@tiag said in Batallion status:
@JetNoise
Give please some thought on the following.
Other day after a MP mission in one large squadron well known in our community I also heard that, “frustrating”. These guys flew a mission and took out (AFAIR) a SA-11 or part of it. These guys landed after a 1-2 hours of action and suddenly that battery was back online.
Not real. Agree. It should take many, many hours, perhaps days or even weeks to get such a battery fully back online.
However, these guys have already fragged another large package for few hours later. MC was used and they put new airframes (since they lost about 1/4 of the F-16s).
Can you see the incongruence here? We, as players, want to fly as often and soon after a mission as possible (fair enough, its a game). But the F4 engine is not allowed to resupply/refuel/replace the units (may happen 1-2 per hour).
I am totally in favor of using real resupply rates, but then we should use real sorties rates, otherwise we are shooting ducks on a barrel.
Take a read here to understand what would mean in practice real sortie rates:
https://command.matrixgames.com/?page_id=3262
@tiag
I do see your point of creating several sorties to re-attack certain targets, but ( and this is my OCD talking) I just see that as being redundant. And Yes, re-attacking targets to ensure they are not effective is a part of standard battle doctrine.
Plus I generally do not see a battalion regenerate as quickly as @JetNoise describes. If I attack an armored or mech battalion it will remain at a lower strength percentage, although I tend to create missions with a full force of A-10s, AH-64s and other aircraft just to be thorough.