I think the GOG and Steam release was back when the IP was in the hand of the previous owner. There wasn’t any updates after the change of hand, so I don’t think you have to worry about the old Falcon 4 at all.
Posts made by Martin_Lee
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RE: What is Billion Soft's role in BMS releases?
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RE: So what with DX11 support?
I tried a friends and was feeling “seasick” after about 10 minutes
Just to give a little perspective here about some VR-like experience with BMS. It was a long time ago, so long that I can’t remember if it’s the 4.32 days or earlier? During that time there seems to be some craze about 3D in movies. I need to upgrade my desktop at that time, so of course I bought a graphic card and monitor capable of playing 3D blue-ray movies.
There is an option to try to force 3D output on all games in the graphic card settings. Some games did quite well, some not so much. Those that worked are quite immersive, but since you are rendering two different frames at the same time, frame rate will take a hit. I am one of those lucky ones who can watch 3D movies perfectly fine. But once the frame rate dropped too low, you will start to get eye strain or dizziness.
Now, BMS didn’t had that support, but being curious, I have to try it out as well. Framerate isn’t a problem, my graphics card is quite decent. I have trackIR, and when I add in 3D glasses, that should be amazing, and it is. On top of that, since I am not using VR goggles, I have my peripheral vision, I can see my keyboard and mouse, so I have no problem pressing and clicking things. There are some quirks, like the HUD isn’t at infinity, your mouse cursor’s depth is not the same as the cockpit etc, but just trying it out is nice and well worth the shot.
It is nice until you start dogfighting. Gravity is always a hard mistress. When I fly inverted (and not pulling G), my brain is visually telling me that I am inverted and should fall out of my chair, but is also telling me that gravity is not letting me go. This sudden realisation would get you a bit nauseated.
Some years past and it’s my brother’s turn to upgrade his computer, and he got an VR goggle. I, of course, has to install Falcon on his computer and try it out as well. VR goggle is a lot more immersive, since your whole vision is in the sim. Unlike trackIR, your head movement is 1:1, so it really do feel like your are in the cockpit. You will need some time to get used to using the keyboard without looking. And again, flying inverted is going to be hell. The nauseation is worse than my previous setup with 3D glasses and 3D monitor. In that setup, my peripheral vision is still in the real world, I have a good reference point where the gravity should be. If I ever felt disorientated, taking my mind off the monitor would quickly re-establish my sense of balance. This cannot be done with VR goggle.
I think this is one inherent hurdle that one may not be able to cross. In many games, we have our feet planted on the ground, there is a clear up and down, and usually doesn’t deviate too much from real world. But with combat flight sim, where flying inverted may be a common occurrence, that disparity between visual and physical orientation can be very jarring and nauseating
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RE: Afterburner Detent On Off or Range
Afterburner has a range. There is are two key callbacks, min afterburner and full afterburner, you can try manouvering around with them and see how they handle. There will be noticeable difference. I think I read here that the afterburner range is not smooth, but in discrete stages. I am not quite sure about the mechanism, though.
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RE: True stick orientation?
Thanks Arty and Stevie, thanks for the clarification. It’s good to know some of the reasons for that Now I can sleep easier:)
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RE: True stick orientation?
Hm… After reading what Tulkas and Falcas said, I am greatly confused.
I can understand the stick facing forward, I can feel the ergonomics there. It just feel comfortable, with any other angle either my wrist is twisted or some hat switches being hard to reach. I think it is just a coincidence that it faces forward, if it is ergonomical to put it in other angles, they’d probably do it.
I can also understand why the sensor might be rotated. When we pull, we pull along the direction of out forearm. That is natural and ergonomical. If the stick is in a position that cause your forearm to be at an angle relative to the plane’s, rotating the sensor is sensible.
I can make sense of those two factors above. It’s like how some ergonomics mouse seems to have their “long axis” being … “off”, it feels comfortable to hold that way. When you push or pull, along the direction of your forearm and not the “long axis”, the cursor moves straight up and down, because the sensor is aligned with the axis of your forearm.
Stick facing straight forward is what Tulkas and Falcas agrees. But what does Falcas mean when he say “forces are not rotated”? Does he means the force exerted through our arm? Or does he means the sensor is not rotated? the link by chihirobelmo seems to agree with Tulkas.
