I think the GOG and Steam release was back when the IP was in the hand of the previous owner. There wasn’t any updates after the change of hand, so I don’t think you have to worry about the old Falcon 4 at all.
Latest posts made by Martin_Lee
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RE: What is Billion Soft's role in BMS releases?
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RE: So what with DX11 support?
I tried a friends and was feeling “seasick” after about 10 minutes
Just to give a little perspective here about some VR-like experience with BMS. It was a long time ago, so long that I can’t remember if it’s the 4.32 days or earlier? During that time there seems to be some craze about 3D in movies. I need to upgrade my desktop at that time, so of course I bought a graphic card and monitor capable of playing 3D blue-ray movies.
There is an option to try to force 3D output on all games in the graphic card settings. Some games did quite well, some not so much. Those that worked are quite immersive, but since you are rendering two different frames at the same time, frame rate will take a hit. I am one of those lucky ones who can watch 3D movies perfectly fine. But once the frame rate dropped too low, you will start to get eye strain or dizziness.
Now, BMS didn’t had that support, but being curious, I have to try it out as well. Framerate isn’t a problem, my graphics card is quite decent. I have trackIR, and when I add in 3D glasses, that should be amazing, and it is. On top of that, since I am not using VR goggles, I have my peripheral vision, I can see my keyboard and mouse, so I have no problem pressing and clicking things. There are some quirks, like the HUD isn’t at infinity, your mouse cursor’s depth is not the same as the cockpit etc, but just trying it out is nice and well worth the shot.
It is nice until you start dogfighting. Gravity is always a hard mistress. When I fly inverted (and not pulling G), my brain is visually telling me that I am inverted and should fall out of my chair, but is also telling me that gravity is not letting me go. This sudden realisation would get you a bit nauseated.
Some years past and it’s my brother’s turn to upgrade his computer, and he got an VR goggle. I, of course, has to install Falcon on his computer and try it out as well. VR goggle is a lot more immersive, since your whole vision is in the sim. Unlike trackIR, your head movement is 1:1, so it really do feel like your are in the cockpit. You will need some time to get used to using the keyboard without looking. And again, flying inverted is going to be hell. The nauseation is worse than my previous setup with 3D glasses and 3D monitor. In that setup, my peripheral vision is still in the real world, I have a good reference point where the gravity should be. If I ever felt disorientated, taking my mind off the monitor would quickly re-establish my sense of balance. This cannot be done with VR goggle.
I think this is one inherent hurdle that one may not be able to cross. In many games, we have our feet planted on the ground, there is a clear up and down, and usually doesn’t deviate too much from real world. But with combat flight sim, where flying inverted may be a common occurrence, that disparity between visual and physical orientation can be very jarring and nauseating
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RE: Afterburner Detent On Off or Range
Afterburner has a range. There is are two key callbacks, min afterburner and full afterburner, you can try manouvering around with them and see how they handle. There will be noticeable difference. I think I read here that the afterburner range is not smooth, but in discrete stages. I am not quite sure about the mechanism, though.
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RE: True stick orientation?
Thanks Arty and Stevie, thanks for the clarification. It’s good to know some of the reasons for that
Now I can sleep easier:)
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RE: True stick orientation?
Hm… After reading what Tulkas and Falcas said, I am greatly confused.
I can understand the stick facing forward, I can feel the ergonomics there. It just feel comfortable, with any other angle either my wrist is twisted or some hat switches being hard to reach. I think it is just a coincidence that it faces forward, if it is ergonomical to put it in other angles, they’d probably do it.
I can also understand why the sensor might be rotated. When we pull, we pull along the direction of out forearm. That is natural and ergonomical. If the stick is in a position that cause your forearm to be at an angle relative to the plane’s, rotating the sensor is sensible.
I can make sense of those two factors above. It’s like how some ergonomics mouse seems to have their “long axis” being … “off”, it feels comfortable to hold that way. When you push or pull, along the direction of your forearm and not the “long axis”, the cursor moves straight up and down, because the sensor is aligned with the axis of your forearm.
Stick facing straight forward is what Tulkas and Falcas agrees. But what does Falcas mean when he say “forces are not rotated”? Does he means the force exerted through our arm? Or does he means the sensor is not rotated? the link by chihirobelmo seems to agree with Tulkas.
Sorry if my question is somewhat directed. I don’t know why this would suddenly border me so much, I just have an urge to make sense of this, even though I am happy with where I put my stick now. I don’t have a cockpit, and I am pretty sure there are two women (my mum and girlfriend) would want to splash me with a fox two (close range slap) if I ever have a thought of building one. It is just on a stool next to my office chair with arm rests removed, so F-16 ergonomics could never be applied.
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RE: True stick orientation?
hmmm that is the best solution for the 12deg i believe…
I believe this is doable and with CCP or Foxy???
Wondering the same with Foxy, I haven’t been using foxy for a long long time. I don’t remember seeing CCP have this option. With TARGET it is definitly doable.
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RE: Pc strength question
You don’t hear much good about MadCatz so it’s at least good to know that Logitech is offering good support for the X56!
Didn’t know that it is now from Logitech now :eek: I wonder if Saitek’s combat rudder is under logitech as well
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RE: Pc strength question
I think an onboard graphics is ‘adequate’ to run it. As in, you can run it and not feel like looking at a slide show of your aircraft exploding. I had ran the sim on a windows tablet, an 8-inch one in fact (Made a post somewhere here a long long time ago in the galaxy we both live in
). The thing is that you need to turn off quite a bit of graphics options, and you can get 30 fps or more.
Your CPU and RAM are very good, and way more than my tablet could ever dream of so I don’t expect them to be the bottle neck. Try to install it and run it with few enable graphics options, watch the fps and then add or subtract features. With onboard graphics I expect the problem to lie in shader and anti-aliasing, so keep them disabled first and gradually increase it. With 1920x1080 I find that you can get by without AA. If you have some fps to spare 2xAA is adequate. -
RE: Where do I download BMS 4.33?
Welcome
Just in case you missed this, you will need an installation of the original Falcon 4.0 (NOT Falcon Allied Forces). No worries, though, as that was re-released and could be bought cheaply and easily online.
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RE: Does anyone use BMS at a lower resolution than 1920x1080
Depends on which computer I am using. My PC at home (6 years old and going strong) is 19201080. But I work away from home so I left it loney there. My laptop is a Mac, and the native resolution is 28801800. So I, depending on performance, either go native or run at 1440*900 (usually this)