I think, in time, that other jets will be highly modeled and added to BMS. Over time, we could see many flyable jets that could actually perform well in BMS. The biggest problem now is avionics. Need to be able to load a “specific” avionics package for the jet your flying. That would be a 'game changer" for BMS. But, as with all things here, adding different modules to the sim would be time consuming (if even possible). We will see in time if that can happen.
Posts made by jhook
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RE: Do we develop the F-35
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RE: Long life Falcon BMS
LOL… and that will be the end of this sim
Yep. If everyone gets their “paws” on the code, everything will break and the community will have bits and pieces of what we have now. NOT something I want to see.
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RE: So what with DX11 support?
Good news then it is possible! i can’t wait to see bms in 3d with vr.
Do you think it is possible to build a small full dome? I’ve always imagined a small and narrow dome that doesn’t take up much space and even goes a little under the cockpit. Except that to make it like this maybe it doesn’t have to be completely spherical, I don’t know if it’s possible. The only flaw is that so there is no 3d effect, also the cockpit is not (maybe i’m not sure) as illuminated as inside the sim. Then the performance, we are sure that they would not be the same if not worse than the vr? having to render a scene with a half sphere fov does not seem like a small thing to me.
Hey Falcon,
Very sorry for the late reply to this post (new rig build, testing, work, ect.). Yep, a small half dome would be great for pit builders. I think that you would get some (a little) 3D effect from screen curvature. But this route is expensive. Some great pit frames coming out now a days. Great platforms to build on. Seems the flight sim community is catching fire! I think FS2020 as a lot to do with that.
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RE: So what with DX11 support?
U can expect anything and nothing.
To give u a hint and endanger revealing confidential content, but YOLO what the heck:
I would call up on your imagination and the trajectory of BMS from 4.32 till now.
So now you know exactly what with DX11 support to expect in 3-4 weeks.
The only thing for sure is that the whole team is steaming like crazy working and freezing (inside joke :lol: ) their asses off…
Hey Arty,
I mentioned in the past the steps BMS would work towards. Seems to be spot on so far. I stated that moving from DX9 to DX11 would not take the bulk of the time to complete (this was in a discussion with IHawk). DX11 implementation was pretty quick (estimated 2+ years). Now comes the “bulk” of the time. “Assets” And in this I wish to tell everyone that this part of the evolution of BMS will take time. VR implimentation would require view sampling (in real time) from multiple points compiled to a single FOV to the players reference (FOV, at angle/position/range and weather/environmental conditions). That would require a HUGE amount of GFX interface to compile. If BMS does go VR, and to do it right, will require a monster of a computer. Yes, yes, DSC does it but true VR resolutions would require a very high VR system that would allow (true) 4K imagery to be displayed in real time. That would be realistic for the virtual world. I don’t think that technology has reached that level to the average consumer.
Now, half dome projection is something entirely different. Doable with current technology. Expensive (5 projectors @ 4K). Far more realistic IMO. Once the assets are created and implemented, this option would create the most realistic pit build. VR and pit builds would not be a great (realistic) option IMO.
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RE: Does BMS 4.34 use dx9 or dx11?
i, for one, would like to see DX12 implemented some day. More tools to use and take advantage of.
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RE: Lead Pursuit
Yes.
Grass/trees are a separated topic, Buildings also, I guess eventually that for the size of data in a Falcon theater, there will always be compromises between quality/accuracy/performance. Finding the golden path between everything is a key point, but still too early to talk of that, there is still work to do for making things more “alive”.
Yes. Well… not this “this” (This is actually from a separated app) but yes, same.
However, even though all I say and showed, don’t think this will happen tomorrow, it will take time.
Actually my friend, you have the 0 elevation here. Just add the base 0 elevation tiles or procedures (which ever will be used, or even a combination of the two). If this gets included, what makes things more “alive” is the inclusion of terrain/objects. Objects of things very small to the more larger objects. You have my greatest respect! You will need to test as you go. Over time, this should look amazing in sim!
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RE: Lead Pursuit
Thanx
There are AFAIK many different sources from other games/sims that can be used for data organizing (XP, some MS/P3D and I bet there are more).
The main challenge for me currently is to know what I need exactly from what and eventually arrange the stuff as I want it to be. Of course there are other different challenges, but this is a basic oneI’m no expert to ground troops movement but AFAIK they do have some defined areas/paths where they can drive, it’s not a simple “go wherever you want” kind of thing.
The next logical step (IMO) would be the elevations. Since Falcon uses LOD’s (or at least did so from the past) bump maps with extended LOD’s for increased resolution and detail will allow for the finer extent of things like grass to trees. Buildings/structures would be next but would need to have there own data base to draw from. It does depend on the DX version here. If, say DX 11, then a tile built for that area/location would have the better impact on processing (but a lesser detail overall). If DX 12 (Ultimate) is used, then a pre/post process would do much better (as most new GFX cards can use these instructions) as it would open up CPU core processing.
