Thanks LS, that solved my problem:)
Latest posts made by mhm
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RE: 3DS Max Exporters for BMS
There is a limit of max. splines which works fine.
Delete everything except the most right splines lines of the “Runway”.
Export that single line of splines to .LOD.Does it work in OpenGLLOD? Yes it does!
Export more splines, for example the whole object “Runway” and it
doesn’t work anymore.At this point you might try to find workarounds yourself, because that
limit is there.Maybe the limit is just about the max. splines within a single object.
Try to splitt your single object into more objects.- right RW right line
- right RW left line
… try to find the limits.
The fact that not usual things like PType 1 stuff still works to some extend doesn’t mean
that it is supported or recommended to work with.Although I have to admit that PType 1 stuff can be usefull here and there,
but this doesn’t change the facts either.Cheers, :yo:
LSSpliting the spline into more parts did not solve my problem I am afraid. Yes, it does works some parts but not for all of them. Actually, my kitten jumped on the keyboard:) while working on this project. But I cannot solve the problem. For this airbase eveything except the lights completed without problem. Funny thing is even the backup files that take has this problem too.
THe only option I have now is recreating the whole taxiway again.
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RE: 3DS Max Exporters for BMS
And you still have no idea what the problem is?
Sorry, that’s disappointing!Yes I am afraid But thanks for the help LS.
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RE: 3DS Max Exporters for BMS
I have no idea what the problem is, guys.
http://www.mediafire.com/file/be873ldwhukkhgk/Damascus+Int+Lights.max/file
Here is the link to the file. I would appreciate the all kind of help.
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RE: 3DS Max Exporters for BMS
Thanks LS but that is not the case,
I should provide more: It is a spline model not poly or mesh. It is actually air base light model. Summary info section is how it supposed to be. P type is 1 as it should be.
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RE: 3DS Max Exporters for BMS
Hello everyone,
There is an issue that I need help about it. I do not know if it is bug or not. The problem is invisible LOD. Basically when I export the model it is invisible in OGGLOD, but I am able to open the model in LOD editor and able to edit. When I upload this invisible model into the Falcon it is also invisible. But there is no other problem within Falcon, no crashing etc.
This model does not have one part. Other part are completely fine. Also, when I open a new file in 3ds Max and merge the problematic model into it the problem still occurs. By the way I am not able to see this file in OGGLOD in any of the object types(spline, mesh, poly). Even if I draw something else within this problematic file, that is also invisible too. Any thoughts guys?
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RE: Link 16 things you want in the next update
What are those X marks between 00:58 and 01:00?
EDIT: both Greek and Turkish friends, please do not argue about the video. I am posting only for datalink purposes.
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RE: Corrupt Files
You need to install all four update folder in the Falcon setup file, if you want to update to 4.34.4. You might already have the version 4.34.3 but you still need to use other update files.
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RE: Falcon 4.34.3 does not detect headtracker
In opentrack when clicking on the settings button for freetrack 2.0 (Tracking has to be stopped in order to do so) in the popup
Select interface
slection should be set to “Use TrackIR, Disable freetrack”If have either “both” or “Enable freetrack, disable TrackIR” set than the checkbox in the BMS UI is blocked.
Thnak you so much!
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RE: Airports / Airbase construction videos
Hello everyone,
I completed modeling of my airbase model. But tower still cannot pronunce the runway number correctly and also how can I edit the taxiway names?