@buzzbomb said in Another F16 entry coming "someday"?:
Yes, it IS a competition. Every time I decide I want to fire up a flight sim, I have to choose: BMS or DCS, or X-plane or MSFS, or Prepar3d, or various legacy sims. Which will give me the experience I want at the moment?
Every person who has more than one sim installed makes this choice, too.
The moment you think you aren’t competing, you’re not. And that makes your product obsolete.
I realize that adding these things to BMS will be no trivial effort. But it’s going to decide how relevant and competitive BMS remains in the foreseeable future.
The flyable world will surely be the biggest effort, particularly when you start adding in 3D constructs. (Buildings, vehicles, etc) Hand crafted areas of interest which will be focus points for future battle campaigns will certainly require extra effort. But even that is getting easier to implement all the time. It was beyond consideration a few years ago. It’s working now in MSFS, X-Plane, and Prepar3d .
BMS isn’t competing because we don’t need to. We aren’t driven by anyone’s money nor will so we don’t need anyone’s support in order to keep do what we do
And speaking for myself (i.e off-record as BMS dev) - You need to understand - Before I’m coding for you or for him, I’m coding for myself. I LIKE flying Falcon/BMS, even alone, even SP, even forever (And consider I didn’t actually flew for the last 4-5 years because of my current development journey and it’s incompetence with existing state). At this point in time, I can tell you that I will keep coding and developing Falcon/BMS even if I’m the only one in the world using it. So, let’s get over that specific point.
Now that we are clear about that let me add a few things about BMS compared to the rest of the world:
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We don’t “speak loud” in general. Well, I do, sometimes, but still not really… if we wanted the world to know where we are, then with a few clicks you will have much clearer answers, but that’s not the point and not how we work. Again we don’t need money, so while hype is nice for keeping interest, it’s a momentary thing eventually. We look for the long run.
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BMS isn’t for everyone. BMS is being developed with the faith that it was meant to be used for “as real as it gets” (i.e dead serious) simulation of a F-16 pilot in a war environment. We don’t mean it to become some “Digital Cinematic Simulator”. For people with that kind of purposes, there are other products, probably much more suitable…
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Considering all the above said, and while we lack in the GFX department (for now, but being practical, probably always will, at some amounts), we compensate on that with other stuff. Graphics sell, and that’s why you see all commercial products taking care of that first, but when you look under the hood, that’s where the things that matter will be, and I believe there we still have a strong word.
If you or anyone else will decide to not use BMS anymore because he think we are too slow, not advanced enough with chasing technology (We are doing this at our free time yes?), then we will be very sorry to hear that but not much we can do more than we are already doing.