Ok thank you for answers
Latest posts made by mano
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RE: Interactive Training
I wonder why it isn’t possible to have this list, even if partial or in txt or excel format, to share (maybe privately)…
It is indeed a valuable tool for training scripts that I’d like to use for training missions for my squadron.
And actually this is something that could be found by any user anyway, by changing the faults ID one by one and checking in mission. However it is really a time consuming process and not all faults are immediate to appear o clearly identified by the diagnostics of the aircraft.
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RE: Fault number List
thanks for the feedback…I look there…by the way, my group is testing each ID and making a list of the faults (not complete yet)…pm me if you need it…
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RE: Fault number List
Never tried that but you could try adding a plane to the fault training mission and see if it work in multi.
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RE: Fault number List
+1 for this. I’m interested too and can’t find other info…
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RE: DCS Mirage 2000 politically sensitive question
You do know what a beta is, right? Likely to be incomplete and have bugs? Maybe you should wait for things to come out of beta with an attitude like that. Or maybe just write your own flight sim and show us all how it’s done.
from Wikipedia…https://en.wikipedia.org/wiki/Software_release_life_cycle
Alpha
The alpha phase of the release life cycle is the first phase to begin software testing (alpha is the first letter of the Greek alphabet, used as the number 1). In this phase, developers generally test the software using white-box techniques. Additional validation is then performed using black-box or gray-box techniques, by another testing team. Moving to black-box testing inside the organization is known as alpha release.[2]Alpha software can be unstable and could cause crashes or data loss. Alpha software may not contain all of the features that are planned for the final version. In general, external availability of alpha software is uncommon in proprietary software, while open source software often has publicly available alpha versions. The alpha phase usually ends with a feature freeze, indicating that no more features will be added to the software. At this time, the software is said to be feature complete.
Beta
Beta, named after the second letter of the Greek alphabet, is the software development phase following alpha. Software in the beta stage is also known as betaware.[3] Beta phase generally begins when the software is feature complete but likely to contain a number of known or unknown bugs.[4] Software in the beta phase will generally have many more bugs in it than completed software, as well as speed/performance issues and may still cause crashes or data loss. The focus of beta testing is reducing impacts to users, often incorporating usability testing. The process of delivering a beta version to the users is called beta release and this is typically the first time that the software is available outside of the organization that developed it. Beta version software is often useful for demonstrations and previews within an organization and to prospective customers. Some developers refer to this stage as a preview, preview release, prototype, technical preview / technology preview (TP),[5] or early access. […]so…basically your statement is incorrect while referring to beta state of a software…however this is not a fault of razbam…this is a fault of ED…and unfortunately the tendency is to release always alpha-wards software camouflaged by beta “statuses” without any idea of leadtime towards completeness…
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RE: List of Virtual Fighter Wings and Squadrons
Drunken Reapers
Website: http://www.drunkenreapers.org
Language: Italian / English / French
Number of active pilots: 16
Timezone: UTC +1 (CET)
Recruiting: YES
New pilot required qualifications: Must be 18 y.o.
Contact person: Mano
Description:
We are a new italian Virtual Squadron, born one year ago and quickly growing. We have a full modular training system that bring any new and seasoned pilot to the squadron’s FCR (Full Combat Ready) level. We organize at least 2 official internal activities for training and operative missions (campaign), and often participate to Falcon Online events. We’re open to host other (international) vFW and participate in coordinated events.
Visit our site and check-in in our TS Server: ts.drunkenreapers.org:8087
We are also developing as a multigaming community and are playing with DCS World 1.5 and ARMA 3 as well!See us on Facebook too! https://www.facebook.com/TheDrunkenReapers/
Ciao!
This is our server
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RE: Radio Filter (Outsiders Switch)
With f4awacs you can play awacs without entering 3d. Awacs player has to take a seat in an awacs plane in the frag order though.
He’ll not have processing sounds but other players will listen him with disturbs according to the actual position of the awacs.
And imho f4awacs has an usable interface while 2d map is absolutely uncomfortable to use for awacs.
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RE: Online Squadron Collection v2 is out
Hi all.
We did yesterday a test with bms 4.33 and osc.
It actually worked but it was not possible to communicate with the human awacs even if he was correctly connected with functioning ivc and listening to pilots in 3d.
We tried having the human awacs out of falcon, on the 2d map and in the 3d.
When in 3d it was the only time the pilots were able to listen to the human awacs when talking in guard freq. No way to talk in vhf or uhf assigned freqs.At any time the awacs was able to listen to the pilots in map or in game.
We read somewhere that with 4.33 it was no more possible for someone in 2d to be listened to someone else in the 3d while chatting with f1 or f2.
Problem is that even if in 3d the awacs player could not be listened through f4awacs/ivc by other pilots …
Hope there will be a solution.
Thx
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RE: Multiplayer Campaign Issues
I would instead suggest everybody to get back in topic…the problem discussing here was not where the server should stay, but how to configure it as well as clients in order to not have problems on campaign missions…thanks