All of this is just at the very early stages everyone. And all of this is just my 2 cents, but the future of BMS will be beautiful and as stunning as any other flight sim out there.
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RE: Lead Pursuit
The details yes, but of course the details textures aren’t unique, they just blended and tiled with a high factor, and of course some different type of them show there.
Some normal mapping, sure.
Aaaah, normal maps! I think your cooking up some great stuff here!
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RE: Lead Pursuit
Not not just texture, the camera angle is on purpose aimed that way, but even that ground isn’t purely flat, just hard to tell… and I don’t remember exact altitude but I’d estimate very low, maybe 150-200 feet AGL.
Yep, no one see’s it but I do. If you are flying through this at low altitude and going fairly fast, your sense of speed has increased 10 fold! Nice undulation Hawk! I see it! Our chat a while ago must have given you some good ideas!
As I-Hawk stated, the ground is not flat anymore! :bdance:
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RE: Better monitor
So for BMS 60Hz likely fine but what of more grafically intensive sims like DCS World or, in future a DX11 version of BMS?
DX version in future BMS is currently unknown. DX12 Ultimate would be the way to go (DX 12 + Ultimate update). The advanced ray tracing would allow for some stunning jet skin models!
As for curved screen and 4K, size does matter. I am running a 40" AOC @ 4K. Had to scale back to 2K for BMS due to a few issues. First, the FPS takes a big hit @ 4K. Only around 20 FPS @ 4K. That is too slow for me. Need at least 40 to 60 FPS for smooth flying. Second, MFD’s are a bit harder to read the status/que info. Just too small of the font to read easily. Other minor GFX issues due to stretching or alignments. BMS is not designed for 4K in mind here. But I will say the GFX (even @ 2K) are fantastic. The MFD’s are tight (but the fonts are very small). With just the right amount of FSAA, very smooth. The wide screen does give a slight wrap around effect. Even bigger curved wide screens will enhance this effect. Noticeable, but not a huge impact.
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RE: Campaigns: how do you enjoy them?
So, whether they are supposed to end in 6 days or 30 days, it is the same for you, copy. Also, I assume you never fly a 30 days campaigns until the end of it. Understood.
Well, think about it my friend. The only good thing about war is it’s end. So, the quicker, the better. But this is a simulation. No one dies here except the GFX burning down an asset. Thank God for that.
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RE: Campaigns: how do you enjoy them?
And in conclusion jhook, how do you enjoy campaigns in BMS?
(EDIT: ah, you mean “Mantra”?)
If MP, a combined effort to neutralize logistics, CCC and airfields. Take control of the air. Then unleash hell on the ground. Single player; take the time to push control of the air forward. Hit key logistic sights at the FLOT.
Desert Storm for example. Well defended enemy. We (as a coalition) choked there supplies, cut off there escape routes and pounded them into submission. It was a very fast conflict. That mantra was in the fore front of planning and execution.
(Mantra, yes, sorry for that)
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RE: Campaigns: how do you enjoy them?
I can not pick case 1 or 2 because if BMS is attempting to simulate “what a real campaign” is, then it would need to change some key factors of the campaign and how victory conditions are met.
First, I am going to say that the Falcon campaign engine is one of the most technically advanced algorithms for a war simulation I have ever seen. With that said, when we look at modern combat, the conditions exist for winning such a conflict resides with 1 mantra that has existed since modern warfare began. That mantra is… “REDUCE THE ENEMIES CAPACITY TO WAGE WAR”. This doctrine includes the targeting of C & C assets, POL’s, area denial (both air and ground), airbase neutralization and key infrastructure targets. Those targets are of high priority. Therefore, if the player wants/needs to have a much bigger impact in a campaign, then tasking orders would need to be more centric towards those types of missions. Since Falcon BMS sets the AI and does have a “key to victory” condition, once the high priority targets are neutralized, the capitulation of enemy forces becomes stronger with each passing hour. Therefore, a fast campaign would require such missions done at the start and would require a mass effort to neutralize those assets quickly.
We know that long drawn out conflicts occur when the enemy (blue or red fore) has a large infrastructure and assets available to sustain a long (well defended) conflict. Wars are never won by 1 man/woman, 1 pilot in a jet or 1 person in command of a unit. It is the efforts of all involved. Therefore, the AI in campaigns needs to be able to operate (both sides) algorithms that in effect deal with the lower priority aspects of a campaign. The logistics of your forces are extremely important. Defending them is of high priority. Who wants to fly escort logistics missions? Yeah, thought so. Falcon BMS does this pretty well actually. But as in all things, it could use some improvements.
So, case 1 or 2 does not fit the reality of campaigns in real life. There are many things to include in this which I have not mentioned. I just related the primary factors of priorities and the true keys to victory. If an enemy can no longer wage war, the conflict will end. Short or long. War games is a practiced and studied art. These are the primary factors you deal with. The mantra still stands. So designing any camp’s would require this approach. Yes, your personal missions do move the balance in your favor, but in reality, it is a combined efforts by all of those involved.
