LorikEolmin
@LorikEolmin
First, there used to be old flight sim such as F/A 18 Interceptor.
Then, there used to be better sims like Falcon! or F15 III.
There also used to be fun sims like Aces Of the Pacific and Red Baron.
Now, the world has changed, it is in your pocket until you recharge it and you fly Vipers at home.
And soon, we'll all fly bicycles.
Thrustmaster Warthog, Saitek Flight Rudder Pedals, TrackIR v5, Cougar MFDs
Best posts made by LorikEolmin
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LMid, a Desert Storm campaign Mod in Mideast 128, compatible with 4.37.3.
LMid 4.37.3D
30th of November, 2023Previous saves are compatible with this version.
Welcome to this MidEast128 mod for BMS 4.37. It requires the MidEast128 theater to work. That is on purpose, and out of respect for the MidEast128 team.
(https://forum.falcon-bms.com/post/364726)It actually contains adjustments for the Desert Storm campaign, the only one available inside.
Unzip the file in you (BMS)\Data folder, at the same level as “Add-On MidEast128”
Add the…
Add-On LMid\Terrdata\theaterdefinition\MidEast128.tdf
… to your data\Terrdata\theaterdefinition\theater.lst file
Check the F16 block comparison for the changes that are provided.
Think of:- block 15 as standard air-to-air fighters
- block 25 and 30 (better engine) as more modern air-to-ground specialized squadrons
- block 40 as night strikers.
If you fly as a squadron in a campaign, placing 2, 3 or 4 different blocks (not set to HQ) will allow you to think of different tactical solutions for your objectives.
There’s a WeatherMapsUpdate folder provided, and starting fmap are already in the campaign folder.
Enjoy!
Lorik
Thanks:
MidEast128 team
Cougar56th
Neystratiou
Starrats
Falcas
Driftkioti
Starfury
Starfury again, I guess
Lukrop
Ripper
Figmo42
Erwand
Nuno Santos (Clouds Pack!)
Unleashed Code
GOOD BOB
Kaos
drtbkj and the OFM
and the unmentioned BMS team members and the whole community, obviously!WDP: when asked “Mission files belongs to theaters: etc” --> say YES.
WDP still: If you want WDP to load MidEast map, place your save in the original MidEast campaign folder (just copy the file while you open). When you’re done, retrieve the ini you need in there too.
OR
You can load your mission, choose any flight, then switch map to MidEast, and click “Different flight”. Then choose your real flight. All should go smooth from then.Link to download:
https://drive.google.com/file/d/1LVVlCcq08BlnFAlOrHhog9BqaFJa8mwI/view?usp=share_link -
LKTO 4.37: theater mod for 4.37.3.
This is compatible with BMS 4.37.3
This is LKTO 4.37.3A - Mike and LKTO 4.37.3A + Papa.
26th of October 2023.Campaign saves should be compatible with previous version.
LKTO is installed as an independant theater, but this is a small size zip.
Find the Readme in the Add-On folder, with other useful docs describing the campaigns.
This mod adds 12 new campaigns, many of them containing legacy material (Fox 1 and 2…).
WDP: When asked “Mission files belongs to theaters: etc” –> say YES.
The link to download LKTO 4.37.3A
https://drive.google.com/file/d/1FPUkdNrEBJlnFU7Ur6DGgo0YOUgcxsSm/view?usp=share_link -
EMFL - campaigns for EMF
EMFL 4.37.3A
22nd of December, 2023Previous campaign saves and TE should be compatible with this version.
Welcome to this campaigns mod for BMS 4.37.3. It requires the EMF theater to work.
Unzip the file in you (BMS)\Data folder, at the same level as “Add-On emf”
Add the…
Add-On EMFL\Theaterdefinition\EMFL.tdf
… line to your data\Terrdata\theaterdefinition\theater.lst file
This mod contains 4 campaigns, playable from two sides.
Check the EMFL.pdf to know more about them.
Enjoy!
Thank you to the EMF team for letting this happen, and to the BMS team for their work on BMS and fixing it.
WDP: when asked “Mission files belongs to theaters: etc” --> say YES.
WDP still: If you want WDP to load EMF map, place your save in the original EMF campaign folder (just copy the file while you open). When you’re done, retrieve the ini you need in there too.
OR
You can load your mission, choose any flight, then switch map to EMF, and click “Different flight”. Then choose your real flight. All should go smooth from then.Link to download:
https://drive.google.com/file/d/1i1KZtcf6x9x5d4AZhyYOiQVfmVAjGF2e/view?usp=sharing -
RE: 4.36 Screenshots
I suppose it’s still me, even though it’s KTO and vanilla.
