i don’t think there is a set speed. just a bracket and posssibly squadron specific. 300 kts works in bms. never flew them at 350 - 270 in bms so not sure how the jet would behave or slow down in the turn to final. but i’m assuming that will work as well. afaik there are no offical publicized documents that give speeds and such.
Posts made by Revolpathon
RE: Overhead break speeds
RE: Overhead break speeds
did a bit of googling and essentially what i found out is that there is no set speed.you might’ve seen this one already but here it’s flown very aggressively but with a starting speed of 315 kts at 1660 agl (i did notice his radar altimeter kept working at that bank angle… naise)
https://www.f-16.net/forum/viewtopic.php?t=13328 here the 2nd to last post is the most informative but it concerns tactical overheads and not normal overheads.
https://man.fas.org/dod-101/sys/ac/docs/11-F16V3.pdf pages 20-22 are an interesting read. but again don’t give exact numbers, just a bracket to fly in. and it’s a document from 1995 so old procedures.
https://www.bits.de/NRANEU/others/END-Archive/afi11-2f-16v3.pdf this one is from 1999 and has conflicting information with the previous one on where the break should be initiated. no set speeds given, but it does give specific points on where the jet should be on short final.
i think real life there’s a lot more leeway in how the overhead is flown compared to how we fly it in the sim, as long as certain parameters are met as described in the above 2 documents.
RE: IKAROS Theater v4.1.0
We have pinpointed a problem that causes random ctd. It has been fixed
can we expect this update relatively soon? because i’m working on missions for a LAN-meeting for my squadron and it makes it really annoying to save after every single step just to pre-empt this random CTD, it’s practicly unworkable for me in terms of frustration levels. i want to use this theater as it offers exactly what i need and it’s something else than Balkans, ITO or KTO. but i may have to switch theaters just for my own sanity.
hoping for some good news.
so what if everyone has to do it… according to you EVERYONE had that problem. it’s not a multiplayer critical component so you can leave the settings as is no matter where you fly. and i would call pages 252-265 pretty damn comprehensive, every setting has a definition and explenation with lower and upper ranges for the variables.
There are a lot of people who don’t like the way the distancing is implemented, specifically the 2D/3D inter-communications (Particularly the GCI crowd out there). Most F16s out there, and all the other stuff flying in the theaters, has had SATCOM capabilities for some time so AWACS-Jet or GCI (Read 2D)-Jet comms should not be affected by the distancing or degradation. Settings are virtually undocumented. Range is not quite right the way it degrades between players who are both in 3D. Modern radios (Like the 210) have much better squelch and tone control, as well as better amps and some antenna trickery so you don’t get nearly as much gradual degradation from range.
None of that he would be able to fix without reverse engineering it…but you asked.
It’s hard to say one way or another because he didn’t say WHAT he wanted to mod.
this can be fixed by a simple tweak in the ivc.ini which can be located here “Falcon BMS 4.33 U1\Bin\x86\IVC”
# See chapter 14.5 of the BMS manual for detailed explanation of available options. # File to be saved in //localinstall/bin/x86/IVC/ #duplex = 0 #server = XXX.XXX.XXX.XXX #connect = 0 #nickname = Callsign #port = xxxx #key-hook = 0 # the line underneath this one activates havequick, it's an audible gimmick for UHF quick = 1 #word = password #capture = sound_device #nofx = 0 #playback = sound_device #tone = #loudness = 0 #fuzz = 0 #hum-level = 0 #hiss-level = 0 #toneVol = 0 #uhf = 307300 #vhf = 1234 #uhfVol = 0 #vhfVol = 0 #the line underneath this line affects 2d comms to the 3d, with this setting set to all there will be no distance propogation from 2d to 3d so 3d can hear it all over the map. outsiders = all #log = 0 #minimize = 0 #force-local = 0 selfblock = 1
the documentation for the ivc.ini can be found in “bms-manual.pdf” which is located in “Falcon BMS 4.33 U1\Docs\Falcon BMS Manuals” from page 251 to 274.
it’s pretty well documented though not all features are operable from what i could test, specificly squelch and distortion and such, but i’m hoping this is fixed in the next update. but there’s a decent chance that i tested this wrong.
you are correct about distance propogation. real life is easily 200nm from what i’ve heard from airline pilots which use the same uhf radio instead of the 120nm which is the max distance in bms. which honestly is too little. but then again theatre’s arent that large so maybe artistic freedom?
i hope you apreciate the effort i went through to look up the specific locations and pages of where you can find what you want. so i now say to you with the best of meanings and intentions to RTM :rolleyes:
RE: How do clients leave clock stopped on dedicated server?
have a look over at falcon online, specificly their TS server, i believe it is archer over there who does their dedicated server, and they’ve been doing it for years so i’d say they are pretty much experts. also there is one guy from a french wing called rapaces (forgot his callsign) but he can be found over there as well (on the forum) who also has a ton of experience hosting dedicated servers
well an app with a UI to alter values and settings and balloons that explain what does what would be nice.
