Gca comms on video 2 are missed. But it is same app from video 1
Posts made by mppzgz
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RE: [Release] Flying PAR/GCA approaches in BMS with vPAR/FSUIPCEmulator
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RE: Cursor radar
@TheSilkMan Edición
Windows 10 Pro Versión 21H2 Instalado el 20/11/2020 Compilación del sistema operativo 19044.2364 Experiencia Windows Feature Experience Pack 120.2212.4190.0
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RE: Cursor radar
@TheSilkMan no idea. In an update it disappeared to me but reinstalling it, worked.
Using win 10 here.
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RE: Cursor radar
https://www.dropbox.com/s/w7eon7ln9cydkt4/Joystick no saitek.rar?dl=0
By the moment, using joystick gremlin it seems work properly (more testing needed).
Do not open any saitek software. Drivers (included) only is neccesary. Saitek soft is forbidden.
1.- Install Vjoy setup
2.- Set up a Vjoy
3.- Delete the slider and implement cursor as DX (limitation of axis in DX need to loose the slider…) . Use this: x52_ministickFIX_no_SLIDER.reg
4.- Install HidHideMSI.msi
5.- Hide the original X52 HOTAS to all software except joystick gremlin using the following process at HidHide :
- Open joystick gremlin AS ADMINISTRATOR ALWAYS and Load X5220221231buttons.xml
7.- Go to Tools/calibration. Move ALL the axes and center it at 50%. Then press centered, then save.
Press the console remote icon to start working.
8.- Go to the launcher and map all the buttons as Vjoy and the axes included the cursor from Vjoy
Pray.
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RE: Cursor radar
@airtex2019 yep…
I use gremlin to sanitize some axis. I spent some time in previous version with axis and best option was key binding, but at least for a while I must come back to that option.But it is difficult… F… Stick intilializes sometimes at 0.0 some times with an small shift. Any idea to combine axis to create 8 buttons with the gremlin? For sure it will be possible. That soft offers plenty of options, but some are complicated.
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RE: Cursor radar
@Tumbler31 please. It is important to many users. Do not forget it. Workaround seem to be complicated although possible.
Edit:
Also keyboard users using the arrows to move the radar will have the same issue. I understand the need of 8 directions for some hardware, but 4 directions with diagonal pressing both at the same time should be available to chose.
Anyway… shit happens. Good job with 4.37.
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RE: Cursor radar
@airtex2019 I tried in the past, but key binding was the best solution. The cursor as axis is a pain… I tried lot of settings, even in the bms config and it was a messy.
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RE: Cursor radar
To sum up…
We are binding an axis to keystroke, or button… etc… to cursor up down left right ONLY. In 4.36, pushing up and right at the same time, lead to a diagonal movement up right. Now, in 4.37, pushing up and right, erratically moves de cursor in only one of two of the directions.
In the AlehandroGTI video, the cursor moves erratically because the x52 stick sometimes is tricky and it is trying to move it y many directions at the same time (in fact, one different direction each mili-second) and it leads to random direction movement, but the core problem is the fact that the architecture has been modified in 4.37 to 8 directions instead of 4 (and its combinations). We need a fix to have it working like in 4.36 because with this joy and its shitty cursor, the only real option is bind to keystrokes.
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RE: Cursor radar
Same issue here… my hardware cursor only has 4 positions.
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RE: Unexpected HARM behaviour
@kyros I am with you, it shouldn’t go to Flat Face since it is SA3 or SA6 EWR and it is not in the active table neither tertiary table.
Maybe SA2 has some kind of workaround to have an EWR since their Spoon Rest is VHF radar not detected by RWR. Also… there is also a hint about something related to flat face in the vault:
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RE: Flood light not working in AAR Tanker
@sheref said in Flood light not working in AAR Tanker:
@mppzgz yep
Is it possible to make it fixed at steady position?
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RE: Flood light not working in AAR Tanker
light when it is flashing ON, problem is when is when it is off haha
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RE: Flood light not working in AAR Tanker
Hi, thanks for your effort
I made a quick test with a KC-135E. Strobe light is whiter and brighter, it is OK to simulate a flood light with this but the problem is that the light is flashing, is it possible to make it steady?
Tomorrow I will have time to make deeper tests about this improvement, sorry but today was a busy day and I cannot test more until tomorrow.
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RE: New JDAM LAR incorrect?
@MaxWaldorf
Sorry but, where is that section?Disregard, maybe sby moved to here.
Thank you in advance. -
RE: Flood light not working in AAR Tanker
@suhkoi69 oh. It seems that you are right, I though that in 4.35 it was ok. For sure in 4.34 it was. Maybe using the KC10.dat file (part lights only) from 4.34?
@sheref seems to be working on a fix
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RE: Flood light not working in AAR Tanker
@suhkoi69 it is a lighting system only, not about the graphics engine. Maybe related with the implementation of fully formation lights. AAR ops should be performed without NVG. At least for aircrafts IRL AAR is only permitted without NVGs.
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RE: Flood light not working in AAR Tanker
not very good picture, but tanker completely black. KC10. Tested in KC135 also.
https://www.dropbox.com/s/372kp7pr7907coc/tng AAR NIGHT.tac?dl=0
Mission for test
Previous versions:
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Flood light not working in AAR Tanker
Well, bms has been improved in a very good way in 4.36. Specially the AI and lighting. But unfortunately I think that we had a software regression at night AAR ops, at least in my test.
As far I am concerned, the flood lights of the tanker are missed. It is difficult to see the silhouette the the tanker at night.
Does somebody how to hotfix it?
Best regards