I think the discussion drifted away from acquisition to the general changes of the missile performance.
I remember the ranges that we were used to in 4.35. The tactics in BVR were a complete different story compared to now.
Today we (especially my squadron) complain about guidance behavior of the AIM-120C and we learned that this part seems to be mostly untouched since the old Microprose days.
So instead of wining and complaining because we can not apply the tactics of 4.35 any more we should wine and complain about the old guidance code, that’s still in place!
Best posts made by Razor161
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RE: 4.37.3 AIM120 AQUISITION MODEL
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RE: Why BMS team put a Link 16 device in Christmas message photo?
Maybe there’s a bug in the AI image generation…
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RE: Block 50/52 pits
@FoxBMS said in Block 50/52 pits:
I think this is not as it should be. When you compare the real photos of F-16 cokpits, also compare with other games how it should look like, you will find that using these cockpits making the feel from the game a bit unrealistic. This is probably not so easy to fix, just wanted to mention.
The hud frame angle is aligned to the pilots head.
- If your head is in the natural position then you don’t see the inner or outer side of the HUD frame.
- If you move your head foreward then you see the inner side of the frame.
- If you move your head behind the natural head position then you see the outer side of the frame. You could argue that it should not be possible to push the head into the headrest of the seat in the 3D pit.
However I don’t see an issue here.
Keep in mind that many pictures are taken with the camere in front of the head. There are maybe not so much photos where the camera had the correct position.
Also… comparing to the other flight-sim/game… They mimic the perspective of a camera which is placed in front of the pilots head. That is not really something that I would call realistic. But these are just my 2 Cents.
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RE: FOV on Triples too zoomed in
@Icer
You need to adjust two settings:
===group// Vield of view set g_fDefaultFOV 140 set g_fMaximumFOV 140 ===
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RE: 4.37 killed the AMRAAM
@Mav-jp said in 4.37 killed the AMRAAM:
@Mav-jp:
and i never saw AI defend this way (and i’m the one who coded it) …Omg, the AI awakens…
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RE: SDBs in Tandem: Using the Meter Sticks
@ericfa2a said in SDBs in Tandem: Using the Meter Sticks:
@Crassus I have just made a simple TE with JSOW-154A.
- First, the number for the meterstick is in meters and it’s the total length of the horizontal part of the cross. Here there is a difference with all the docs i have read for BMS
‘TO BMS 1F-16CM-34-1-1.pdf’
Chapter 2.10.3.5 NORTH POINTER / METERSTICK (page 148)By selecting N/M via OSB 19 in the Control page the longitude, latitude and elevation of the current System Point Of Interest (SPI) position will be displayed in the upper left corner of the MFD display along with an arrow pointing north in the upper right corner and a number to the right of the meter stick (cross-hair) which is the length in meters of each line of the cross-hair.
I think all should be clear according to the available docs for BMS provided by the BMS team.
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RE: Pico 4 experience and settings
@ipetter
I’m in the office right now and can not check which app exactly I installed but I think it was this one
https://m.apkpure.com/de/hotspot-and-tethering-shortcut/com.pw.hotspotshortcutThe workflow is simple:
- Connect the Pico 4 to your wifi.
- Activate USB tethering using the app (Approve the connection if Windows asks if you want to use the new connection).
- Connect VD (works only on wifi).
- Disable wifi (Pico will shift all network traffic to tethering automatically)
- Run the game.
In case you lost internet connection on your PC after the network connection switched to tethering you need to change the network priority for your network adapter to a value which is lower than the tethering adapter. Here’s a guide for it:
https://www.windowscentral.com/how-change-priority-order-network-adapters-windows-10
Latest posts made by Razor161
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RE: [SOLVED] Winwing Orion 2 on Linux... only 80 buttons detected
@hoover
And now find out how to run BMS in VR on linux! -
RE: Why BMS team put a Link 16 device in Christmas message photo?
Maybe there’s a bug in the AI image generation…
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RE: some glitches in Balkans Theater..
@JollyFE
As far as I recall the server aircraft was located at a different airbase. -
RE: some glitches in Balkans Theater..
@cougar56th said in some glitches in Balkans Theater..:
4.37.2 or 4.37.3.2?
4.37.3.2
Typos seem to be mandatory in this thread…
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RE: some glitches in Balkans Theater..
Good evenning everyone!
we had a flight (MP) this evening and we had absolutely no lights at Gioia del Colle except of the PAPIs.
So I guess there is still something in 4.37.3.2. -
RE: 4.37.3 AIM120 AQUISITION MODEL
I think the discussion drifted away from acquisition to the general changes of the missile performance.
I remember the ranges that we were used to in 4.35. The tactics in BVR were a complete different story compared to now.
Today we (especially my squadron) complain about guidance behavior of the AIM-120C and we learned that this part seems to be mostly untouched since the old Microprose days.
So instead of wining and complaining because we can not apply the tactics of 4.35 any more we should wine and complain about the old guidance code, that’s still in place!
-
RE: 4.37.3 AIM120 AQUISITION MODEL
@Mav-jp said in 4.37.3 AIM120 AQUISITION MODEL:
Another point is in MP there is a DEad Reckogning model on top of this , which can make the AIM120 pull more lead than in SP
it is clear though that a full rewrite of the Guidance model would maybe help as it seems we might have computation bugs lurking in there
(the guidance model is from Microprose era, we just limited the pursuit according to the FOV / Antenna movement)
Well then I hope for future updates and improvements in the guidance.
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RE: 4.37.3 AIM120 AQUISITION MODEL
Thanks for that interesting post.
Could you add some words on what the AIM-120C sees in terminal phase and why we see some strange behavior from time to time?
Example:
Last week we had an AIM-120C doing things that we can not explain. It pulls too much lead (it probably cant even see the target any more) and reacts rolls of the target that didn’t really change its vector.
Where in your article can we find some words that explain what happened here?
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RE: Heading tape position
@danaos75
It does not. It did so prior to U3 but now there’s something off.
This is also related to:
https://forum.falcon-bms.com/topic/26013/4-37-3-ils-steering-que-behavior