In this video you can see only a few new things that are implemen ted with this version, but remember, there are around 12596337884962,12 new thing to be discoverd!!!

Best posts made by Revientor
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Falcon 4.36 Review - What is new?
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4.36 Videos
Put here your videos, tutorials, gamming… about BMS
Not the best english speaker… but I try xD
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RE: Acmi, where to enable?
@airtex2019 said in Acmi, where to enable?:
With the default position of the cockpit switch, it will only record 30 seconds of ACMI when you press trigger to first-detent. That’s almost never what you want … so it’s a little confusing.
The 3D cockpit swith has 3 positions:
1-OFF
2-30 SECONDS
3-CONTINUOS RECORDINGThe real plane fuctions are:
1-OFF
2-CONTINUOS RECORDING
3-GENERATE A MARK IN THE ACMI IN THIS MOMENT (MOMENTARY POSITION)This is the balance between reality fuctions and what we have in BMS, will be crazier is the funtions order in BMS were:
1-OFF
2-CONTINUOS RECORDING
3-30 SECONDSIn this case all people will say, why so many acmi generations when I only want 30 second… because option nº2 will generate a 0 sec acmi file…
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RE: NEW WINWING ICP
@Apolo27 Hi there, I was out of my home for a few days
yes I assembled my cockpit
The video is in spanish but you can see how it is the assemble once finised
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RE: Help locating all menu image files to replace for squadron integration
also could be nice to know this other things in here
Latest posts made by Revientor
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RE: Back to 4.36
@Alfred check the description of the video bro you hace the links there
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RE: Back to 4.36
@Alfred said in Back to 4.36:
stall 4.36 do I hav
Hi, you need U1+U2 to be able to use U3
Here you have my repository of “all” BMS versions 4.36 Update3 ready
Since this forum force the youtube link to be showed as video here in the forum ,you can use this link to go to the video: https://acortar.link/RGzDUk
check the description of the video
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RE: No mover la cabeza con el raton
@JuanJose1 As had been told before, while moving the mouse perform right click and hold it
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RE: Triggering squadron relocate?
@white_fang do one test.
keep the campaign ruinninf at 64X just for testing, while you do other thins in the computerAnd use that “faster campaign” to check if your squadron get moved near the flot or not in X time
I never get that scenario , only relocate my squadron to get away from the flot, but never to get close. (too many campaigns played, even one just for fun to conquer all korea and china)
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RE: Triggering squadron relocate?
@white_fang
If I am not wrong, relocate normally is the oposit, to avoid be near flot and lost all the squadron due conquest.You always can use 2x time compresion or 4x while in transit fligjt to arrive to the flot
Or sure there is a tool MissionCommander, to move, edit, change squadrons in TE or campaign, I never used that tool for that, but I am quite sure you can edit that
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RE: DeviceSorting.txt in 4.37
@Tulkas
I am using the line:
set g_nButtonsPerDevice 128in the file:
Falcon BMS User.cfgBecause with out that line, my Winwing ckpit lose some switches, with the value 128 I can play with all the buttons and switches with the defaul DCS configuration (Easier to use both simulators with 0 config changes)
As far as I undestand the default value is 32, but if you use that line with the value of 32 this should be the trick
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RE: questions related to detection: TFR, radar alt, clouds, fog , light ...
does activating the TFR on NORM contribute to being detected by GROUND-AIR or AIR-AIR threats? yes or no
In BMS I am pretty sure it is not modeled,
fog, clouds and night-time conditions reduce to being detected by GROUND-AIR or AIR-AIR threats? yes or no
Yes it is modeled (Even for IR missiles not only visual factors)
on the other hand, do post-combustion and/or lights used in night conditions favor to being detected by GROUND-AIR or AIR-AIR threats? yes or no
Yes it is modeled
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RE: Deleted furball in Dogfight
Any way, if you deleted one or two files… you can still use all modes, remember while inside dogfight UI you can choose teamfutball/furball/machplay
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RE: Deleted furball in Dogfight
@tenore here you have all dogfights
https://mega.nz/file/iwVViIJb#V1uT5B7cxWZDGbuJcDz3y660nOswBjjWKEPBVic1p1g
…Falcon BMS 4.37\Data\Campaign