Hello everyone!
I am a newbie to F4BMS enjoying the systems modelisation, but I am experiencing a graphic bug which is detrimental to the “eye-candiness” of the sim. This bug might be related to my rig or to the in-game/GPU settings, I really don’t have a clue, that is why I am posting here.
System background :
Falcon4BMS4.32U7. No shaders, Vsync and all boxes in advanded graphic settings kicked in game.
E6550 CORE 2 DUO @ 2.3Ghz, MSI P35 NEO2-FR, GTX650 1GB DDR5 pilote 335.23, TWINX CORSAIR DDR2 4X1024MO, SAMSUNG T133 300GB 7200RPM 8MB, LG L1954TQ-PF 19” @1280x1024x32, GREEN POWER 400W, OS : Windows 7 64 bit
I made an attempt to OC my CPU up to 3GHz, reverted back to 2.3GHZ but the bug is still here. I ran OCCT for 90min to test the GPU (at 2.3GHz), but no error was reported. No RAM defected after a full night MemTEST at 3GHz. No OC ever on the GPU.
The symptoms :
Some ground textures flashing on both default Korea (terrain 9o’clock from AG Radar TE) and Balkans v3 (over Sarajevo) theaters.
Here are some vids:
Korea :
https://flic.kr/p/pmN7NC
Balkans :
https://flic.kr/p/pmN7NC
Korea with multiple pauses/unpauses:
https://flic.kr/p/qj5NeN
From the last video, it seems pretty clear that the foreground/background priority is messy. At the end of the vid, the brownish texture of the background mountain appears right in the middle of the green one in the foreground!
This bug has never occured with FSX or Condor, which I fly with HiRes photorealistic ground textures, so I tend to think that this is most likely game related.
Has anyone already experiencied such a bug? What is the cause and how can it be fixed?
I will appreciate any help on this topic.
Thanks anyway for considering my issue.
BR,
KekeLekou