Alright I have solved the issue. I did another uninstall reinstall but this time I also did it with the original Falcon 4.0. That seems to have solved the issue, so maybe something with 4.0 go corrupted? Who know at least now I can fly without worrying about running into a invisible mountain
Posts made by Jojcib
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RE: Missing Terrian
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RE: Missing Terrian
Lol
Yes, Windows 10
Disable full screen optimization was on. Tried turning it off no go. Still missing terrain. -
Missing Terrian
Hello everyone, so Iāve run across a weird issue with my Falcon BMS. For some reason my terrain has gone and disappeared. Iām not sure why it happened, I donāt have any mods installed. Iāve tried uninstalled (plus cleared the registry) and reinstalled the game. Recently I tried installing Tomcats Korea HQ terrain to see if that fixes the issue. Plus Iāve tried downloading other campaign to see. They still issue is still there. Screen shots below are from both the standard Korean Campaign and the Second on is the from the new Baltic one. Iām at a lost on how to fix so any help will be appreciated.
System Spec: Motherboard: MSI Z87-G45 Gaming
CPU: Intel I7-4770k 3.50ghz Overclocked to 4.0ghz
RAM: Kingston HyperX 16GB
Graphics: Geforce GTX 1080ti
Internal Storage: Samsung 1TB 960 Evo SSD
External Storage: Seagate 1TB Harddrive
Power: Corsair CX750M 750watt Modular
Optical Drive: Asus 12x Bluray Writer -
RE: F-15 Eagle
that is correct, you have to make it one of the MFDās selections.
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RE: Carrier in main Korea Campaign
I could not get Jojcibās CV activation and geographic relocation to work in the Strong DPRK theater Rolling Fire camp under 4.33.1. When the CV and its squadrons are āactivatedā the CV gets placed at the very bottom left of the theater map and refuses to move. Following the CV relocation procedure in MC appears to work, tho requiring 150 right clicks on the map for each WP, but in BMS, the CV remains at bottom left of the map.
So I did a test and it worked for me, though my CV didnāt have any squadrons on it. The only thing I can think of is MC is moving the WP around so I would check that. Iāve had it try and spawn the CV in the middle of Korea once. Not really sure why it does it sometimes. If the WP are fine, Iām not really sure what causing it.
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RE: Carrier in main Korea Campaign
Is there any way to change when the carrier arrives without making it present from day one? Like have it show up that night instead of later on Day 2/3?
If you have a save around that time, yes you can activate it that same way I did in the video. There probably is a way to make it appear at a certain time via a script (I think). But I have not messed around with that stuff yet. Iām still learning my way around Mission Commander, but this was one of the first thing I learned.
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RE: Carrier in main Korea Campaign
Ok so I made the tutorial on activating the CV for day 1 of Rolling Fire. As for adding a new task force with squadron. That I donāt know, I can get the ability to place squadrons on the CV. Thatās done by loading up the actual campaign save, and making the new CV one of the objectives. The problem Iām running into is the game wont load the frags. Iāll select a frag and hit take off. The game will load the first 2 bars on the load screen then kick me back to the campaign screen. If I can figure out how to solve that problem, I will make another video on that. The way I did it in the video is the easiest way to get the CV for Rolling Fire.
Update: Iāve think I may have figured out what happening with the new TF and the Squadron. For some reason the Squadron added are not sticking to the CV so when the ship moves. The Squadron are falling off, so I think the game thinks the squadron is gone. Thats why it not loading any of the frags and kicking me back to the campaign screen.
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RE: Carrier in main Korea Campaign
If your trying to get a CV on Rolling Fire. You can use Mission Commander to activate it for day one. If wanted I could make a video on it for future reference for it. Since it easier for me to explain in a video, then a text tutorial.
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RE: Throttle not moving at all on f/a 18c ramp start
You need to unlock the throttle with the idle detent key (default is alt-i). So once the rpms on startup reach 25%, move the throttle forward then hit the key and the throttle should jump forward.
