Falcon BMS Forum
    • Register
    • Login
    • Search
    • Categories
    • Unread
    • Recent
    • Unsolved
    • Popular
    • Website
    • Wiki
    1. Home
    2. repvez
    • Profile
    • Following 0
    • Followers 0
    • Topics 5
    • Posts 170
    • Best 13
    • Controversial 0
    • Groups 0

    repvez

    @repvez

    44
    Reputation
    13
    Profile views
    170
    Posts
    0
    Followers
    0
    Following
    Joined Last Online
    Age 41

    repvez Unfollow Follow

    Best posts made by repvez

    • RE: Santa's wishlist for BMS

      Europe theatre would be nice. And It would be nice also If it wouldn’t have a 128x128 limitation and this way we can use the whole Europe land. Everybody can use it same time . Most of the virtual squadrons would have its own airfield and they could visiting each other also like in the real world. Relocation for missions or trainings support.

      posted in General Discussion
      repvez
      repvez
    • RE: Santa's wishlist for BMS

      If it not related for the terrain then my Wishlist :

      • list item new sound engine for the doppler effect echoes, and more source and range
      • list itemPBR material support
      • list itemMore dynamic light and shadows support (maybe raytracing)
      • list itembetter physics for the damage
      • list itemmore particle system support (flame, smoke, water, snow)
      • list itemmore assets support (buildings , trees, none military traffic)
      • list itemmore cities and streets from real area
      • list itemopportunity to blow up only one building like a target according the scenario.
      • list itemmore visible infantry to see the battle from above and help them
      • list itemUp to date SDK for modder or tutorials
      • list itemupgrade ejection system
      • list itemnew clouds and weather system
      • list itemone world map
      posted in General Discussion
      repvez
      repvez
    • RE: BMS 4.35 Screenshots

      @radium said in BMS 4.35 Screenshots:

      alt text

      alt text

      alt text

      Very low poly Mig-35 debut !

      didn’t you said that these models will be only static? or some of them will be convert for flyable by AI?

      posted in Screenshots & Videos
      repvez
      repvez
    • RE: Welcome to our new home!

      Good to see the new forum, but it seems to me a little bit chaotic for a first time.
      And what is the other surprise which you mentioned before that this not just a new forum ,more than this?
      I can’t see anything else .

      posted in General Discussion
      repvez
      repvez
    • RE: Cheap, simple Arduino based headtracker

      <p><a href=“https://forum.hobbycomponents.com/viewtopic.php?f=105&t=1967&p=4804#p4804” target=“_blank”>https://forum.hobbycomponents.com/viewtopic.php?f=105&t=1967&p=4804#p4804</a><br /><br />it is the ED tracker, it has 6DOF support and almost no latency and 1000FPS refresh rate. There is no disturbance from light and any other source. You don’t need webcam for it and it doesn’t care that how big the FOV and resolution of the camera. </p>

      posted in Head Tracking
      repvez
      repvez
    • RE: 4.35 U3 Rants, feedback, comments

      @seifer
      Hi, First thank you the dev’s that they are doing good job for make the game better.
      I think most of the player who doesn’t fly a lot with in the virtual squadron they can’t report or find some bugs because it is very hard to determine that it is bug or feature or just no prioritise to fix yet. Except when it is obvious like a CTD or repeatable game function which is causing serious malfunction.
      But they are very few.

      The small bugs just those are able to determine, who fly a lot and use the problematic area often. But maybe more people can help to find these if they get more precise guidance.
      I mean, the change log just say YX was fixed and sometime we don’t know what was the initiated problem and ,how we can check it that there is no more problem with it or some still occur by some of them. For this would be nice to be a forum topic to discuss or give some comment for the changelog .
      That is why there is a good initiative to make this bugtracker site:
      third-party-bms-bugtracker
      I hope it will be general to use everyone. Or at least in the forum should be divided more subforum within the technical topic to be easier find the type of bug to report like it is graphical, AI, hardver, sound etc…

      The same to find the bugs for the Dev, we should know that what is the main area what they already know to need fix. We can concentrate there to give to you more detailed information about the problems.
      Or some subjective area Like the AI behaviour or tactics we need to know what the devs intention for it to avoid the misunderstandings to report that something wrong with the AI and you say this is not bug because they wanted to do this way.