YES, I know, I wasn’t expecting it to work visually, nor even still have a dedicated cockpit.
I pictured a middle-finger in the basket and all felt ok. Never been more appropriate, eh Merlin?
It does work functionnally though, I left visual cues from the F16 cockpit if you want to reproduce this at home. Another kind of challenge, hooking up the basket without seeing your pole. But you can see the basket feels the need, the need to hook up, when it’s close enough.
Time for a little tribute I suppose.
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EMFL - campaigns for EMF
EMFL 4.36.1B
Welcome to this campaigns mod for BMS 4.36.1. It requires the EMF theater to work.
Unzip the file in you (BMS)\Data folder, at the same level as “Add-On emf”
Add the…
Add-On EMFL\Theaterdefinition\EMFL.tdf
… line to your data\Terrdata\theaterdefinition\theater.lst file
This mod contains 3 campaigns, playable from two sides.
Check the EMFL.pdf to know more about them.
Enjoy!
Thank you to the EMF team for letting this happen, and to the BMS team for their work on BMS and fixing it.
From WDP 3.7.18.180: when asked “Mission files belongs to theaters: etc” --> say YES.
Link to download: https://drive.google.com/file/d/1i1KZtcf6x9x5d4AZhyYOiQVfmVAjGF2e/view?usp=sharing.
Latest posts made by LorikEolmin
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RE: Best way to attack ZSU-23-4 ?
@Steven said in Best way to attack ZSU-23-4 ?:
I use a self-made TE with one ZSU-23-4 unit as target, clear weather, 9 a.m. There I fly a F-16CM-52. Beyond that, no restrictions.
Then there is no danger above 12,000 ft from ground, use any exploding stuff from there.
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RE: Best way to attack ZSU-23-4 ?
@Steven said in Best way to attack ZSU-23-4 ?:
Hello everyone,
I have a question: What is the best way to attack a ZSU-23-4 Base Defense Unit? Which weapon is recommended and in what order the units (1 x Dog Ear, 4 x SA-9, 4 x ZSU-23-4) should be attacked? I find it quite difficult to attack such a unit and would be grateful for any advice.
With which constraint, in what context?
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RE: RWR missile warning for missile tracking another jet.
@Icarus said in RWR missile warning for missile tracking another jet.:
So, is there any documentation or posts from devs how this new stuff works in U2 and 3? I have looked and found nothing. Is it confirmed that you can get M and tones on RWR from a missile that is tracking another jet in BMS?
Yes, first hand experience.
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RE: Set up a campaign server. Can it be done?
@Atlas said in Set up a campaign server. Can it be done?:
@VIPER-0
Do you manually save every hour or is there some way to automate this?@Atlas said in Set up a campaign server. Can it be done?:
@VIPER-0
Do you manually save every hour or is there some way to automate this?Technical manual p21
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RE: SA-15 destruction regardless of alt.
If that bug of having SA-15 hit you 25, 000 ft above the ground was fixed with 4.37, then it must be the reason.
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RE: EMFL - campaigns for EMF
@Anakin051177 said in EMFL - campaigns for EMF:
I got everything cleared up now. Once small hickup.
I selected Double Front, chose Greece adn flying with 521st sq. from Elefsina… Automatic skins of the F16 Bl 52+ CFT belong to sq 343 Star. However when i get in the pit (I am in VR mode) the aircraft if I look to the right or the left, has no wings! I can see the shades of the wings but not the wings themselves.
I suppose this is a bug and watned to report it.
Thanks
NAll good here. I suspect install messing with folders not being respected as written in the original post (suspicions fed by the reading of previous posts here…)
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RE: Same theater, two campaigns, two weathers.
@Skorp Two Weathermapsupdates folder, you switch manually.
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RE: Limits needed on seat height adjustment
@rubbra said in Limits needed on seat height adjustment:
@Stevie The only point I’m trying to make is that there is no limit on the seat adjustment control in VR. I’m delighted that you have a height adjustable seat. I do not (and even if I did, it wouldn’t make any difference, because in BMS, in VR, there is literally no positional adjustment except for the seat, unless you start messing with cockpit cameras which don’t persist between flights). I do, however, move my seat up and down in the aircraft (and in other sims) from time to time to change my angle of view or whatever, depending on what I’m doing. Not by much, but by a bit.
I get you’re not a fan of VR, but some of us are, and this minor thing is a minor bug. If it doesn’t get fixed, meh, it’s not a big deal, but if the devs don’t know it’s there, then they can’t decide about it.
Off topic and irrelevant to your question, that’s an old habit, nothing will change that. Don’t feed.