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    Rob Geada

    @Rob Geada

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    Best posts made by Rob Geada

    • BMS Plugin for SimHub

      Hey all, I’ve written up a plugin to connect BMS’ telemetry to SimHub, which lets you use SimHub to control bass shakers, LEDs, wind sims, etc. If you’re like me and have a hybrid racing/flying rig, it’s super convenient to have all of your peripheral effects controlled in the same place, and tbh SimHub offers a lot more control over and customization of the effects than Simshaker does. Anyway, I’ve put the plugin and the code up on my Github if you wanna go give it a try, thought the community might find it useful!

      https://github.com/RobGeada/falcon-bms-simhub-plugin/

      b9e45b85-7f35-463f-8494-537db4abba79-image.png

      b7bf36a8-bfca-45c0-82d0-bbfca3e273e1-image.png

      posted in Community Mods & Tools
      Rob GeadaR
      Rob Geada
    • RE: BMS Plugin for SimHub

      Hey all, I’ve uploaded my shaker profile to the Github repo (if you’re not familiar with Github, there’s a download button at the top right to download the file).

      So my rig was designed primarily for simracing- I got the seat out of an old Audi A8, which gives me lots of room to install shakers inside of it. I’ve mounted a BST-1 directly underneath my butt, and installed two TT-25s inside the seat itself, underneath my left and right shoulders. I use the BST-1 for bigger and deeper effects, and the TT-25s I use for higher pitched information or any stuff that needs to be left/right biased.

      Here’s a quick explanation of the effects I’m running- no idea how realistic to the F16 any of these are as I’m basing a lot of them off of experiences in passenger airliners, but they feel pretty good to me:

      Engine Effects

      • RPM Engine Rumble: Low rumble/vibration that varies in pitch and volume dependent on engine RPMs
      • Afterburner: Higher pitched whine when afterburner engages, dependent on fuel flow + nozzle aperture

      Turbulence Effects

      • Gs: Turbulence/bumping effect according to the Gs you’re pulling, with max strength coming at 8G or higher
      • Airbrake Turbulence: Turbulence/bumping effect when the airbrake is pulled, growing with intensity and pitch related to your speed and airbrake extension percentage
      • Landing Gear Down Turbulence: Same as above, just dependent on how far out your landing gear are

      Landing Gear Effects

      • Landing Gear Moving - Center/Left/Right: A grinding sensation for when the landing gear are in motion, and a clunk when they hit max extension or max retraction. This is directional, so you can feel when the left, right, and center gear are all in position (at least on my setup).
      • Touch Down: Thump when the wheels touch down during landing
      • Taxi Bumps: Transmit bumps in the taxiway/runway into seat thumps

      Weapon/Countermeasure Effects

      • AA/AG: A clunk whenever a missile/rocket/bomb/etc is released from the plane <- this one is really really good, especially for things like dumb bombs that you can’t necessarily see when you’ve dropped them
      • Chaff/Flare: Same as above, but for each chaff or flare that is popped.
      • Cannon Fire: Rattle the plane when the cannon is firing- this is tuned to the 100 round/sec cannon of the F16, so adjust this if you’re flying something else. This is slightly biased to the left hand side to match the position of the F16’s cannon.

      I haven’t figured out yet how to convey plane damage or ejection well, as I haven’t been able to find any good signals in the telemetry just yet for that- would love to hear if you guys figure something out for those.

      posted in Community Mods & Tools
      Rob GeadaR
      Rob Geada
    • RE: BMS Plugin for SimHub

      @gumby @Onne thanks for the debugging, I’ve added that step to the installation guide!

      @Craig-Westwood I’ll upload my BMS preset tonight: I’ve written it to be pretty tailor-made to my setup (I’ve got a whole bunch of leds, two TT-25s, and a BST-1), but it can definitely serve as a basis to tinker with.

      posted in Community Mods & Tools
      Rob GeadaR
      Rob Geada
    • RE: BMS Plugin for SimHub

      @gumby maybe? I think you can do that via Simhub’s events system (see this forum post for examples: https://www.simhubdash.com/community-2/simhub-support/how-to-use-sounds/ and I think there are some default events and sounds you could use to play around with); I’ve used that for some sim racing stuff before but not yet for BMS

      posted in Community Mods & Tools
      Rob GeadaR
      Rob Geada

    Latest posts made by Rob Geada

    • RE: BMS Plugin for SimHub

      Yep, sorry @gumby, that’s what you’ve gotta do to get Simhub to start reading data, I"ll put that in the readme

      posted in Community Mods & Tools
      Rob GeadaR
      Rob Geada
    • RE: BMS Plugin for SimHub

