0x000000000012F610: 0065005300000002 0063006900760072 0061005000200065 00310020006B0063 …S.e.r.v.i.c.e. .P.a.c.k. .1.
0x000000000012F630: 0000000000000000 0000000000000000 0000000000000000 0000000000000000 …
0x000000000012F650: 0000000000000000 0000000000000000 0000000000000000 0000000000000000 …
0x000000000012F670: 0000000000000000 0000000000000000 0000000000000000 0000000000000000 …
0x000000000012F690: 0000000000000000 0000000000000000 0000000000000000 0000000000000000 …
0x000000000012F6B0: 0000000000000000 0000000000000000 0000000000000000 0000000000000000 …
0x000000000012F6D0: 0000000000000000 0000000000000000 0000000000000000 0000000000000000 …
0x000000000012F6F0: 0000000000000000 0000000000000000 0000000000000000 0000000000000000 …
0x000000000012F710: 0000000100000000 0000000000010100 000000007CBA133D 00000000772D1961 …=…|…a.-w…
0x000000000012F730: 0000000000000000 0000000000000000 0000000000000001 0000000001D91300 …
0x000000000012F750: 0000000001D91490 00000000772BA80A 0000000000001000 000000000012FAB0 …+w…
0x000000000012F770: 0000000000000001 0000000004C2EAD0 0000000000000108 0000000077313512 …51w…
0x000000000012F790: 0000000000001000 0000000000000000 0000000000000003 0000000004A9F302 …
0x000000000012F7B0: 000000050000011C 0000000000000001 0000000000000000 0000000004AB3D00 …=…================================================================================
Object at RCX(0000000000000000)
Data inaccessible================================================================================
Compiler Options:
_MSC_VER=1800 WINVER=0x502 _WIN32_WINNT=0x502 _WIN32_WINDOWS=0x502
NTDDI_VERSION=0x5020000 _WIN32_IE=0x602 ANSI _M_AMD64 AMD64 _WIN64 Release*System Information:
‘C:\FalconBms4.33\Launcher.exe’, run by Fox.
Error occurred at 00:39:46 on 2017-04-21.
Version: Falcon BMS 4.33.0 (x64) 14753
Not in game
Theater terrain path: ‘C:\FalconBms4.33\Data\Add-on Israel\Terrdata’
Operating System: Windows 7 (6.1.7601) Platform 2 Service Pack 1.
Computer Name: FOX-PC Domain: WORKGROUP.
4 logical processor(s), type 8664.
CPU: Intel Core i5-4460 CPU @ 3.20GHz. GenuineIntel. Stepping: 3 Model: C Family: 6.
GPU 0: Intel HD Graphics 4600. Vendor: 32902. Device: 1042. SubSys: 2014778466. Revision: 6.
18% memory in use:
16197 MB physical memory
13200 MB physical memory free
32392 MB paging file
27315 MB paging file free
8388608 MB user address space
8388224 MB user address space freeModule List:
C:\FalconBms4.33\Launcher.exe, loaded at 0x0000000004470000 - 9040896 bytes - TimeDateStamp 0x 562b288d - File date is 09:43:28 on 2015-10-24
C:\Windows\system32\USER32.dll, loaded at 0x00000000771b0000 - 1009152 bytes - TimeDateStamp 0x 5824a140 - File date is 19:32:42 on 2016-11-10
C:\Windows\system32\kernel32.dll, loaded at 0x00000000772b0000 - 1163264 bytes - TimeDateStamp 0x 58bf8a2d - File date is 07:33:08 on 2017-03-08
C:\Windows\SYSTEM32\ntdll.dll, loaded at 0x00000000773d0000 - 1732864 bytes - TimeDateStamp 0x 58bf89e8 - File date is 07:34:54 on 2017-03-08
C:\Windows\system32\PSAPI.DLL, loaded at 0x00000000775a0000 - 9216 bytes - TimeDateStamp 0x 4a5bc29d - File date is 04:41:54 on 2009-07-14Environment Variables:
2: <ADSK_3DSMAX_x64_2013=C:\Program Files\Autodesk\3ds Max 2013>
3: <ADSK_3DSMAX_x64_2016=C:\Program Files\Autodesk\3ds Max 2016>
4: <ALLUSERSPROFILE=C:\ProgramData>
5: <APPDATA=C:\Users\Fox\AppData\Roaming>
6: <CM2013DIR=C:\Program Files (x86)\Common Files\Autodesk Shared\Materials>
7: <CommonProgramFiles=C:\Program Files\Common Files>
8: <CommonProgramFiles(x86)=C:\Program Files (x86)\Common Files>
9: <CommonProgramW6432=C:\Program Files\Common Files>
