:doh:
Latest posts made by Lawndart
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RE: List of Virtual Fighter Wings and Squadrons
27th Virtual Fighter Wing
Website: 27thvfw.org
Language: English
Number of active pilots: 11
Timezone: EST
Recruiting: NO
New pilot required qualifications: Ramp Start, Take Off and Land
Contact person: Flaps
Description: We are an old wing reforming with new leadership in certain positions. We fly operations every Saturday 10pm EST -
RE: Alaska Theater
Just a question but if you are building a theater for a Red Flag event shouldn’t it be where the actual Red Flag events are carried out?
Eielson and Elmendorf-Richardson AFB are the airbases and the Yukon MOA’s are the area of operation.
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RE: List of Virtual Fighter Wings and Squadrons
Can someone please eliminate the 27th vFW off of the list.
We are closing up shop for good
Thanks in advance
Lawndart
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RE: Nevada-Fallon Test Range 4.33
Not trying to be that guy here Ranger but……
Las Vegas is over 1000 tiles…thats just one area and with the limit of 4096 tiles this is a real problem. Not to mention that the more tiles you add the more performance degrades. My Nevada theater had just over 3000 tiles with 3 photoreal areas as well as numerous transitions in the desert and in it and in its infancy the theater ran at 80+ FPS but by the end stages it was at 30 FPS, it was no where near completion either.
There would need to be massive compromise on the theater creators parts as to what would/could stay and what was not needed. Personally I think focusing on 1 area like Las Vegas is the way to go. Photoreal that whole area then spend the rest of the time working on making the desert and mountains pop. Then take an assessment of the theater (ie. performance and looks) and decide whether to add more or not.
Also for me it was important to make an actual Nellis airbase out of tiles, something you could land on and taxi out of. We were able to accomplish this at Luke and it really added extra immersion as it wasnt just a stock Falcon airbase but it was actually Luke.
I may be in on this theater again but would need to have a meeting via teamspeak to iron out the plans and how to move forward. Also would need at least 4 to 8 people as the theater team to work on the different aspects of this theater. It truly is all just talk until we all get together and start generating results.
Lawndart
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RE: Nevada-Fallon Test Range 4.33
I gave this theater over a year in 4.32 and can tell you from personal experience it is almost impossible to generate this theater with the amount of areas everyone wants photoreal tiled. The map is just too big.
Although with a team of people it might be, at the very least decent theater……
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RE: Formation Tips Request
I love most of the information here
Demo has great info with briefing the takeoff and rejoin procedure. We actually have our takeoff procedure in the SOP so there is no confusion about what you are supposed to be doing and how you should be doing it.
Biggest thing is practice,practice,practice, I have spent hours upon hours just learning my stick and how the plane reacts to inputs I give it. The other thing is if you are flying combat missions you are not the Thunderbirds so the need to get close to your lead is not necessary most want you spread out but visual.