@eddropper Eddie thank you for your hard work. Due to busy real life work and squadron internal training, i haven’t had time to work on this. Will re-evaluate making Taiwan theater once 4.38 is available & stable.
Posts made by Osprey
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RE: Taiwan Theater 4.37 u3
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RE: [F4RADAR] Lightweight standalone radar application
Hi Tumbler, is there going to be an updated F4radar for U3?
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RE: Virtual Iniohos Exercise 2023
@Ironman3
SQUADRON: 101st VFS
FLIGHT SLOTS(with nickname): 4 x F-16, maximum 6 x F-16
PREFERRED ROLE: RED DCA
AWACS SLOTS: 1, maximum 2
COUNTRY: Taiwan
FALCON CALLSIGN: Gamble -
RE: Taiwan 4.37
There’s a lot of details that i would like to improve for Taiwan theater. It’s a lot of work. With limited manpower, it is unfortunately not the priority at the moment. Please enjoy 4.37VR with all the other mature theaters for the time being. When the time comes, i would make nice realistic Taiwan theater
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RE: Taiwan Theater 4.36.3
@Jackal3330 Taiwan is Taiwan, Balkans is Balkans. Taiwan theater and Balkans theater are totally different theaters. I don’t see why this issue should bother you. Just enjoy the latest version and have fun.
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RE: Taiwan Theater 4.36.3
@LMR-74 Call ATC, ATC will light up runway lights for you
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RE: U2 radar & AIM-120C5 impression
@airtex2019 totally agree that the gimbal limit or missile FOV is modeled much better and more realistic now. Very great simulation indeed. The question is that when missile goes MPRF, meaning target is within missile FOV and that missile seeker has successfully acquired and tracked the target for terminal guidance - how come still ending up cheapshot. If it was meant to be cheapshot, missile seeker would of not acquire the target, meaning it would of never enter MPRF active state. In other words, is evading a MPRF active missile something possible by trying notch / breaking lock method? I don’t think so. I think the only way to survive is to drag it to beat the missile kinetic energy. I feel it’s a bit not right but I must say most of the time the missile is working well.
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RE: U2 radar & AIM-120C5 impression
@ericfa2a It’s definitely not. Lightning flights are still on the ground and 20+nm away.
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RE: U2 radar & AIM-120C5 impression
@Mav-jp AIM-120C5 most of the time working well. Have however experienced at times, the missile goes MPRF but strangely acts like a cheapshot, only at times not always, failing to track target. Pics and some short animated ACMIs from different angle both 3D and 2D below for your info. Do you perhaps know what could of be the reason? I am fully aware HPRF is only reliable for tracking high aspect / high closure rate target and is still likely to be notched / defeated. Would MPRF active missile somehow be defeated / break lock too? If i understand correctly when MPRF is active, it is a stable track that the missile would just track the target with its seeker all the way till it runs out of kinetic energy. But in the long range shots, it seems sometimes missile tracking fails even with MPRF active. Would like to hear your thoughts.
https://drive.google.com/file/d/1ViC6-ZSHgAC07a3t8BKsl0Z4ETa9FVOa/view?usp=sharing
https://drive.google.com/file/d/173YK5IgiMLSPLTT_e6W-zJGeLWrucIGy/view?usp=sharing
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RE: U2 radar & AIM-120C5 impression
@Stevie From what i heard, not suggested to fire under TWS either due to bigger error on track files. The error / higher level of inaccuracy come from interpolation from TWS. From what i heard, it is suggested to fire in DT-SAM or STT, mostly DT-SAM is very enough but if want to commit attacking with highest chance of reliable support / guidance on missile, STT is recommended. The only disadvantage of STT is that you lose radar SA on other contacts & that you would trigger enemy’s RWR so need to be very cautious when using STT.
STT is considered a hostile act even in normal peacetime so should be avoided as much as possible. This is what i heard but maybe some operates differently or have different regulations. But generally speaking I agree with Mav that TWS isn’t a suggested firing mode due to its bigger error. TWS is okay for multiple non maneuvering targets, but for highly maneuvering targets the track file would accumulate too much error resulting in poor missile guidance. -
RE: Taiwan Theater 4.36.3
@Jackal3330 Delete everything, uninstall previous version of Taiwan theater and ONLY install the latest version.
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RE: U2 radar & AIM-120C5 impression
@airtex2019 Why firing at 35nm+ is because the AIM-120C5 now is much more capable and has a much longer range capability If you fly in PvP against professional pilot with ID hostile regardless of highly maneuverable fighter or big fat bomber, i’m quite confident you would feel surprise that you would be dead already way before your missile goes husky or even before you launch your Fox3 at your comfortable usual range. First-launch-opportunity is what i’m talking here but need support from a same-level / capable / stable radar too.
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RE: U2 radar & AIM-120C5 impression
@Stevie I normally shoot AIM-120 under DT-SAM mode (softlock). It is because it breaks lock very easily hence using STT (hardlock) to try further stabilize the radar track to avoid lock breaking as much as possible. But still radar lock breaks quite easily but this only happens in the range of 35nm+. When target is within 35nm, you can have a very stable lock under DT-SAM mode without any problem.
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U2 radar & AIM-120C5 impression
Good evening pilots
First of all big thanks to the BMS team very much for the U2 release. The AIM-120C5 seems much more reliable now. We would definitely do more live firing tests to check it out.
With great potential range increase for AIM-120C5, has anyone had feeling that the radar seems very easy to break lock especially in the 35nm+ range, that even under STT mode chances are very high that a Rpi shot would very often end up cheapshot quite easily
Seems like the radar is getting old; With such a powerful weapon available now, the radar capability seems a bit difficult to catch up.
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RE: Taiwan Theater 4.36.3
@Jackal3330 Scroll to the very top and you will see the download links.
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RE: Taiwan Theater 4.36.3
Dear fellow pilots
Taiwan theater 4.36.2 is now available for download.
Please completely uninstall Taiwan theater of previous version, download and upgrade Falcon BMS U2, then download & install the latest Taiwan theater from the links provided on top. Enjoy & have fun! -
RE: [4.36 U2] AI crashing into the ground
@RideR2 Interesting. In my honest opinion, starting split S at 550kt 10000ft is already very dangerous and shall be avoided. It may be purely your luck that you do not crash into the ground. Or maybe because this is a sim so you don’t feel the G or suffering from G-LOC, otherwise i feel it is normal to crash into ground and chances are high you would crash into the ground. From your description, i feel you are trying to lure AI fly at extreme high speed and start a split S at low altitude. For me it does not sound like a bug but a normal expected result, either due to altitude not enough to recover because of high speed, or G-LOC.