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    Mav-jp

    @Mav-jp

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    Best posts made by Mav-jp

    • RE: Yet another update from the front lines..

      Just to be a bit more specific some of the bug fixes Seifer is talking about (rwr issue , AI - missiles avoidance in MP) were already fixed in the dev versions for a long time.

      We decided to backport some of them in order to improve user experience .

      It’s good you like this communication , therefore that is very positive.

      However I read here and there that this sort of communiction shows for the first time that BMS dev team is taking care of users feedbacks

      I would like therefore to make a statement here

      After all those years I am a bit surprised to read that some people believe we didn’t take into account users feedback before. As a matter of fact we spend countless hours to read your feedback guys, on bms forum , on several discord channel , on Reddit . We even visit squadrons forums regularly to read feedback. We even watch countless hours of videos to track bugs. We support in the background TvT.

      Two reasons we didn’t communicate much in the past :

      1. don’t forget some day in the past we were forced to work underground because of legal actions : so that leaves red marks

      2. we are very careful to not provoke hype as we don’t want to disappoint you later on

      So whatever the communication we make or made , even if we don’t communicate , just be sure of one thing : we care about you guys , your feedbacks and bug reports are very much valued as we can’t stand bugs or bad gameplay either !!!

      Thanks for your support

      posted in General Discussion
      Mav-jp
      Mav-jp
    • RE: Mod: Using MSFS as rendering engine for Falcon BMS - and enable VR

      <p>Why losing time on such things, that will never work<br /><br />I could bring hundreds of reasons on the table<br /><br />Just think about some simple ones : :<br /></p><ul><li><span style=“background-color:#dcdcdc”> Ground intersection : </span>in order to have accurate CCP pipper or CCRP designation (and many many other places in the code as well) radar ray intersection with the terrain must be asbolutly very precisely calculated in BMS code so that the FCC is fed with accurate values. So explain me how to do that with a terrain that is rendered outside the BMS code ? we would need a wrapper to go back and front between bMS code and MSF terrain code ? ouch.<span style=“color:#aaaaaa”>Or you will tell me, do it on BMS terrain, then display in MFSF , but i’m taling PRECISION here, so your pipper displayed will be totally wacko compared with what you will see…</span></li></ul><p><br /></p><ul><li>LOS : All sensors , AA Radar , RWR , SAMS radars , IR sensors have complex calculation about Line of Sight (LOS) , This is in order to compute terrain masking, but also CLoud masking , Signatures / ground cluttering , IR sensors interactions with cloud , rain, sun, ground heat… all those sensors are dependant from terrain , Sun position, Weather …explain me how to feed correctly BMS code from MSFS terrain / weather rendering ? …</li></ul><p><br />Such Idea of using MSFS for rendering i just a fantasy of people who still dont understand that BMS is NOT just a simulator like MFSF or DCS where the environment is not interacting deeply with the core sim . BMS has DEEEP and HUGE interactions with environment , terrain , Weather , Season, Atmosphere as far as Sensors , AI , FM , Campaign engine are concerned.<br /><br />SO you want a pretty sim => fly MFSF or DCS , or wait for a few more years<br /><br /></p>

      posted in General Discussion
      Mav-jp
      Mav-jp
    • BMS 4.36 DEV SERIES - EXTERNAL LIGHT SYSTEM

      Those videos are devs video , they contain bugs, end result may differ

      posted in General Discussion
      Mav-jp
      Mav-jp
    • RE: Small EOY update...

      @chihirobelmo said in Small EOY update...:

      Just not to hype things too much: 4.37 will have EARLY EARLY EARLY ACCESS version of our first non-F-16 plane with a dedicated pit/avionics/flight model. It can be 3x times earlier than that of the other sim 😬 especially pit is under development with some gauges, lamps not working and only a few buttons are clickable for now…no dedicated HOTAS yet. but we can update them for U1, U2…and then 4.38. And we can start on other A/Cs too as we could separate some Avionics logic wisely… it’s just the very beginning of our other journey.

      Wait for trailers.

      Just to clarify

      We have plenty other planes with dedicated fully clickable cockpits and flight models : mirage series , av8, f18 ……

      The only thing missing is the ability to have dedicated avionics and systems , this is WIP

      posted in General Discussion
      Mav-jp
      Mav-jp
    • RE: Small EOY update...

      @digle said in Small EOY update...:

      I if may Ask 😉
      Is there a reason about this short period of time between releases since 4.35 ?
      Rembember 4.33 took several years to be debugged
      New debugging tools ? Change of the software architecture ?
      Thank you devs for your work

      We changed the way we work

      It’s much easier to code / test and release smaller updates

      All changes are now flagged which means we can revert them when we want

      posted in General Discussion
      Mav-jp
      Mav-jp
    • BMS 4.36 DEV SERIES - BASKET REFUEL

      Those videos are devs video , they contain bugs, end result may differ

      From Start to the end

      posted in General Discussion
      Mav-jp
      Mav-jp
    • RE: Done

      Yes most of your bug reports are valid, thank you for that but

      1. all of them are very low priority . Some of them are not even bugs but implementation to be polished . For instance I already looked at the HAD symbology , but fixing AHR HPRF to DL or RWR bugs are more imporyant for now and I worked literally several nights on them already with the help of nice community members (not BMS members), and I think they can testify how intense , tricky and time consuming BMS dev is.