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RE: Jojcib Falcon BMS Let's Play
thanks again Jojcib, vac works great even on a german win7 install after adding some english words to the user dictionary!
I had to remove some german words (prevent them from being recognized) in order to remove some close matches, but thatās no biggie as I donāt plan to use the feature for anything else than FBMS. Wohoo!
Uwe
PS: I found a typo in your ātower inboundā command, itās spelled āinboudā in the profile you so kindly shared, or is this on purpose because of the cold you had at the time?
No problem. Lol no was probably just a spelling error on my part will fix and upload the fix for the future.
ps: fixed the spelling error and the link in the original post updated. For anyone wondering where my videos have been. Got distracted by other games plus my brother was down for his b-day. So didnāt have much time to record. Will be back on a regular schedule next week.
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RE: Jojcib Falcon BMS Let's Play
I purchased a VAC license yesterday but I guess I should have tried it out more thoroughly to begin with (as their website suggests ;))
Most stuff works ok, but being stuck on a german win7 pro install Iām having a hard time using the tower commands. Is there any way to teach some english phrases to german win7 voice recognition? Iād hate to have to revert everything to German, it just doesnāt sound right in BMS.
All the best & thanks again for sharing your profile!
Uwe
That I donāt know. Not sure if you can teach english to the german version. One way you could do it is to playing around with the wording. For instance I actually had trouble with it not picking up the word ātwoā. So I switched it over to the word ātoā and it picked it up. It take some fiddling but it might work. Or you could repeat the word to VAC and see what word comes up the most in the log and replace it with that.
update: this may help http://windows.microsoft.com/is-IS/windows7/Add-or-edit-words-in-the-Speech-Dictionary it adding words to the computer dictionary. Donāt see why you couldnāt add english phrases to it.
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RE: Jojcib Falcon BMS Let's Play
Yes I donāt mind sharing. Iāll upload it in a little and post the link here. And yes I do use a button, I have it set to my UHF push button on my stick.
Profile link for anyone interested: http://www.mediafire.com/download/sl1521swkzugcc9/Falcon+4.0+BMS+Spelling+Error+Hotfix-Profile.vap
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RE: Jojcib Falcon BMS Let's Play
I am using Voice Attack for my voice activation software. Pretty cheap, as well as easy to set up. Link: http://www.voiceattack.com/
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RE: Jojcib Falcon BMS Let's Play
New Video, So last week I was sick which was the reasoning behind not have a video up.
As for a few things that happen in this video. I do know what I messed up on. Like trying to use the targeting pod to give attack order (insert face palm).
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RE: Jojcib Falcon BMS Let's Play
Once youāve touched down, you need to point the nose 13 degrees in the air to aerobrake. 10 to 11 degrees not quite enough. Good job otherwise!
Yeah still needing improvement, but getting better.
Iāve also found the brake chute on those hellenic Vipers very usefulā¦ stops the bird like a brick wall
Uwe
I thought about binding the chute just never go around to it.
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RE: Jojcib Falcon BMS Let's Play
Very nice landing at the end, although it looked like a typical Viper wobble when the main wheels touched down, nicely modeled by BMS BTW, not a bounce I thought.
Thanks definitely have come a long way my first time landing in my first video. I see what you mean after watching the video again that it was not a bounce. At the time though I kind of got that weightless fell when my wheels touched down, and thought I was rising again.
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RE: Jojcib Falcon BMS Let's Play
TMS down when no track is bugged in TWS will change to RWS. Thatās normal and correct behavior. If you want to drop bug in TWS but remain in TWS, press TMS down once only. TMS right long shortcuts between RWS and TWS. The normal escalation is RWS -> SAM/TWS -> STT with TMS forward and deescalation is the reverse with TMS aft in stages. Generally I search in RWS, bug a contact into SAM to get track file going, shortcut into TWS for neighboring contacts to convert to tracks and possibly step, and finally STT for a hard lock if needed. I probably should make more use of TTS (Two Target SAM) instead of TWS if I donāt need the extra track data. That makes multi-shoot on two bandits safer since I canāt step beyond those two.
