Edit : no post BMS 4.32 material
Here are some numbers for you:
RL Frontal RCS (square meters)/Values in BMS( if frontal and units unknown)
F-16-1.2 / 1
F-35A= .0015(I’ve also see .005 ) / 0.169
F-22= .00015 / 0.21
J-20= 1-3 / 0.41
One important caveat to our discussion is that the BMS Editor’s unit of measure (square meters, square feet, etc.) is not given, nor if this is frontal RCS. A clarification of these would be much appreciated,
Comments are welcome.
I just briefly overlooked discussion…did not see answer (perhaps is hidden somewhere)
So just in short - IIRC, Falcon 4.0 RCS was the same on whole sphere (average), but it was changed later…?
Unit for measure is Viper, so “F-16 is 1”, others are more or less…double F16 RCS is 2, smaller RCS planes 0.X…
Its not regular unit, its “to F-16 comparison”. (not sure about latest BMS code, this was Falcon 4 general rule imo)
Sorry if someone answered already.
I have a question regarding L1 and L0 update.
Using Terrain editor, I am able to update L2-L5 terrain Lods with X3 TGA without problem, but I can not to update L1 and L0.
I get error message no:0x0100 ("TARGA image dimensions don’t match current LOD. Skipping L0 for TGA Import)…but my TGAs are proper Lod ressolution L0 is 8192 and L1 is 4096 px. I cant even import back TheaterL1.tga and TheaterL0.tga previously produced by modterrain.
Would be cool to have this fixed in terraineditor/modterrain.
I am searching for backup solution.
I noticed your F4AF L0 file (probably produced by Blueprint) has X3 value made on L0 level resolution (not extrapolated from L2, but directly BAzt L0) . So you…or perhaps Blueprint knows, howto bake 8192 resolution X3 into L0 file.
I used to be able to export some Lod file values into pure raw in the past, made photoshop edits (with tricky header settings) and put it back to Lod file. I forgot the process (and did not forget how painfull it was)…perhaps used CATE+path maker or so…but in terrain editor it works so nice, fast and intuitive for L2,3,4,5 Lods.
Edit P.S. of course it does not work even in L0/ELV Edit (yellow) mode
I would need a little help.
To take a nice livery for A-4N, I would need a closeup of the tail art.
i’m talking about this one :
I can’t find a good one and I will need to vector it to get a nice result…
Could you help me ?
Thank you !
hi Radium, perhaps u have this already, but if not… :
(there are 3)
just fast google:
another one (you can cross check)
ML and MLD are different…I would model ML with Apex combo (RL, IR versions R+T) + Aphid/advanced Atoll combination
BTW do not forget R-13M1 missile
R-13M (IOC 1974) was quite usefull compared to old R-3S,
it looked like AIM-9D
R-3S range 7,6km, R-13M 15 km, target speed up to 2 500 km/h instead 1 800 km/h, + limited all aspect (head on vs AB target)…also could be fired when carrier is 3,7 g instead 2 g only lmit for R3S carrier
R-13M1 in service from 18.01. 1982, together with MiG-23ML, is derivate of AIM-9J
FOV 40° instead 28° (R-13M), carrier up to 6 g (instead 3,7 g R-13M).
R-13M1 was produced 1977 -1981.