Hey, no news so far sorry. The mig is kind of on hold at the moment because of another project i’m working on. As soon as work continues you’ll notice
Latest posts made by PinkyandBrain
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RE: WIP: Mig-23
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RE: WIP: Mig-23
Hey, i just came back from Bulgaria yesterday. I have to see what i can come up with during this week.
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RE: WIP: Mig-23
put in sign of life here
Hey everybody sorry for the lack of updates lately! I’ll be on holiday in Bulgaria next week and have another week off afterwards, hope that i can show some progress during that week.
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RE: WIP: Mig-23
I’m working on the cockpit at the moment, expect more WIP pictures later this week.
Thanks to those of you who provided some really usefull references!
Edit:
By the way, 18.000 Tris in total for now.
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RE: F-14D Cockpit
Saturday lazy morning… Just playing around with UVW unwrap…a few things are still a mystery to me…
For the guys that actually know how to do it…how can a I do a texture for different objects but at different times? I can select ALL the objects do UVW unwrap and put everything on a texture but is a mess to identify all the diferent faces OR I can do it by elements (HUD, central pedestal, instruments, MFD) but when I do UVW unwrap I dont see how I have distributed the rest of the elements for other objects and sometimes overlap the texture… Does it make any sense what I say??
Anyway thanks!! I´m off to the pub!
Basicly you do it the right way. You’re using 3D Max? For easier identification of the faces you actually want to place on the texture grid just select them in the viewport on your model, this way you don’t have to fiddel around with all the overlapping faces in the uvw editor!
You know what i mean? And i hope i understood your problem!
If you have any more questions feel free to ask.
Keep up the great work, your pit looks awesome so far!