should not be too hard to code. in the end all it changes is the ivc.ini file. though i’m not a coder but i can’t imagine it being to hard to change values in a file. i could code something in qbasic with a simple interface to do so so doing so with a proper GUI shouldn’t be to difficult.
i have no idea wether qbasic is even runable still in a windows enviroment since it moved away from being a dos based OS
in what way do you want to modify it?
there are a fair number of paramters that you are free to change that are included
RE: Interesting problem
reinstalling is the long way around. the simplest way is to copy the quote underneath and modify it to point to your install directory
Windows Registry Editor Version 5.00 [HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Benchmark Sims] [HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Benchmark Sims\Falcon BMS 4.33 U1] "baseDir"="H:\\games\\Falcon BMS 4.33 U1" "curTheater"="Korea KTO" "PilotName"=hex:48,61,6d,6d,65,72,00,00,00,00,00,00,00,00,00,00,00,00,00,00 "PilotCallsign"=hex:48,61,6d,6d,65,72,00,00,00,00,00,00 "initData"=hex:36,36,37,39,33,2f,0f,66,15,35,4c,23,56,24,04,49,28,5b,2f,4a,38,\ 7e,1f,73,10,7f,11,31,58,2b,0b,72,0d,5f,2d,0d,08,08,16,0f,0f,0f,49,28,44,27,\ 48,26,06,6f,1c,3c,45,2a,5f,2d,0d,40,21,52,26,43,31,77,16,7a,19,76,08,0f,66,\ 15,7d,65,67,7f,68,3a,77,16,65,11,74,06,40,21,4d,2e,41,2f,0f,66,15,35,4c,23,\ 56,24,04,49,28,5b,2f,4a,28,49,28,44,6f,61,62,2f,23,22,02,7b,14,61,13,33,7e,\ 1f,6c,18,7d,0f,49,28,44,27,48,26,06,6f,1c,3c,45,2a,5f,2d,1d,77,16,65,59,5d,\ 42,69,6d,73,10,7f,11,31,58,2b,0b,72,1d,68,1a,3a,77,16,65,11,74,06,40,21,4d,\ 2e,41,2f,0f,66,05,02,7b,14,29,3a,77,57,53,52,26,43,31,77,16,7a,19,76,18,38,\ 51,22,02,7b,14,61,13,33,7e,1f,6c,18,7d,0f,49,28,54,10,7f,11,79,71,6f,22,3e,\ 23,56,24,04,49,28,5b,2f,4a,38,7e,1f,73,10,7f,11,31,58,2b,0b,72,1d,68,1a,3a,\ 77,16,75,26,43,31,3f,3f,3e,30,3a,26,06,6f,1c,3c,45,2a,5f,2d,0d,40,21,52,26,\ 43,31,77,16,7a,19,76,18,38,51,22,02,7b,04,56,24,04,01,01,1f,06,06,06,40,21,\ 4d,2e,41,2f,0f,66,15,35,4c,23,56,24,04,49,28,5b,2f,4a,38,7e,1f,73,10,7f,01,\ 06,6f,1c,74,6c,6e,76,61,33,7e,1f,6c,18,7d,0f,49,28,44,27,48,26,06,6f,1c,3c,\ 45,2a,5f,2d,0d,40,21,52,26,43,21,40,21,4d,66,68,6b,26,2a,2b,0b,72,1d,68,1a,\ 3a,77,16,65,11,74,06,40,21,4d,2e,41,2f,0f,66,15,35,4c,23,56,24,14,7e,1f,6c,\ 50,54,4b,60,64,7a,19,76,18,38,51,22,02,7b,14,61,13,33,7e,1f,6c,18,7d,0f,49,\ 28,44,27,48,26,06,6f,0c,0b,72,1d,68,1a,3a,77
modify the basedir line to point towards your installation.
and save this as “bms.reg” and then double click it and allow it to add the information to your registry.
ofcourse this is only for bms 4.33.3 which as dbond posted needs falcon4 installed somewhere on your computer. as of 4.33.1, all previous versions are now considered illegal
RE: Track IR Recommendations
As I have a TrackIR 5 myself for quite a couple of years now I find it very good. However; it’s quite a steep price. If I were to do it all over again I’d go for the metal Delanclip, which is the same as a trackclip Pro from TrackIR only made out of solid metal, and a PS3 Eye cam in conjuction with Facetrack Noir or Freetrack. Saves you about €100…
that was the name of the clip… forgot what it was called…
facetracknoir is not worth the hassle, it’s shaky and not worth the time to setup tune and tweak only to throw it away later in frustration. (though by far the cheapest solution) free track with that clip could work, esp with the ps3 cam which is reporterdly at 120fps? iirc, possibility there.
plenty of people went before you though grim wreaper so i suggest to google but also to search this forum (as google does not crawl this board so no topics will pop up from here with a google search). trackir is expensive but 2nd hand it’s less so. but it’s almost worth it’s exorbitant price…
and the trackclip pro… it’s price is criminal for it’s quality
RE: Track IR Recommendations
yes, buy a naturalpoint system
people have tried cheaper alternatives but almost all of them end up eventually buying either a trackir 4 or 5.
also if you have glasses or greasy/shiny skin or have a window where the sun can shine through a window onto your head or in view of the camera you are likely to get conflicting IR sources, a trackclip pro solution might help but i suggest looking to buy a metal version instead of the “official” one as i can so far count on 1 hand the number of unbroken official trackclip pro clips from the dozens of people that i know in this community. another bonus point is that the metal version is cheaper than the official version, it is however better constructed than the official version and far more sturdier.
