Falcon BMS Forum
    • Register
    • Login
    • Search
    • Categories
    • Unread
    • Recent
    • Unsolved
    • Popular
    • Website
    • Wiki
    1. Home
    2. Osprey
    • Profile
    • Following 1
    • Followers 3
    • Topics 4
    • Posts 26
    • Best 10
    • Controversial 0
    • Groups 0

    Osprey

    @Osprey

    49
    Reputation
    18
    Profile views
    26
    Posts
    3
    Followers
    1
    Following
    Joined Last Online

    Osprey Unfollow Follow

    Best posts made by Osprey

    • Taiwan Theater 4.36.1

      1.jpg2.jpg 3.jpg 4.jpg

      Gentlemen on behalf of myself, Eddropper and the entire BMS Mafia Team, we are proud to release Taiwan Theatre for BMS 4.36. I want to give big thanks to the original author of this amazing theatre who has given me permission to continue developing his masterpiece. Big thanks to Drtbkj for him and his Mafia Team’s contributions to this release. A huge hats off to Ed for all the work he did with me getting Taiwan moving forward in many ways. Ed spent quite some time replacing the original tiles with newer, better tiles found in default BMS 4.36 Korea. Also, his Universal Database has allowed the use of scores of aircraft in this theatre. Big thanks to CCC, Mike Rivers, Thoarek, Obi1 and many other unknown contributors to the database. Big thanks to tomcattwo & Micro for the new feature of correct voice and text for radios. Big thanks to campaign design & guidance from Chuckles who showed me how to create a new realistic campaigns for this theater including “peacetime scenario”. All the airports name / location / aircrafts are now much more “as realistic as it gets” including NAVaids so even just flying around IFR tour around would already be a lot of fun. All radio frequencies are also as closely as possible matching real life data from publicly available data source, referencing sky vector website could bring you a lot of help when it comes to IFR.

      Finally, here is the download link:

      https://mega.nz/file/0GhimKrI#sQo9DdJMqs5EoYuKHXRhewW6IIXnZajrAf8pN5Lt9fI

      https://www.mediafire.com/file/1k9w8d57bcoz2o6/Taiwan_OFM_1.4.2.exe/file

      Please enjoy the theatre, go ahead and show us your screenshots and videos of your stickwork in the stressful skies over Taiwan.

      posted in Taiwan
      Osprey
      Osprey
    • RE: AIM 120

      @Bloodhound161

      We have done very intensive AIM-120C5 testing within our squadron too the moment 4.36 was released to review our usual BVR timeline & MAR numbers.
      Interestingly, during our live firing tests, we have very similar encounters. I would say most of the time the missile works well. But there are a few surprising discoveries that we are still closely monitoring and need more data as proof as it behaves very differently vs 4.35

      1. Missile goes pitbull - target maneuver - regardless of launcher snips or not, at times the missile would lose track of target and acts like a cheapshot

      2. Missile goes cheapshot due to launcher snips well before husky - target does not maneuver & without ECM - at times the missile would surprisingly keep effectively tracking the target

      3. Target fox3 hot aspect at you while you fly a crank / flank aspect toward the target, regardless of entering MAR or not, the moment you get a “M spike” on RWR, just execute notch maneuver, survival chance is very high, i would say 80%+. This makes respecting MAR & Out maneuver no longer that important. In 4.35 if you entered MAR even if you notched, the chances of being killed was very high & respecting MAR & Out was very important.

      These tests were done mostly in the range of 18-30nm and showed a much lower pK of AIM-120C5 vs. 4.35

      From one perspective i kind of believe it may be more realistic because the pK of long range BVR missile shot may not be that high actually in real world (?) and there’s no any public document / data proofing that real life long range BVR shot has high pK anyway. Whether the pK would increase significantly in the range of 5-18nm & maybe having a more reliable pitbull / husky tracking are something we would explore more with more tests.

