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    Revientor

    @Revientor

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    Website www.youtube.com/c/revientorreborn
    Location Spain

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    Best posts made by Revientor

    • Falcon 4.36 Review - What is new?

      In this video you can see only a few new things that are implemen ted with this version, but remember, there are around 12596337884962,12 new thing to be discoverd!!!

      posted in Screenshots & Videos
      RevientorR
      Revientor
    • 4.36 Videos

      Put here your videos, tutorials, gamming… about BMS

      Not the best english speaker… but I try xD

      posted in Screenshots & Videos
      RevientorR
      Revientor
    • Best Flight Sim Ever

      A small compilation of your pictures 🐶

      posted in Screenshots & Videos
      RevientorR
      Revientor
    • RE: 4.36 Videos

      posted in Screenshots & Videos
      RevientorR
      Revientor
    • RE: 4.36 Videos

      posted in Screenshots & Videos
      RevientorR
      Revientor
    • RE: Acmi, where to enable?

      @airtex2019 said in Acmi, where to enable?:
      With the default position of the cockpit switch, it will only record 30 seconds of ACMI when you press trigger to first-detent. That’s almost never what you want … so it’s a little confusing.


      The 3D cockpit swith has 3 positions:
      1-OFF
      2-30 SECONDS
      3-CONTINUOS RECORDING

      The real plane fuctions are:
      1-OFF
      2-CONTINUOS RECORDING
      3-GENERATE A MARK IN THE ACMI IN THIS MOMENT (MOMENTARY POSITION)

      This is the balance between reality fuctions and what we have in BMS, will be crazier is the funtions order in BMS were:
      1-OFF
      2-CONTINUOS RECORDING
      3-30 SECONDS

      In this case all people will say, why so many acmi generations when I only want 30 second… because option nº2 will generate a 0 sec acmi file…

      🐕

      posted in Technical Support (BMS Bugs Only)
      RevientorR
      Revientor
    • RE: 4.36 Videos

      posted in Screenshots & Videos
      RevientorR
      Revientor
    • RE: NEW WINWING ICP

      @Apolo27 Hi there, I was out of my home for a few days

      yes I assembled my cockpit

      The video is in spanish but you can see how it is the assemble once finised

      posted in Winwing
      RevientorR
      Revientor
    • RE: Help locating all menu image files to replace for squadron integration

      also could be nice to know this other things in here

      posted in Technical Support (BMS Bugs Only)
      RevientorR
      Revientor
    • RE: 4.36 Videos

      posted in Screenshots & Videos
      RevientorR
      Revientor

    Latest posts made by Revientor

    • RE: Back to 4.36

      @Alfred check the description of the video bro you hace the links there

      posted in Community Support (BMS Q&A)
      RevientorR
      Revientor
    • RE: Back to 4.36

      @Alfred said in Back to 4.36:

      stall 4.36 do I hav

      Hi, you need U1+U2 to be able to use U3

      Here you have my repository of “all” BMS versions 4.36 Update3 ready

      Since this forum force the youtube link to be showed as video here in the forum ,you can use this link to go to the video: https://acortar.link/RGzDUk

      check the description of the video

      posted in Community Support (BMS Q&A)
      RevientorR
      Revientor
    • RE: No mover la cabeza con el raton

      @JuanJose1 As had been told before, while moving the mouse perform right click and hold it

      posted in Community Support (BMS Q&A)
      RevientorR
      Revientor
    • RE: Triggering squadron relocate?

      @white_fang do one test.
      keep the campaign ruinninf at 64X just for testing, while you do other thins in the computer

      And use that “faster campaign” to check if your squadron get moved near the flot or not in X time

      I never get that scenario , only relocate my squadron to get away from the flot, but never to get close. (too many campaigns played, even one just for fun to conquer all korea and china)

      posted in Community Support (BMS Q&A)
      RevientorR
      Revientor
    • RE: Triggering squadron relocate?

      @white_fang
      If I am not wrong, relocate normally is the oposit, to avoid be near flot and lost all the squadron due conquest.

      You always can use 2x time compresion or 4x while in transit fligjt to arrive to the flot

      Or sure there is a tool MissionCommander, to move, edit, change squadrons in TE or campaign, I never used that tool for that, but I am quite sure you can edit that

      posted in Community Support (BMS Q&A)
      RevientorR
      Revientor
    • RE: DeviceSorting.txt in 4.37

      @Tulkas
      I am using the line:
      set g_nButtonsPerDevice 128

      in the file:
      Falcon BMS User.cfg

      Because with out that line, my Winwing ckpit lose some switches, with the value 128 I can play with all the buttons and switches with the defaul DCS configuration (Easier to use both simulators with 0 config changes)

      As far as I undestand the default value is 32, but if you use that line with the value of 32 this should be the trick

      posted in Community Support (BMS Q&A)
      RevientorR
      Revientor
    • RE: questions related to detection: TFR, radar alt, clouds, fog , light ...

      @suhkoi69

      does activating the TFR on NORM contribute to being detected by GROUND-AIR or AIR-AIR threats? yes or no
      

      In BMS I am pretty sure it is not modeled,

      fog, clouds and night-time conditions reduce to being detected by GROUND-AIR or AIR-AIR threats? yes or no
      

      Yes it is modeled (Even for IR missiles not only visual factors)

      on the other hand, do post-combustion and/or lights used in night conditions favor to being detected by GROUND-AIR or AIR-AIR threats? yes or no
      

      Yes it is modeled

      posted in Community Support (BMS Q&A)
      RevientorR
      Revientor
    • RE: My weapons for Falcon BMS

      Nice work!!! thanks

      posted in 3D Models
      RevientorR
      Revientor
    • RE: Deleted furball in Dogfight

      Any way, if you deleted one or two files… you can still use all modes, remember while inside dogfight UI you can choose teamfutball/furball/machplay

      posted in Community Support (BMS Q&A)
      RevientorR
      Revientor
    • RE: Deleted furball in Dogfight

      @tenore here you have all dogfights

      https://mega.nz/file/iwVViIJb#V1uT5B7cxWZDGbuJcDz3y660nOswBjjWKEPBVic1p1g

      …Falcon BMS 4.37\Data\Campaign

      posted in Community Support (BMS Q&A)
      RevientorR
      Revientor