10: <COMPUTERNAME=FOX-PC>
11: <ComSpec=C:\Windows\system32\cmd.exe>
12: <C_EM64T_REDIST11=C:\Program Files (x86)\Common Files\Intel\Shared Files\cpp>
13: <ESET_OPTIONS= >
14: <FP_NO_HOST_CHECK=NO>
15: <HOMEDRIVE=C:>
16: <HOMEPATH=\Users\Fox>
17: <ILBDIR=C:\Program Files (x86)\Common Files\Autodesk Shared\Materials>
18: <ILMDIR=C:\Program Files (x86)\Common Files\Autodesk Shared\Materials>
19: <LOCALAPPDATA=C:\Users\Fox\AppData\Local>
20: <LOGONSERVER=\FOX-PC>
21: <NUMBER_OF_PROCESSORS=4>
22: <OS=Windows_NT>
23: <Path=C:\Program Files\Common Files\Microsoft Shared\Windows Live;C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live;C:\Program Files (x86)\Common Files\Intel\Shared Files\cpp\bin\Intel64;C:\ProgramData\Oracle\Java\javapath;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\Program Files (x86)\Intel\iCLS Client;C:\Program Files\Intel\iCLS Client;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0;C:\Program Files\Intel\Intel Management Engine Components\DAL;C:\Program Files (x86)\Intel\Intel Management Engine Components\DAL;C:\Program Files\Intel\Intel Management Engine Components\IPT;C:\Program Files (x86)\Intel\Intel Management Engine Components\IPT;C:\Program Files\010 Editor;C:\Program Files\Common Files\Autodesk Shared;C:\Program Files (x86)\Autodesk\Backburner;C:\Program Files (x86)\ImageConverter Plus;>
24: <PATHEXT=.COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH;.MSC>
25: <PROCESSOR_ARCHITECTURE=AMD64>
26: <PROCESSOR_IDENTIFIER=Intel64 Family 6 Model 60 Stepping 3, GenuineIntel>
27: <PROCESSOR_LEVEL=6>
28: <PROCESSOR_REVISION=3c03>
29: <ProgramData=C:\ProgramData>
30: <ProgramFiles=C:\Program Files>
31: <ProgramFiles(x86)=C:\Program Files (x86)>
32: <ProgramW6432=C:\Program Files>
33: <PSModulePath=C:\Windows\system32\WindowsPowerShell\v1.0\Modules>
34: <PUBLIC=C:\Users\Public>
35: <SESSIONNAME=Console>
36: <SystemDrive=C:>
37: <SystemRoot=C:\Windows>
38: <TEMP=C:\Users\Fox\AppData\Local\Temp>
39: <TMP=C:\Users\Fox\AppData\Local\Temp>
40: <USERDOMAIN=Fox-PC>
41: <USERNAME=Fox>
42: <USERPROFILE=C:\Users\Fox>
43: <windir=C:\Windows>================================================================================
-
[3DMAX]How can I create Lights for night-time to be seen in 3D MAX ?
Hello everyone, I’m looking to put out some new lights into my project in Falcon 4 bms. I would very like to know how to create lights in 3dmax so I can export them in a proper way to Falcon… what type do I need to use (pType 9 for example or anyother type) If any one has done this befor - I would very like to get your help on doing it - thanks
-
RE: 360 Missiles for Falcon
hhhh…. yeah you know - its like I dont have any team at all, with 4 active and high qualified squadrons that I build from scretch - we have building, we have our own simulator and I tell you what else - the python5, is one of 36 new ammunitions that we have - nothing from Falcon bms isn’t real accurate - and yes, like there’s no team, no 4 squadrons, no Barak2000, no real guys, no real school for Combat Flight in israel, there is also no real missile python5 that can go 360… infact - it’s going even further than 360 if you find the good angles …
https://ufile.io/b028
and take your time - build one like that… it’s a deffenetly not 180, but this missile - can only open the door for new combat thinking - but if you , or your squadron, does not know anything about real combating, no missile is helpful for you… go study… I watched your vidoes… it’s nothing realistic or proffesional…With code I will make it to REALLY look for targets after the turn, i.e real LOAL and not some hack.