      From another perspective, the notch maneuver has surprisingly high survival rate make me feel a bit unrealistic. But again our test was done at the range of 18nm+ and i google a lot & could not really find any real life data supporting that AIM-120C should have a decent high pK at medium to long range. Maybe at the end of the day it’s really about “probability”. Nothing wrong about the Notch maneuver but just give you a lower survival chance vs Out maneuver. In real world it’s real life so would mostly go for a safer option vs. in game we could accept higher risk so we dare to notch & take the chance.

      And in real life maybe there’s always defect in production. Maybe some of the AIM-120C5 stock age is too old or maybe some defect resulting in even pitbull but still lose track on the target - who knows

      Anyway it’s interesting to have these discoveries to compare vs. 4.35

      posted in Technical Support (BMS Only)
      Osprey
      Osprey
    • RE: Taiwan Theater 4.36.1

      Download links are now available.
      Enjoy Taiwan theater.

      posted in Taiwan
      Osprey
      Osprey
    • Damage model idea

      Hi community

      Since 4.34, missile damage model were improved that it’s no longer just hit or miss but rather depends on proximity / trajectory / explosion timing etc which are awesome.

      I presume in real life during BFM, especially when it comes to gun kill, it is very important to maintain safety distance in order not to suck in the debris which would pose safety concern. This is where reposition is emphasized. Since this is not modelled, it does not matter to fly through the explosion because damage caused by debris is not modelled.

      During AG bombing run, especially when it comes to more than 2 ships bombing, it is also very important to respect fragmentation envelopes because sucking in debris is a serious threat to aircraft safety.

      Just an idea and proposal, not sure if there’s anyway or possibility to introduce damage model to flying through exploded aircraft & not respecting fragmentation envelopes which result in sucking in debris and cause certain % of damage based on different timing / proximity / trajectory etc…

      Know it is definitely not easy to implement this from a coding point of view, but just thinking these could be another great as real as it gets feature. The missile damage model wasn’t easy either, but it’s now realistic which is awesome.

      posted in General Discussion
      Osprey
      Osprey
    • RE: Taiwan Theater 4.36

      @LMR-74 There’s quite some details that i’d like to optimize so please allow me some time for the hard work.

      posted in Taiwan
      Osprey
      Osprey
    • RE: AIM 120

      @Mav-jp Thanks for the clarification. This makes sense. Looking very forward to having both of the glitches optimized & fixed. I would say the missile performance would be perfect & very realistic if MAR & OUT maneuver could be respected and that NOTCH maneuver within MAR would still mean having high chance of being killed.

      posted in Technical Support (BMS Only)
      Osprey
      Osprey
    • RE: Taiwan Theater 4.36

      @Micro_440th Thanks! It’s time to contribute to the community after enjoying the flying so much & let’s all make this sim the best 💪🏻

      posted in Taiwan
      Osprey
      Osprey
    • RE: Weather discrepacy between server host & clients

      @LorikEolmin I see. Thanks for the clarification. I experienced same problem before in 4.35 with map model. Since 4.36 implements new fog layer, i have not tried customize map model from F4Wx yet as not sure if they are compatible. Will give it a try and see how it goes in 4.36

      posted in Technical Support (BMS Only)
      Osprey
      Osprey
    • RE: Taiwan Theater 4.36.1

      @Tomcattwo No problem. Have removed the links temporarily & wait for your further notice.

      posted in Taiwan
      Osprey
      Osprey
    • RE: AIM 120

      @Seifer What? Are you saying the AIM-120 guidance issue won’t be fixed yet with U1? Can’t wait for this issue being fixed as it literally put most of our proper BVR training on pause. Issue of RWR won’t spike at 32nm+ hopefully will be fixed too with U1. I can wait longer for the release of U1 but please don’t release U1 with these issues unfixed. 🤒

      posted in Technical Support (BMS Only)
      Osprey
      Osprey

    Latest posts made by Osprey

    • RE: Taiwan Theater 4.36.1

      @Jackal3330 sorry to hear. I hope a solution could be found. I’ve played many times and never have problem.