      2. that does not mean we won’t fix it , it will just take time and patience

      3. the more agressive you are in your posts , the less we will consider even reading you

      Typical from a guy that sees only HIS priorities , you remember me some other people that left because couldn’t stand they « their » top priority bugs were not a priority for us

      On a side note , saying that each release brings more bugs than before is a huge joke and clearly demonstrate you totally lost the notion of what is an important bug and what is not

      Please leave this shitty bms community if you are not happy with us , and good luck in your combat sim adventure with your next community

      Bye

      posted in General Discussion
      Mav-jp
      Mav-jp
    • FALCON 4.0 HISTORY - THE MUSEUM

      This thread is dedicated to Falcon 4.0 history (and before BMS 4.32 era).

      Any pictures or videos that have been made after falcon BMS 4.32 release are not welcomed until next decade.

      Start archeology on your hard drives , enjoy the journey and the satisfaction to remember where we come from

      Long Live falcon
      🙂

      PS: Please post only Falcon 4.0 related stuff (nothing else - Falcon Allied Forces isn’t Falcon 4.0)

      posted in Screenshots & Videos
      Mav-jp
      Mav-jp
    • BMS 4.36 DEV SERIES - JTAC

      Those videos are devs video , they contain bugs, end result may differ

      posted in General Discussion
      Mav-jp
      Mav-jp
    • BMS 4.36 DEV SERIES - GUNS GUNS GUNS

      https://streamable.com/yeczlz

      posted in General Discussion
      Mav-jp
      Mav-jp

    Latest posts made by Mav-jp

    • BMS 4.36 DEV SERIES - BASKET REFUEL

      Those videos are devs video , they contain bugs, end result may differ

      From Start to the end

      posted in General Discussion
      Mav-jp
      Mav-jp
    • BMS 4.36 DEV SERIES - EXTERNAL LIGHT SYSTEM

      Those videos are devs video , they contain bugs, end result may differ

      posted in General Discussion
      Mav-jp
      Mav-jp
    • BMS 4.36 DEV SERIES - AI GROUND ATTACK

      Those videos are devs video , they contain bugs, end result may differ

      Rockets attack

      POP UP

      POP UP with comms

      DIVE

      TARGET ASSIGNATION

      TARGET ASSIGNATION UI

      MULTIPLE WEAPONS

      posted in General Discussion
      Mav-jp
      Mav-jp
    • BMS 4.36 DEV SERIES - HARM UPGRADE

      Those videos are devs video , they contain bugs, end result may differ

      posted in General Discussion
      Mav-jp
      Mav-jp
    • BMS 4.36 DEV SERIES - AI GENERAL IMPROVMENT

      Those videos are devs video , they contain bugs, end result may differ

      AI able to gun steady targets

      BINGO Setup

      AI better ROLL management and FLUID ground avoidance

      This one deserves a little explanation
      From 0 to 2:00 this is OLD code, reveals two major issues

      • @ 0:57 the F14 is disengaging
      • @1:57 F16 stucked in Weirdo position @36 deg AOA

      From 2:00 new code :

      • F14 know engages correctly
      • F16 recovers

      TFR capable

      NEW formation commands

      THROTTLE MANAGEMENT

      posted in General Discussion
      Mav-jp
      Mav-jp
    • BMS 4.36 DEV SERIES - SKY & WEATHER

      Those videos are devs video , they contain bugs, end result may differ

      CLOUDS

      LIGHT IN CLOUDS

      LIGHT POLLUTION

      SEASON & TEMPERATURE AUTO SWITCHING

      TODAY

      SHOWERS

      posted in General Discussion
      Mav-jp
      Mav-jp
    • BMS 4.36 - DEV SERIES - ATC

      Those videos are devs video , they contain bugs, end result may differ

      ANTI FLOOD

      posted in General Discussion
      Mav-jp
      Mav-jp
    • BMS 4.36 - DEV SERIES - GAMEPLAY

      DYNAMIC SCALING

      PASSWORDS

      LOADOUTS

      posted in General Discussion
      Mav-jp
      Mav-jp
    • BMS 4.36 - DEV SERIES - AVIONICS & SYSTEMS

      Those videos are devs video , they contain bugs, end result may differ

      SJ MODE

      SJ STORES

      MAL

      HUNG

      AA HUNG

      AGR

      CCRP

      AGR

      posted in General Discussion
      Mav-jp
      Mav-jp
    • RE: CTD 3 minutes after weapon release

      @Raven8tr said in CTD 3 minutes after weapon release:

      , I have been flying Falcon 4 since it was released back in the nineties. Never ever has this happened to me before.

      I confirm that , falcon 4.0 was crashing way before 3minutes of playing 🙂

      posted in Technical Support (BMS Only)
      Mav-jp
      Mav-jp