Seems we are missing the mode selector panel and other textures in the area?
Best posts made by ramahan
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missing elements in Cockpit in 4.37 ?
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RE: Janhas site.
@JanHas said in Janhas site.:
At this moment in time no models have been converted. Family and work takes most of the time. I’ll see if I can find some time to convert some of them. I’m not out of the Falcon business…
That’s great News Janhas!
Latest posts made by ramahan
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RE: Janhas site.
@JanHas said in Janhas site.:
At this moment in time no models have been converted. Family and work takes most of the time. I’ll see if I can find some time to convert some of them. I’m not out of the Falcon business…
That’s great News Janhas!
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RE: missing elements in Cockpit in 4.37 ?
@Atlas said in missing elements in Cockpit in 4.37 ?:
@ramahan Did you pay for the Mode selector panel DLC?
haha , nah
just going through the training missions and noticed there is no TCN nob as depicted in the manual. -
RE: missing elements in Cockpit in 4.37 ?
Will have a look at the 4.37 training manuals. Getting back into my favorite sim
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RE: missing elements in Cockpit in 4.37 ?
hmm… do I turn this on in the config program? all of my F16s do not have the mode select box for TCN/NAV etc.
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RE: missing elements in Cockpit in 4.37 ?
@Xeno said in missing elements in Cockpit in 4.37 ?:
EHSI?
Sorry for not knowing, what is EHSI?
Thanks
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missing elements in Cockpit in 4.37 ?
Seems we are missing the mode selector panel and other textures in the area?
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RE: High Fidelity Viper Cockpit MOD
I’m no cockpit guy, so the following is more theoretical.
Basicly you want to replace a existing cockpit for your testing,
so first look at how the existing cockpits are done.Navigate to \Data\Art\CkptArt and pick a cockpit folder of your choice.
It contains 2 files, open 3dckpit.dat with notepad.For example, in \F-16C-25\3dckpit.dat we’ll find the following values.
// the LOD models to use.
cockpitmodel 1362;
cockpitmodel2 928;
cockpithudmodel 4;
cockpitcanopymodel 1979;
cockpitrttcanopymodel 6;
cockpitwingsmodel 1757;
cockpitmodel_empty 1802;
cockpitcanopymodel_empty 1803;
cockpitlegsmodel 2015;These numbers are Parent numbers.
Use \Tools\3DDBBuilder to extract your Database.
Once done, navigate to \Parents\1362, there you’ll find a .LOD and a .DAT.
Dblclick the .LOD and OpenGLLOD v2.2 viewer should open to show the .LOD.If an older viewer version than v2,2 is opened, change your .LOD association to
be always opened with v2.2, to be found in \Tools\OpenGLLOD.So you do your modelling in 3dsmax, export to .LOD, using Wavey’s exporter plugin.
Then replace the .LOD in exctracted \Parents\1362 folder and adjust the .DAT there.Next use \Tools\3DDBBuilder to re-build the Database.
Adjust two .DAT files in \Data\Art\CkptArt\F-16C-25 and copy your textures to
\Data\TerrData\Objects\KoreaObj.That’s it basicly I think. Build a TE insim and go fly.
Note: if OpenGLLOD v2.2 crash after 3dsmax export then something is wrong with your
3D model/DOFs /switches etc.
Do not expect such a .LOD to work insim.I hope that helps.
Else, search the forum, I’m sure there is explained more.
Cheers, :yo:
LSwe should talk soon!! thanks for you r response
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RE: High Fidelity Viper Cockpit MOD
No worries was just looking for someone who knows how to update models to walk me through the process.
The pit will not be easy for someone new to the process like me is all. I’m committed to doing the work just need the technical help to do it.
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RE: High Fidelity Viper Cockpit MOD
Hey Dee-Jay!
been away for a while but.
I’m back and am going to try and focus on getting this done for us. I will certainly need a Tudor just to get me going properly in regards to getting data in the engine.