      posted in Taiwan
      Osprey
      Osprey
    • RE: Taiwan Theater 4.36.1

      @LMR-74 I hop in blk52 to check. Aside from exterior lighting issue, radar range can be bumped to 160nm without any problem. IDM CONT works perfectly too so i don’t understand what your problem is.

      posted in Taiwan
      Osprey
      Osprey
    • RE: Taiwan Theater 4.36.1

      @Jackal3330 I try to understand what your problem is, but i never experience this problem so suggest you uninstall Taiwan & Falcon BMS completely & re-install to check if the problem still exists

      posted in Taiwan
      Osprey
      Osprey
    • RE: Taiwan Theater 4.36.1

      @Jackal3330
      In campaign “Last Stand”, due to PRC sea units present close to coast line, it is without a doubt that any aircrafts taking off from Taichung will be shot down because the airbase is within the sea units’ WEZ.

      In other campaigns scenario, or if you choose to take off from other airbases, you will be fine.

      posted in Taiwan
      Osprey
      Osprey
    • RE: Taiwan Theater 4.36.1

      @Jackal3330 Can you be more specific? From which airport under which campaign scenario will be shot down by own air defense?

      posted in Taiwan
      Osprey
      Osprey
    • RE: Taiwan Theater 4.36.1

      @Sniper-0 I’m aware of blk52 having the exterior lighting issue. I have raised this issue to the team & if we manage to fix it i will update. Suggest flying other blocks other than blk52 would solve the problem for now 🙂

      posted in Taiwan
      Osprey
      Osprey
    • RE: Taiwan Theater 4.36.1

      Download links are now available.
      Enjoy Taiwan theater.

      posted in Taiwan
      Osprey
      Osprey
    • RE: Taiwan Theater 4.36.1

      @Tomcattwo No problem. Have removed the links temporarily & wait for your further notice.

      posted in Taiwan
      Osprey
      Osprey
    • Taiwan Theater 4.36.1

      1.jpg2.jpg 3.jpg 4.jpg

      Gentlemen on behalf of myself, Eddropper and the entire BMS Mafia Team, we are proud to release Taiwan Theatre for BMS 4.36. I want to give big thanks to the original author of this amazing theatre who has given me permission to continue developing his masterpiece. Big thanks to Drtbkj for him and his Mafia Team’s contributions to this release. A huge hats off to Ed for all the work he did with me getting Taiwan moving forward in many ways. Ed spent quite some time replacing the original tiles with newer, better tiles found in default BMS 4.36 Korea. Also, his Universal Database has allowed the use of scores of aircraft in this theatre. Big thanks to CCC, Mike Rivers, Thoarek, Obi1 and many other unknown contributors to the database. Big thanks to tomcattwo & Micro for the new feature of correct voice and text for radios. Big thanks to campaign design & guidance from Chuckles who showed me how to create a new realistic campaigns for this theater including “peacetime scenario”. All the airports name / location / aircrafts are now much more “as realistic as it gets” including NAVaids so even just flying around IFR tour around would already be a lot of fun. All radio frequencies are also as closely as possible matching real life data from publicly available data source, referencing sky vector website could bring you a lot of help when it comes to IFR.

      Finally, here is the download link:

      https://mega.nz/file/0GhimKrI#sQo9DdJMqs5EoYuKHXRhewW6IIXnZajrAf8pN5Lt9fI

      https://www.mediafire.com/file/1k9w8d57bcoz2o6/Taiwan_OFM_1.4.2.exe/file

      Please enjoy the theatre, go ahead and show us your screenshots and videos of your stickwork in the stressful skies over Taiwan.

      posted in Taiwan
      Osprey
      Osprey
    • RE: Will this be possible Map in Taiwan Theater 4.37 ?

      @LMR-74 I guess this map isn’t Taiwan theater. It is the entire pacific theater already. It is a very big map and no longer Taiwan theater that is out of our zone.

      posted in Taiwan
      Osprey
      Osprey