@khronik said in Falcon Campaign Video Format:
@semlerpdx said in Falcon Campaign Video Format:
@khronik said in Falcon Campaign Video Format:
Turns out you don’t need to render via the x264 codec. H264 can be read by BMS.
That makes perfect sense.
Wondering if there is some confusion here between those two?
For clarification:
H.264 is the standard that defines how video streams should be encoded. As part of this encoding, it defines among other things, how the video should be compressed, how color planes should be represented etc. A video stream correctly encoded in the H.264 format should be playable by all players that support the H.264 format.
x264 is an encoder that produces H.264 compatible video-stream. x264 is a very high quality encoder and produces remarkable quality in bitstreams. It is almost exclusively used by all the open source video platforms out there (such as ffmpeg, gstreamer, handbrake etc.)
I meant encoder rather than codec. BMS implements x264 while you can use standard h264 video format when rendering out from Vegas / Premiere.
Close enough, no worries… 🤠 x264 it is an open source utility developed by VLC for encoding video streams in the H.264/MPEG-4 AVC compression format. BMS makes use of the H.264 codec for campaign videos, but does not implement x264 encoder as it does not encode campaign videos but merely plays them.
I totally get what you mean, tho 😉