VR is “imminent”? I can’t even finish a couple missions in a row in 4.35.1 without CTDs, who CARES about VR??? 4.35.2 please!
Which VR headset do you use?
VR is “imminent”? I can’t even finish a couple missions in a row in 4.35.1 without CTDs, who CARES about VR??? 4.35.2 please!
Which VR headset do you use?
Sometimes, when you find yourself in the midst of some amazing and wonderful stuff, it’s difficult to remember how you got to that magical place.
Yesterday, I queued-up all of the BMS trailers, 4.32, 4.33, 4.34 and 4.35 and watched them in sequence. I am still dumbstruck (well, almost) about how far this simulation has come from its first iteration.
Now that VR is imminent, I am certain that BMS will carry my flight-simming needs well into my grave. Then Falcon in virtual 3D will be the crowning jewel of all flight simulations.
DCSW who?
Among other requirements, I think VR requires DirectX 11 as a minimum.
I’d love to be wrong about that:
https://steamcommunity.com/app/358720/discussions/0/535151589883544694/ but this link is rather old.
I have all the manuals printed, so if there is a certain section of a manual I should look at, let me know. Don’t just say rtfm, just ignore me if newbie questions bug ya and you have flown for 20 years… The manuals are hard to read with all the acronyms for a newer guy like myself, but bit by bit I’m learning. I really appreciate help, and if there is a thread I should look at, or a specific part of a specific manual that would be helpful for a newbie in acronym hell, tell me.
Take a look at this, and add to it what you learn in your ‘studies’:
Does your texture set support JSGME?
shadows in pit setting is also often turned off as it eats up fps.
as a result sunlight in pit is also turned off.
Thanks, I’m going to give that a try, and let Gsync take care of frame-rate. I know the cockpit detail is there, because in certain transitory moments, it can be seen.
Links to payware sites like the one you had in your post will be removed by moderators. BMS doesn’t support payware mods and therefore they can’t be advertised here. I know it wasn’t intentional but just FYI.
Well, thanks for that; I was linking to show the pictures, of course, not the product. Aeyes has been around Falcon a long time and I thought those photos showed Falcon cockpit textures in a good light.
Still, though, looking for help with those dark, hard-to-see cockpit textures. I’ve seen people post videos where the jet makes several horizontal circles, on a sunny day, and the sunlight should have popped through to brighten things up, but the cockpit appearance remains dull.
I thank JaRoLLz for his comment, but honestly, I don’t have a clue about what he means.
Why have the 3D cockpit textures become so dark and indistinct?
I do not understand why the 3D cockpit seems so washed out; I was reminded of how things used to be when I did the Base F4 install to satisfy the new installation requirements. Even F4:AF has brighter colors and more definition.
I say that based upon my look at their base, unmodified installs.
Am I missing something? Even the YouTube videos seem to replicate my results. The cockpit panel seems murky and dull; when the cockpit lighting is on, things are somewhat better. The MFDs stand out in sharp contrast to the rest of the instruments, almost as if they are not from the same scene.
When the cockpit is strongly backlit, like by flares, then the cockpit detail really pops out, but under normal use, that seem to happen rarely.
I guess I am remembering the wonderful Aeyes 3D cockpits of yore: [They are bright and vibrant, like I remembered.
Can I make any adjustments to bring some color and vibrancy to them?](They are bright and vibrant, like I remembered.
Can I make any adjustments to bring some color and vibrancy to them?)