Sorry to tell you… but as you can see - the Missile has already this option… you will just do the same as now / worse…
And I don’t belive you can do it… otherwise you already put it inside Israeli Theater of Falcon 4.0… you didn’t - you still trying to figuer out - and about the SA7 and SA14 - I think the sameway you do the Python go look for targets after launch and turn 360+, you can do the same with SA7 or SA14… Falcon doesn’t care if it’s A-A or S-A-M, you need 2 things :- Changed Gimbles of the IR, to 6.1 (which is radial gives it 480 degres, you can go 4.8 so it will set to 360, that’s ok too)
- Now that the missile can look for 360, you need to SET up and DAT file, so it can actualy GO 360 and manuever that way…
- And you need to SET up your Radar, and your DATALINK so you can send from one another, and the missiles will follow
- Add self search mode for the Missile it self - after launch - what you call LOAL, and it is already working now in BMS…
The reason we built a new Simulator which is now our primary Simulator, is because Falcon bms, has so many factors that are just clearly not realistic or wrong…
About the israeli theater, all of the runways are not located as in reallife, thier directions of take off is even wrong - the location it self is not close to where it is soppose to be - and the runways and taxiways are same as falcon 4.0 - in our new simulator, we have fixed all those problems - Bases like Nevatim - going take off direction as in REAL LIFE - for example in Falcon 4.0 Nevatim is taking off to North (I think 010), while in real life its going west/east, and all the other bases - same problem, not talking about the 3d model which is clearly Falcon 4.0 from 1998…Another thing that we needed was missiles and weapons that can work as much as we want them to work - We couldn’t done this in Falcon bms, so we decided - a new sim is needed…Missiles in Falcon bms seem to be Heavy… lazy… thier flight model is “weak” - and it has no options to go like real Python4 or 5 so it lacks the MAIN MISSILE OF THE ISRAELI AIR FORCE, so its clrealy to be a problem …
more over, falcon has many problems in Multiplayer - and it’s English only. so we needed to build something for us - in Hebrew, and with Multiplayer that can actually work…
another problem in israeli theater, and falcon bms, is that there’s no flight map… it’s a Brown-Topograph-Grass map … it’s good if you wanna go for a tour on the ground - but it has nothing to do with air traveling traffic.
another problem we had - we needed civilians aircrafts - like Boeing767 of Elal and other AIRLINERS like Airswiss and British airway, to go on those Civil routs - 24/7, in an Operation map that works 24/7 with israeli SAMS, and enemy’s always 24/7 in the air and so on… so we did it on our Simulator…
and many more things, that are not accurate in Falcon bms / Israeli theater - So we had to go look some where else for solutions and ideas…
its called Barak2000 - it has new models, new airbases, new weapons, new graphics, new flight models, new VTR systems, Airliners, Sams, airforces, it has also larger areas of the middle east - it includes Iran and Turkey, and it is working in a 2 seat simulator - we have a pilot and navigator at the back, something that clrealy can not be done in Falcon bms or any other simulator that I know…
-
RE: 360 Missiles for Falcon
There’s a VTR I recorded - it can do 360 if u wish it to…
https://ufile.io/4e216and there’s another one - in the 3rd lunch, the missile did more than 180 - 270+…
I know it can do 360, for what needed? Close combats pass&turn
https://ufile.io/1dd11 -
[SKIN REQUEST]
I saw this Skin - from a Falcon 4 maybe…
It looks so cool, where can I download ?
-
RE: 360 Missiles for Falcon
I didn’t make the missile happen…
I have no idea how to do it… I just copied it from a Python7 missile that somebody released for Open Falcon… the missiles dat files are the same in OF and BMS… it’s based on the same principle - you read from DAT files… those chages made inside are not same as out side -
360 Missiles for Falcon
Hello everyone, this is a 360 missile, for falcon 4, used also in other simulators, like Variation of P3D, and Self made Simulators, shown in a FALCON BMS version.
In Falcon 4.0, the Missile is limited, it will do 360, it will maneuver in a model that no missile in anyother simulator works like, but the operation systems will be just like any other missile in Falcon bms…
In another simulator, which is a variation of P3D, and another Self-Made-Devloped Simulator, those systems operates diffrently, so you can actually deliver AESA’s into the action…
This video is from 2011