Have basic tiles in place but it is very ugly at the moment. Still looking at tiles and working creating some as well. Not ready to post anything up at this point but work continues.
Latest posts made by Iceburg
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RE: RedFlagTG Theater Announcement
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RE: Ff you could have one thing in the next update it would be…
Find a way to get l0 back without a performance hit or terrain popping, so we could use 250m data for more realistic terrain. Make the tile limit die. I know it is a TALL order.
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RE: FPS drop
I make separate logins for resource hungry software, this way I can set my start up to what ever config I want to maximize my resources.
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RE: Nevada consolidation thread
I am wondering, how many members are still developing this and the status of them. I would really like to see some sort of Nevada become a reality. I am going to develop a theater as it has always been a goal of mine. I have the time and resources to get it done as I do not work like I used to. If I have to do it all from scratch I will but not trying to re invent the wheel so to speak.
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RE: RedFlagTG Theater Announcement
Hi All!
Need a little advice. After much consideration I might do a 2 phase theater. I am going to develop a 32 x 32 theater for Red Flag and along side a 64 x 64 Nevada. If my thinking is correct I should be able to use most of what is created for RF and transfer to Nevada. If I was to keep the center the same in both theaters would I be able to use some of the tiles from Redflag. If I was to insert all of the .E00 files in both theaters would I be able to use data in both also or should I just create with .Eoo for each separate, meaning less E00 data in RedFlag. Redflag would be strictly TE so it would be finished faster and we would have something to train with. Thoughts? -
RE: HiTex textures
Way outdated. Tom’s tiles or the stock POLAK tiles rock and BMS has never looked better.
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RE: RedFlagTG Theater Announcement
Make sure you still go far enough to get Tonopah, both the city, the civilian airport, and the military field. If you get that you have all of the Red Flag MOAs, Restricted Areas, and ranges. Tonopah has became more and more of the Red Air base these days. You still get some aggressors out of Nellis and probably still something on occasion out of Dream Land like the Constant Peg days. But in general, Tonopah is pretty important.
Tonopah always was. The chopper leaves at 6…lol
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RE: RedFlagTG Theater Announcement
Theater is 64 and moved from original concept to include more water for navel ops off of the coast. It is a TON of work and not my first roller coaster. I had a partially working Nevada before but disaster hit and that was that. I agree Snake that it is more of a TE theater. There isn’t really a way to do a campaign unless it is fictional but going to try anyway. Nellis for me is a sentimental thing. I lived it for 4 years so I know the jist and terrain actually. There will be compromise for sure and I will do my best to make it happen. Actually have volunteers already. Love it.
Toonces, Thanks for the files! I am sure there is something in there I can use. I actually thought about the 32 x 32 for just the range.
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RE: RedFlagTG Theater Announcement
Two guys with the same goal would be already a group.
So if you would join forces then …
@Iceburg
If I would (try to) do a terrain again I would do the initially tiling by using old tools
(intensive as possible) with the originally 1998 tiles first.I would do the initially tiling with TerrainView (TV), then maybe CATE,
and Monsters TerrainEditor for finetune.But you will handtile afterwards for ages anyway.
At the end you have to try and see yourself which tools gives better results for your theater.
Some food for thought:
https://www.benchmarksims.org/forum/showthread.php?18985-Monster-s-Terrain-Editor-and-auto-tilingGood luck!
Cheers,http://i45.photobucket.com/albums/f82/lazystone/Smileys/hat_3.gif
LSLawndart
I expect it to take 18 months to do Nevada and I know about the tiles and restrictions but I am not discouraged. The current versions have one thing in common. Too much plain sand and not enough detail in the tiles. With there being so few roads and rivers over the actual range I believe I can make a difference. If you are willing to share some of your work then perhaps we could help each other. Falcon in it’s current state will never bring 100% realism in the terrain but I feel that steps could be taken to improve it. Besides I like this stuff!LS
I am looking at a few tile sets that are out there and trying to determine what could work. I am not sure exactly how to do it yet but I am optimistic an answer will present itself. Thanks for the links but seen them both already. Still doing my homework so to speak.