Sorry if my question is somewhat directed. I don’t know why this would suddenly border me so much, I just have an urge to make sense of this, even though I am happy with where I put my stick now. I don’t have a cockpit, and I am pretty sure there are two women (my mum and girlfriend) would want to splash me with a fox two (close range slap) if I ever have a thought of building one. It is just on a stool next to my office chair with arm rests removed, so F-16 ergonomics could never be applied.
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RE: True stick orientation?
hmmm that is the best solution for the 12deg i believe…
I believe this is doable and with CCP or Foxy???
Wondering the same with Foxy, I haven’t been using foxy for a long long time. I don’t remember seeing CCP have this option. With TARGET it is definitly doable.
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RE: Pc strength question
You don’t hear much good about MadCatz so it’s at least good to know that Logitech is offering good support for the X56!
Didn’t know that it is now from Logitech now :eek: I wonder if Saitek’s combat rudder is under logitech as well
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RE: Pc strength question
I think an onboard graphics is ‘adequate’ to run it. As in, you can run it and not feel like looking at a slide show of your aircraft exploding. I had ran the sim on a windows tablet, an 8-inch one in fact (Made a post somewhere here a long long time ago in the galaxy we both live in ). The thing is that you need to turn off quite a bit of graphics options, and you can get 30 fps or more.
Your CPU and RAM are very good, and way more than my tablet could ever dream of so I don’t expect them to be the bottle neck. Try to install it and run it with few enable graphics options, watch the fps and then add or subtract features. With onboard graphics I expect the problem to lie in shader and anti-aliasing, so keep them disabled first and gradually increase it. With 1920x1080 I find that you can get by without AA. If you have some fps to spare 2xAA is adequate. -
RE: Where do I download BMS 4.33?
Welcome
Just in case you missed this, you will need an installation of the original Falcon 4.0 (NOT Falcon Allied Forces). No worries, though, as that was re-released and could be bought cheaply and easily online.
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RE: Does anyone use BMS at a lower resolution than 1920x1080
Depends on which computer I am using. My PC at home (6 years old and going strong) is 19201080. But I work away from home so I left it loney there. My laptop is a Mac, and the native resolution is 28801800. So I, depending on performance, either go native or run at 1440*900 (usually this)
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RE: Where to download/buy falcon4.0
Those two places are where you can buy AND download Falcon 4.0
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RE: Use simulator via the keyboard
Actually not too much has changed in terms of keyboard controls between 4.33 and 4.32. There are some old callbacks removed and some new ones, some default keypress are changed.
There are three sets of throttle control callback:
1. Throttle up/down - This is pretty self-explanatory, throttle level moves up/down when you hold the key. It would not stop at the afterburner detent and the movement is a bit fast.
2. Throttle step up/down - There are some predefined ‘steps’ and each key press will move up/down one step. There are about 4-5 steps (need to verify later) from idle to full-mil, and each afterburner stage has its on steps.
3. Min/Max Afterburner - Self-explanatory again.Throttle step is my preferred method of flying with just keyboard and mouse. One reason is that the throttle up/down callback moves the throttle too quickly, and the fact that there is no AB detent means I could easily overshoot into afterburner. The second being the steps are pretty well placed, you only need a little bit fine adjustment (a tap on throttle up/down key) and you are good.
When you need to use afterburner, though, step up/down could be a bit too slow since there are quite a few stages of afterburner to go through. In this case I just use max/min afterburner. Quite a lot of times when I need afterburner, I usually need the max setting anyway (eg. dogfight). Min afterburner callback is useful as well because moving one step down would get you full-mil power.
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Microstick Mouse Control In-game
I am not entirely sure if I should be posting this on Cougar sub-forum or here, since I am trying to use Cougar with TARGET software. It seems that the problem I am having isn’t so much a problem with what hardware I use but with the TARGET Software.
I am having the same problem as WeakLink is having in his post:
https://www.benchmarksims.org/forum/showthread.php?15799-Microstick-Question&highlight=TARGET+MicrostickI have been trying to use microstick to control the mouse in the shifted layer (S3 held). It seems that when in the 3D world, the mouse speed is extremely fast, to the point that if I set a sensitivity that is useful in 3D world, it would become too slow to be useful in 2D or in Windows. This problem isn’t hard to solve, I just need to change to a different sensitivity with another button.
