
Best posts made by koskar12
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RE: Merry Christmas and happy New Year
Merry Christmass and a happy New Year to All!
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RE: Not looking forward to the VR update
I am looking forward for the VR implementation on my favorite BMS. Especially for people like me not affording or not having a dedicated room big enough for a cockpit build, VR is the only alternate solution. I have though great respect for cockpit builders, because their dedication and cost involved is huge.
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RE: [Released] EMF v1.1.8 (BMS 4.36 U1)
Developers have ample time to provide us with an update and all of us should have ample patience and appresiation.
Real life comes first after all. -
RE: Quick update from the BMS Frontlines - November 2021
Thank you for your Passion, Humility, Commitment, Perseverance and Patience.
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RE: VR- Pimax: Parallel Projections or not?
Hi guys, I am 8KX user, and pretty much I agree with you. The trade off of PP is a significant FPS hit. I hope that the Devs will come up with an improvement for VR overall.
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RE: F-16 Hotas Cougar Stick centre mechanism play ring in STL
@jackal Try to install 2 triple A (AAA) batteries, between the lower base of the hand grip and the upper face of the locking ring. I have tried this out and in my case it worked. If you find out that there is any slight gap, adjust the locking ring to elliminate it. I hope this can help you, until you get the thingiverse solution which I am also using currently.
Latest posts made by koskar12
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RE: Pimax 8K rocks in 4.37 - Or how to solve the issues with it!
@Snake122 Steam VR 4804X3948. I am using normal FOV in PiTool.
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RE: Pimax 8K rocks in 4.37 - Or how to solve the issues with it!
@Snake122 Steam VR 100%, Pitool render quality 1,25.
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RE: Pimax 8K rocks in 4.37 - Or how to solve the issues with it!
Same like Korbi for me also. I would like to add also that mirrors are misplaced without PP.
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RE: BMS 4.37 Epic Cinematic by D3m1aN (Sim Gaming Life)
@D3m1aN Outstanding Copatriot! Well done and welcome!
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RE: Simseat Callbacks in VR
@SOBO-87 This is a good point, because if I fly the approach with FPM in the middle of the AOA bracket and correct to 11 to 13 degrees during flare the visibility is Ok and there is no need for resetting VR view. I think that my question about seat hight adjustment functionality has been cleared and thank you all for your inputs.
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RE: Simseat Callbacks in VR
@Atlas Yes, but I prefer to reset the VR view instead of having a less confort position of my body. But as I have said this is just me and my no means I say that this is a common practice in RL. Thank you for your suggestion though.
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RE: Simseat Callbacks in VR
@Atlas Yes, this is what I actually do, but Ineed to readjust/recenter the VR headset, by lowering my body in my Akers Barns seat. It is not a big deal and I am not complaining at all. I hope that in future updates the seat movement would be implemented in VR mode. But for the moment it is not so important as is the HUD issues.