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RE: Access to the database
WOW!
Thank you all for the quick answers.
I am interested in weapon ranges used for Air to Air combat. Especially the Aim-120.
I don’t want to build a METEOR…
I just want to talk it a bit.
Any advise on that?Cheers
DIRTYThe AIM 120 in BMS is modeled mostly from the B and early C variants. There are discussions on this already (do a search). The C5 and C7’s now in operation are not modeled (yet?). Not to mention the AIM 120D which is also now in operation. Playing with the database will lead into bad things IMO. Also, MP will be seriously messed up if you do this.
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RE: Please keep seeding Falcon_BMS_4.34_U1_Incremental after you have got it
I will seed for the day. Have other stuff to do later though.
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RE: To BMS team
Just reading all the updates for U1. OMG! That’s a lot of work done guys!!! This sim just keeps getting better and better, and better and better……
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RE: Good Quality and Good Performance Guide - NVIDIA
hmm by any chance does it happen anyone to have an aquagate alc-u01 spare? even used will do just fine, or a pump replacement for it… the noise is killing me… :lol:
I feel for ya. Sound like time for a new water cooler. Found a decent one here….
$36 plus shipping.
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RE: Good Quality and Good Performance Guide - NVIDIA
Man don’t believe those…
The problem actually isn’t the clock speed but the cpu load.
You have it in 5Ghz to be snappier and when you need the speed for a quick calculation.
For example when I have to make a slow render I don;t leave it at 4.8 I reduce the speed maybe down to 4.2. well I did some times and it was at 4.8 at 82C for a considerable amount of time. thankfully my water solution desn’t monitor cpu temp correctly (I just have the sensor hanging in the air) but does a great work on water temp. so I have it on low setting and when it goes higher it just shuts down.hmm by any chance does it happen anyone to have an aquagate alc-u01 spare? even used will do just fine, or a pump replacement for it… the noise is killing me… :lol:
Actually, the problem is heat (caused by CPU load I grant you). Heat will act as a resistance to the circuits inside the CPU. Communication with the circuits in the CPU die decreases with excessive heat, causing errors (and it will melt down if it gets much hotter). 5ghz per compute point per milisecond creates a very high level of heat. The die pins can melt (along with the rest of the core). Water coolers do a great job of heat exchanging out from the core, but what I am talking about is inside the core itself. It gets super hot after a while. Even nuclear melt down hot! So, 5+ghz at your own risk. Good CPU’s (the ones picked at the factory with the lowest heat loading inside the CPU) can achieve 5ghz. Still, it is generating a lot of heat. Over time, it will simply fail. Again, I think sooner rather than later.
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RE: Good Quality and Good Performance Guide - NVIDIA
this is my 4th oc cpu.
Old amd had major issues on overclocking and temperatures.
My first amd oc the mobo died and not the cpu actually. I got cocky and what the hell push it more bro. After some months the socket got on fire and then the cpu failed and got fried. But that was waaaaayyy old when 4ghz was like science fiction. Athlon xp era… 1600 iirc.oh and if you keep an oc system for 6+ years specially in the flight Sims is what I’m after. Ppl use stock and they upgrade what? Every 2-3 years?
To make it even worst i transitioned from new bought to used cpu mobo mem vga system. Yeap money dictates it but it works like a charm.
Sent from my SAMSUNG-SM-T818A using Tapatalk
Yep, absolutely correct. Even stock settings can kill your mobo, your CPU, your RAM. Even when OC’ing came out, I was skeptical. I took it slowly. Been building computers for over 10 years now. Just for family and friends. But I have imassed a lot of knowledge on how they work and what this issues with them can be. Just a hobby, but there are a lot of crazy sh$t that can go wrong. As for AMD’s, I found quite the opposite actually. My very first OC computer was the ol Pentium 133. OC’ed it to 2ghz. It ran like a striped ape, for 3 months. Then it burned out. mobo was fine and so was the RAM. After that, I just stayed with the factory setting for a few years unit I saw AMD 2.4 and 2.6ghz getting over clocked to 3+ghz without any issues on fan cooling. That was my real first successful overclock. Ran great for about 3 years. Just saying that the more you push the CPU, the more that can go wrong and, if anything, the sooner it MAY burn out. But Intel and AMD have gotten much better with the thermal loads on the CPU. Soon, we may see a “breaking of the barrier”. A stable 5+ghz clock that can even be safely over clocked. Now, you can get 5ghz with a boost clock, but don’t run that bugger all the time at that speed. Read somewhere recently that a 9900k burned out in 2 hours constantly running @ 5ghz. However, there is the 9900Ks coming out soon. Supposed to be 5ghz on all 8 cores.
https://www.anandtech.com/show/14402/intel-announces-5-ghz-all-core-turbo-cpu
BUT, it is binnded (probably not good to OC this thing). Also, it may throttle the cores if the load gets too hot. Don’t know yet. Have to wait and see.