Training, training and training!

Best posts made by koskar12
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RE: Pics of your flight setup / home cockpit
It is an AB (Akers- Barnes) pit. Details of my gear,
in my sign.
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RE: [Released] EMF v1.1.8 (BMS 4.36 U1)
Developers have ample time to provide us with an update and all of us should have ample patience and appresiation.
Real life comes first after all. -
RE: F-16 Hotas Cougar Stick centre mechanism play ring in STL
@jackal Try to install 2 triple A (AAA) batteries, between the lower base of the hand grip and the upper face of the locking ring. I have tried this out and in my case it worked. If you find out that there is any slight gap, adjust the locking ring to elliminate it. I hope this can help you, until you get the thingiverse solution which I am also using currently.
Latest posts made by koskar12
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RE: Grumman F-14A block 75/95/110/135
@Radium I found this statement from another site:
Okay…talked to the former Skipper of VF-24, he was a RIO in both the F-4 & F-14, here’s what he had to say:
"Also used when coming into the break at the field or “looking good around the ship”. As a RIO, not exactly sure I’ve got this right…but I think the wings were first swept all the way aft in “manual”, and then the Wing Control switch was thrown down into “Bomb Mode”, which extended the glove vanes…something like that. Not sure there was any actual aerodynamic advantage…but it looked "* hot"." -
RE: Grumman F-14A block 75/95/110/135
Anice video I found for F14 design evolution. At 18:07 it explaines about the use of the “canards” which are called Glove vanes.
I hope it will help you for a better understanding.
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RE: Introducing KTO 80s Revamped! For Falcon BMS 4.37u4
Thank you very much for sharing!
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RE: Israel Theater of Operations for BMS 4.37
@vAiCon Download works also for me. Thank you very much!
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RE: VR Cursor Offset Problem
@Snake122 said in VR Cursor Offset Problem:
@koskar12 check this for me please, with SteamVR if possible because for me it doesn’t seem like the PimaxPlay parallel projections check box does anything in OpenXR…
I know SteamVR sucks but could help track this down:
SteamVR Parallel projections checked=Mouse cursor offset present Yes
SteamVR Parallel projections unchecked=Mouse cursor offset NOT present but things like exit menu and exterior views are double vision YesReverb G2 owners, do you know if parallel projection option is a thing for that headset?
@Fearripper96 @Amraam @132nd-Entropy @SOBO-87 I cannot replicate this on my Reverb G2 yet
But what I experience with my 8K X looks exactly like the video. The further I get away from the viewpoint center (HMCS cross when view inside the cockpit), the more the offset grows.
Pls see the embeded answeres to your questions. Both Yes.
I read again the U5 changelog and it only refers to Open XR toolkit non compatibility. It does not refer at all to Pimax XR application. On the contrary VRGuide U5, refers to Pimax XR, and states to be linked to Steam VR.
I am a little bit confused here, because I enjoy the sim better, by having Pimax XR linked to Pimax XR runtime, and BMS Alt Launcher to Open XR.
But anyway being, relatively close to the big change of 4.38, I wonder if it is worth to deal further with these kind of issues.