      @gumby maybe? I think you can do that via Simhub’s events system (see this forum post for examples: https://www.simhubdash.com/community-2/simhub-support/how-to-use-sounds/ and I think there are some default events and sounds you could use to play around with); I’ve used that for some sim racing stuff before but not yet for BMS

      posted in Community Mods & Tools
      Rob GeadaR
      Rob Geada
    • RE: BMS Plugin for SimHub

      @Craig-Westwood that’s great to hear, glad you like them!

      posted in Community Mods & Tools
      Rob GeadaR
      Rob Geada
    • RE: BMS Plugin for SimHub

      Hey all, I’ve uploaded my shaker profile to the Github repo (if you’re not familiar with Github, there’s a download button at the top right to download the file).

      So my rig was designed primarily for simracing- I got the seat out of an old Audi A8, which gives me lots of room to install shakers inside of it. I’ve mounted a BST-1 directly underneath my butt, and installed two TT-25s inside the seat itself, underneath my left and right shoulders. I use the BST-1 for bigger and deeper effects, and the TT-25s I use for higher pitched information or any stuff that needs to be left/right biased.

      Here’s a quick explanation of the effects I’m running- no idea how realistic to the F16 any of these are as I’m basing a lot of them off of experiences in passenger airliners, but they feel pretty good to me:

      Engine Effects

      • RPM Engine Rumble: Low rumble/vibration that varies in pitch and volume dependent on engine RPMs
      • Afterburner: Higher pitched whine when afterburner engages, dependent on fuel flow + nozzle aperture

      Turbulence Effects

      • Gs: Turbulence/bumping effect according to the Gs you’re pulling, with max strength coming at 8G or higher
      • Airbrake Turbulence: Turbulence/bumping effect when the airbrake is pulled, growing with intensity and pitch related to your speed and airbrake extension percentage
      • Landing Gear Down Turbulence: Same as above, just dependent on how far out your landing gear are

      Landing Gear Effects

      • Landing Gear Moving - Center/Left/Right: A grinding sensation for when the landing gear are in motion, and a clunk when they hit max extension or max retraction. This is directional, so you can feel when the left, right, and center gear are all in position (at least on my setup).
      • Touch Down: Thump when the wheels touch down during landing
      • Taxi Bumps: Transmit bumps in the taxiway/runway into seat thumps

      Weapon/Countermeasure Effects

      • AA/AG: A clunk whenever a missile/rocket/bomb/etc is released from the plane <- this one is really really good, especially for things like dumb bombs that you can’t necessarily see when you’ve dropped them
      • Chaff/Flare: Same as above, but for each chaff or flare that is popped.
      • Cannon Fire: Rattle the plane when the cannon is firing- this is tuned to the 100 round/sec cannon of the F16, so adjust this if you’re flying something else. This is slightly biased to the left hand side to match the position of the F16’s cannon.

      I haven’t figured out yet how to convey plane damage or ejection well, as I haven’t been able to find any good signals in the telemetry just yet for that- would love to hear if you guys figure something out for those.

      posted in Community Mods & Tools
      Rob GeadaR
      Rob Geada
    • RE: BMS Plugin for SimHub

      @gumby @Onne thanks for the debugging, I’ve added that step to the installation guide!

      @Craig-Westwood I’ll upload my BMS preset tonight: I’ve written it to be pretty tailor-made to my setup (I’ve got a whole bunch of leds, two TT-25s, and a BST-1), but it can definitely serve as a basis to tinker with.

      posted in Community Mods & Tools
      Rob GeadaR
      Rob Geada
    • BMS Plugin for SimHub

      Hey all, I’ve written up a plugin to connect BMS’ telemetry to SimHub, which lets you use SimHub to control bass shakers, LEDs, wind sims, etc. If you’re like me and have a hybrid racing/flying rig, it’s super convenient to have all of your peripheral effects controlled in the same place, and tbh SimHub offers a lot more control over and customization of the effects than Simshaker does. Anyway, I’ve put the plugin and the code up on my Github if you wanna go give it a try, thought the community might find it useful!

      https://github.com/RobGeada/falcon-bms-simhub-plugin/

      b9e45b85-7f35-463f-8494-537db4abba79-image.png

      b7bf36a8-bfca-45c0-82d0-bbfca3e273e1-image.png

      posted in Community Mods & Tools
      Rob GeadaR
      Rob Geada