      I happy to see some change about the communication, it become more two-way and for you ,seifer to give us some information from behind the scene and we are not blind anymore to say something and sometime don’t get back any reaction about the question or report .

      Yes I know , devs doing this in free and their free time, but if they let the users to sacrifice his free time too to give back some useful to the devs and not just enjoying the product. That would be more beneficial for everyone.

      posted in Technical Support
      repvez
      repvez
    • RE: Welcome to our new home!

      @maxwaldorf said in Welcome to our new home!:

      @repvez said in Welcome to our new home!:

      And what is the other surprise which you mentioned before that this not just a new forum ,more than this?
      I can’t see anything else .

      Always, looking for more…
      Not enough?

      No offensive. I just expect that it will be another thing too.
      Just quote from you in the old forum:

      *Quote Originally Posted by vAiCon View Post
      Now they know to anticipate a surprise,
      So its going to be “almost” a surprise
      You know the forum is just the tip of the iceberg

      Quote Originally Posted by vfp View Post
      are you going to change the forum’s look? mazor update to the forum not elsewhere i suppose lol if the opposite would happened that would have been a suprise
      Answer in 2+ weeks*

      So everybody know that there will be an design change if the old forum is gone, and if the forum change just the tip of the iceberg so that is why I thought there will be another things too. The forum usually is part of the webpage so there was obviously to change it also.
      And there was design change in the past too, but there was nothing big hype for it.

      But I say again, not offensive and I’m happy that the game and the community is still living and improve. Just the communication was a little mis meaning.

      posted in General Discussion
      repvez
      repvez
    • RE: Static aircraft series : Mig-29

      @radium
      indeed Hayab3D did excellent job but unfortunately I don’t hear form him for an ages.
      But him and you were the most fast and accurate modeller that I have ever seen in the BMS.
      I thought there will be a new era with two of you to replace many of 3d model in the vanilla install and not like a MOD.

      posted in 3D Models
      repvez
      repvez
    • RE: F-16 new vapor effect

      @kouzi
      This vapor effect is still part of the 3D modell or it generated by game engine particle effect ?

      It would be nice if these effect can make the engine and not the predetermined texture on the 3d model like it was in the past.
      And behave according the environment and situation. Growing or reduce depend on the speed , G’s and humidity.

      posted in Community Mods & Tools
      repvez
      repvez
    • RE: Speed And Angels

      @obi1
      Are you still looking for this DVD?
      I think I have it somewhere, I need to find it

      posted in General Discussion
      repvez
      repvez

    Latest posts made by repvez

    • RE: Changing Menu position in 4.36

      Could it possible to move the menu on the knee pad somehow? It would be more realistic to not see anything else on the screen outside the cockpit, most of the player knows the commands , if it not often use than we can see down on the kneeboard to select it.

      posted in Technical Support
      repvez
      repvez
    • RE: 4.36 Screenshots

      @Aragorn said in 4.36 Screenshots:

      @Ric said in 4.36 Screenshots:

      alt text

      Wow…! I love how those taxi-lights are so bright and yellow…!
      But - should they have that thick, black border around them…?

      Ara’

      I have a question about the lights. There is any fact or data when can we see the lights on the ground during the day? I mean not any case can we see the light it depends on the lights strength and the darkness and the distance of the light from the objects. So why can we see almost all the time the taxi lights on the ground even in the daytime too? or why not reduce the intensity of the light when the sun is up it should be shorter distance from the aircraft then in the night.

      posted in Screenshots & Videos
      repvez
      repvez
    • RE: BMS 4.36 - DEV SERIES - AVIONICS & SYSTEMS

      @Mav-jp

      I just thinking about the JHMCS. Is it working like the real one ? I mean if er swith on then we can see all the time or we can remove it with the visor up to when the JHMCS is still running?
      So there is 4 state:

      • JHMCS is off
      • JHMCS is on but the visor is up so the system is not visible
      • JHMCS is on visor is down all works
      • JHMCS is on visor is down plus the sunprotected second visor is also down
      posted in General Discussion
      repvez
      repvez
    • RE: Blender 3D Exporter for BMS - Request

      @Radium
      But at least the exporter would be compatible with the up to date 3dsmax. as far as I know the latest exporter is 2009 or maybe 2014 version. So if somebody want to do a new model then they also need to install an another old version of the 3dsmax just because of the exporter and there is a chance then the model is not compatible backward,
      And also the blender is free so if somebody could complain the not legal use of 3dmax it would be an alternate to have a free tool for somebody who want to make some assets in the game.
      But I also prefer the 3dsmax it more handy for me.

      posted in 3D Models
      repvez
      repvez
    • RE: EZBoards - Instant single-click briefing to kneeboards conversion

      Is it possible that the AI comms orders put in the Kneeboards? and not floating in the air somewhere in the nothing ?
      It would be more realistic if those pages and lines would be place on the kneeboard.

      posted in Tools & Apps
      repvez
      repvez
    • RE: HDMI Sound

      @arbush
      I have a same issue with the BMS. If I want to use it on my laptop when I connect with HDMI to my 55" lcd TV. There is no sound. If my settings are clone the displays or extended. Only I have sound if I change my settings that the TV would be the first display. I have no other connection plug on my laptop just only one HDMI for external display. The top of that I have 2 GPUs in my laptop, one of in my CPU like an IGPU and one dedicated . the picture is hand over to the secondary display, but the sound seems to be not. And also have a problem, to not can be set the resolution different then on the first display
      This issue happen for me since 4.34.

      posted in Technical Support
      repvez
      repvez
    • RE: Santa's wishlist for BMS

      If it not related for the terrain then my Wishlist :

      • list item new sound engine for the doppler effect echoes, and more source and range
      • list itemPBR material support
      • list itemMore dynamic light and shadows support (maybe raytracing)
      • list itembetter physics for the damage
      • list itemmore particle system support (flame, smoke, water, snow)
      • list itemmore assets support (buildings , trees, none military traffic)
      • list itemmore cities and streets from real area
      • list itemopportunity to blow up only one building like a target according the scenario.
      • list itemmore visible infantry to see the battle from above and help them
      • list itemUp to date SDK for modder or tutorials
      • list itemupgrade ejection system
      • list itemnew clouds and weather system
      • list itemone world map
      posted in General Discussion
      repvez
      repvez
    • RE: Santa's wishlist for BMS

      Europe theatre would be nice. And It would be nice also If it wouldn’t have a 128x128 limitation and this way we can use the whole Europe land. Everybody can use it same time . Most of the virtual squadrons would have its own airfield and they could visiting each other also like in the real world. Relocation for missions or trainings support.

      posted in General Discussion
      repvez
      repvez
    • RE: 3D models by Luke777 (Kaos)

      <p>@luke777 <br />yes you are right, my mistake, the pic was too dark in my monitor and I thought the intake only the white inner line and I didn’t see the out side grey element because it melt together with the fuselage. I magnified in PS and I see now the whole shape. <img src=“/plugins/nodebb-plugin-emoji/emoji/android/1f44d.png?v=opoh9i0f0lo” alt=“👍” class=“not-responsive emoji emoji-android emoji–+1” /> </p>

      posted in 3D Models
      repvez
      repvez
    • RE: 3D models by Luke777 (Kaos)

      <p><a href=“https://forum.falcon-bms.com/topic/19431/bms-4-35-screenshots/919” target=“_blank”>https://forum.falcon-bms.com/topic/19431/bms-4-35-screenshots/919</a><br /><br />Hi Luke777, I like this picture, it will be very good, If may I take a tiny notice for it to be better .  The nose cone a little bit pointy, and It has some smoothness issue on it. And the another one , the intake seems a little small and distorted. But all in all looks very well</p>

      posted in 3D Models
      repvez
      repvez