The main problem, however, is what is described in the above link. Whenever I do a mouse click with the joystick (doesn’t seem to matter which button I map the mouse click to), the cursor jumps. This jump occurs before the mouse click command is done, meaning you could not click any buttons with it.
Whilst I could, and don’t actually mind or have any trouble what so ever to, use a mouse or other pointing devices, I am just a bit lazy sometimes to move my hand :oops: I am just wondering if this is a universal problem or isolated case, and that if anyone had found a workaround for it?
p.s. I could still use the Cougar Drivers, actually, and they work just fine. I just brought a T16000M for when I am in college. That’s why I started to learn using TARGET software.
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RE: Fire GUN in Falcon BMS 4.33 help me
Just another note: You cannot fire in Nav mode, you need to be in AA, AG, Dogfight- or Missile Override Mode in order to fire.
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RE: Question about Kolbe DX-generator and 4.33
I checked through both generators, and with a really really few exceptions (you can count it with one hand), all callbacks from 4.32 are still here. 4.33 have quite a number of new callbacks. Some are for new features like FLIR, some are for specific state in a multi-position switch. So if you’d like to go for a spin, 4.32 keystrokes will work all right.
There is an import function in the new keystroke generator. I have not tried it… well actually I didn’t quite realise it is there until I am half-way through re-entering my old keystrokes into the new generator… :oops: oh well, at least it gave me a chance to see what had changed.
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RE: IMac computer
I am using a macbook pro around the same age as your iMac, and there shouldn’t be any problem running BMS (I tried Win 7 and Win 10, both with success). I’d recommend installing your windows and BMS on Bootcamp, since virtual machine don’t really work that well for games. As long as you run it with reasonable resolution you should have very decent performance.
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RE: F22 Raptor Vs Euro Fighter
I kind of have an impression that Typhoon is more about turning at (relatively, to the F-22) higher speed, whereas F-22 is about “sc**w aerodynamics, I’ll turn, NOW”. A bit like F-16 vs F-18, but on stereoid.
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RE: Use simulator via the keyboard
Sorry to reply so late, I am having quite a lot of projects due pretty soon But I am glad that the file is helpful
I’ve only made one for full sized keyboard, but with the use of joystick in mind. Anyway, I will upload that one tonight, I think for the most part you only need to modify the modifier keys for flight controls a bit.
EDIT:
Uploaded to the same link as above. There keyfile is ending with _DesktopKBM.key
Hope that this will help you -
RE: Use simulator via the keyboard
I uploaded them here
https://www.dropbox.com/sh/ww816tluirr2i1a/AACF7YJLSDo6YvA6nHSypBMCa?dl=0
There would be two files there, one is the keystroke file itself, and the other is key file generator of that keystroke file. (that generator you can find in BMS’s user/joystick/generic folder) The generator have a keyboard layout view so you can see where are the command easier.
This is created with laptop keyboards in mind, so number-pad and the page up/down cluster are not used. The basic idea is that :
- Most of the time your hand can rest on the WASD and arrow key cluster.
- the WASD cluster is the hat switches on the HOTAS
- the arrow keys are for flight control, radar cursor and trim.
- Pressing Shift key, the WASD became TMS Hat and arrow keys controls radar cursor.
- number keys are now controlling ICP and MFD buttons. Ctrl for left MFD, Alt for right MFD (+ shift for top and bottom row of MFD button)
- F1 to F4 control the dials on Counter Measure Panel. Dogfight switches are on F5 to F8
- Shift + number are reserved for views-related commands, but I only assigned a few of the most often used internal views
- ; ’ ) are for things that have increments controls.
- Most switches that are start-up related (that are rarely need to be touched) are not included, you can access them with mouse.
Hopefully it would not be too confusing
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RE: Use simulator via the keyboard
I am oftern away from home and whilst I do have a small joystick, I am often in situations where I can’t bring it along. Keyboard and mouse became the flight control. I could dogfight against AI without problem, after practicing a bit.
What I would highly advice, though, is that you take some time to redo all the keystrokes yourself. Keep in mind about what keys you usually use together (eg radar cursor and TMS hat) and make sure that, if you use modifiers like shift or ctrl, they have the same modifer. I found the default one is not the most friendly for just using keyboard and mouse.
I am not with my computer now, but I could upload my keystroke file for you to take a look tonight.