@Dee-Jay:
http://i.imgur.com/gnVErDM.jpg
http://i.imgur.com/R1EdNOV.jpg
Dee-Jay, I confirm that your 2 pictures are very well simulated in BMS.
I did some test flies at various altitudes to see how BMS managed clouds and horizon.
I crashed twice and was attacked sometimes too, but I had the time to record some “historical” pictures before ejecting, hi
But I think that I lost my fly licence in flying at 300 ft ground over 500 kts (altough some did it in south Belgium !!)
Defining a cloud layer at 33500 ft with default atmosphere settings, BMS creates a layer of haze over the horizon when you fly between ~5000 ft at the cloud layer. Below ~5000ft the atmosphere is clear to the horizon.
So it respects correctly the visual aspect even if the transition looks a bit sharp aloft.
I am positively surprised to see how BMS manages the crossing of high clouds at 33500ft.
Even the shadow of the airplane is projected on the cloud layer.
As not many screenshoots show renderings of the various levels of the atmosphere or the crossing of a thin layer, I took the time to extract some screens below.
Note that the HUD symbology is not always centered because I use a TrackIR.
Low level : 300’, 1800’, 2700’
Medium level : 4600’, 8300’, 9500’, 10800’, 19968’ where the haze layer is the most obvious
High Level : 31990’ and 33500ft, a few tens of feets below ceiling
High Level : 33700’ and 33800ft just above ceiling
As we see the gray/white horiontal band disappears when you cross the cloud layer just above 33500’
Other views aloft, just above ceiling 35015’ and 35030’ then 42120’
The airplane shadow projects on clouds (the support is not the sea !)
Settings : Theatre Korea original, Summer, 12:00, with mods from Tom Catz Korea2014 + Admin/Buildings and maybe Water
Instant play fo low/mod level and dogfight to reach highest levels.