RE: I got spoiled by the GBU-39
I think it can be programmed to drop at a 90 deg angle after a shallow approach. Release distance will acommodate for that, pickle time is slightly later. But since you didn’t know there were obstacles there is no need to change the default settings anyway, lol. Yeah, reconnaissance is a mighty sword.
NI afaik, only ROB is. but i need to check the manual.
ok so just checked the manual, impact angle and impact velocity are not implemented.
so what you are referring to is visible in the sms but do not do anything in the sim, visual gimmick for now only
impact azimuth does work and ROB range on bearing also works, i suggest you read up on it in the manual, it’s quite an interesting read
RE: How efective is Jammer in 4.331 ?
Yes, that means cycling the ECM off/on repeatedly, which tends to confuse the SAM radar.
just to expand on this, count 1 missisipi for on and then off…
the trick here is to break lock even for a fraction of the time as this will trash the telephone pole
RE: F-16 tail hook
Not to hijack your thread, G, but you’ve landed a Viper on a carrier? If so, that’s something I want to try.
you just have to be a bit more gentle to avoid gear collapse, launching works as well
RE: Falcon, Smart TV and internet
i use a smart tv as a main monitor… and we have 4 of them total in the house here. couple that with about 9 android devices 5 laptops. and 2 desktop pc’s
falcon in multiplayer hardly has any issues for me, as Ninja said it’s mostly a bandwidth issue. so you don’t want your internet connection saturated while you are flying.
your smart tv, unless the CIA is monitoring (lol ) is not using your internet untill you actively tell it to by using the youtube or netflix ap on it or tell it to update… basicly you are still in control over which devices uses the internet when…
RE: Viability of learning Falcon solo
also have you heard about Falcon-Online?
they basicly host massive servers for force on force simulated battle. but what it also is is just a collection of pilots who are just looking for people to fly with. no commitments required, you can just show up on their team speak server and ask if someone wants to fly or teach you something.
learning it solo is definately do-able, but you will not be able to learn the multi player aspects untill you actually fly with other people. the AI is not nearly as good as a human in some regards and miles better in other regards… AI having perfect situational awareness and all…
i would not recomend flying as a wingmen with an AI as lead.
my 2 cents for learning, look up tacview, look up how to make ACMI recordings (so you can review them in tacview) learn to make simple TE’s and toy around with the AI a bit and then try your hand at a campaign. and if you have the time hit up falcon online for a flight as your learning speed should increase vastly while flying with other people
edit: also fly the training missions that are included together with the manual. and ofcourse read the manual piece by piece. just pick a system you want to learn about and practise using. this way you prevent saturation.
RE: JFS Operation
No, he isnt confusing them. The JFS is a bit more than the accumulators.
ok, yea i read that once i read my 2nd link a bit further down. but in the end what drives the JFS is still just those 1 or 2 bottles (depending on how you set the switch).
why that would affect hydrazine i don’t know unless that extra 5 percent is gained from the marginal amount of thrust that the JFS generates while gliding.
i’ll grab a seat and watch this topic, might learn something really interesting here.
RE: JFS Operation
2 sources that say differently, both crew chiefs
basicly the JFS is nothing but 2 bottles of 3000psi compressed gas that spin up the engine to 20 percent, after 20 percent the throttle is moved into idle (and maybe even advanced a little at that point, not sure if that happens at 20 or 40 percent rpm) and at 40 percent the JFS should automaticly switch off (it’s a magneto switch)
edit: reading your post again but replacing JFS with EPU makes your post make a heck of a lot more sense, you sure that you are not confusing Jet Fuel Starter with Emergency Power Unit?
RE: F18 Q
The MLU never had the HTS IRL. The latest update even removed the Harm capability.
i’m assuming you have access to data that i don’t but according to F-16.net tape 4.2 added HTS capability to the MLU. http://www.f-16.net/f-16_versions_article2.html
i’m guessing then that during one of those clean up tape updates they removed it but it’s simply not listed?
RE: F18 Q
From what I understood he’s asking if the F/A-18 carries an HTS pod or relies only on the missiles as radiation sensor. Personally I have no experience so no clue. I’d be curious as to the reason for it not to be the case however…
yep that was my understanding as well, but poochies answered that, i just wanted to expand on it since it drew my interest as well as to why the hornet does not carry it.
my google search did not turn anything up regarding that though, so all i can assume is that the air force is not willing to share, it’s my understanding that the US air force and navy do not get along all that well.