Ah ok cool
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RE: Jojcib Falcon BMS Let's Play
#8
You hit cancel (there was no OK) to change Panther 6ās loadout. Youāll never be able to change an intercept missionās load since it is created 2m prior to TO and loads are locked TO-4m.
The mission target of an intercept is a specific airborne group. Use āvector to targetā to get direction to your specific mission target. Donāt just kill anything, kill your mission target.
Radar elevation is buried in the dirt, very few radar contacts at negative altitude. RWS is superior to TWS for initial detection.
Dogfight override mode will set AIM-9s to cool without having to dig through the MFDs.
You can shoot two AIM-120 on two targets simultaneously if you can track both during support phase.
āAm-ramā not āa-ram.ā
Voice command, I recommend investigating Livrot. It understands pages, e.g. āPusan tower, request QNH.ā And it knows to press T-T-1.
ATC commands speeds to ensure separation of traffic. Ignore at your own peril.
Good aerobrake, remember in the 3-point attitude speedbrake open the rest of the way, full aft stick, rudder for centerline. NWS not recommended above 20 kts.
You fired simultaneously with your wingman. His hit first getting a destroyed. Yours hit second hitting a destroyed object which counts as a damage.I donāt understand the crashing issue. It happens to me occasionally. Thereās a fair amount of voodoo surrounding Falcon in terms of doing thing like restarting the game every flight or double clicking this or what. I havenāt noticed any connection with player v. ATO fragged flights specifically. My guesses to crashes would range from running out of RAM to some odd exception like one steerpoint time being earlier than the one before it. Recording can stress a system quite a bit so that was my first though. Campaigns seem to crash more than TEs which suggests something about complexity. Who knows though.
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Iād have to test them again but I found AI to be best with free fall bombs especially high drag. They wonāt necessarily fly parallel to the runway unless you unleash them from a position where that happens naturally. In real life itās common to not fly parallel to the runway anyway as thatās exactly where the enemy would concentrate their air defenses. Arming delays in real life come down to the specific model of fuze and the settings particular to that model. The classic USAF time settings on common fuzes are 4, 6, 7, 10, 14, 20. High drags are something like 2.6, 4, 5. But in BMS you can set it to whatever and the bomb will follow suit. It took some research but I think that the BLU-107 has a fixed 1500ms AD which corresponds well to the published delivery envelope limits. You want it to set it to something that would dud before it hurt you if delivered improperly. One unexpected fact is that the AD time shown on the SMS page is the dud/no-dud time. For example if you have 4s nose, 6s tail and select NSTL (both) youād expect that itād explode with a 5 second drop since if the nose fuze detonates the fact that the tail didnāt wouldnāt matter. However in BMS N4 T6 NSTL results in āAD 6.0ā displayed and it means it. The full 6s have to elapse as if the fuzes were wired in series. Itās weird but consistent. Since the frag threat is less in BMS (fragments can go thousands of feet IRL) and thereās no worry about electrical brownouts during the fall, most people use a very low setting (if changed at all) which is fine so long you accept the risk of self-frag. The word āLOWā on the HUD are there to tell you that the bomb wonāt arm before impact. The one last warning I know is that if you loft a CBU from below its HOF in BMS it will fail to function at all when in reality this is possible.
Yeah I notice that I shot the same time as my wingy during the editing process. I do use RWS, well I should try to but whenever I hit TMS down to unlock the target it will sometime switch to back to TWS. Could be some overlapping commands on the same switch, or maybe holding the button down to long. As for voice commands still working on getting everything set up so that I donāt have to keep saying two for instance to switch the pages. But I will look into Livrot. Yeah Iām still tying to figure out myself what the crashing issue is. Still find it incredibly strange that it only does it when I do my own frag vs having the computer do everything. But again who knows.