Hey all, I’ve uploaded my shaker profile to the Github repo (if you’re not familiar with Github, there’s a download button at the top right to download the file).
So my rig was designed primarily for simracing- I got the seat out of an old Audi A8, which gives me lots of room to install shakers inside of it. I’ve mounted a BST-1 directly underneath my butt, and installed two TT-25s inside the seat itself, underneath my left and right shoulders. I use the BST-1 for bigger and deeper effects, and the TT-25s I use for higher pitched information or any stuff that needs to be left/right biased.
Here’s a quick explanation of the effects I’m running- no idea how realistic to the F16 any of these are as I’m basing a lot of them off of experiences in passenger airliners, but they feel pretty good to me:
Engine Effects
- RPM Engine Rumble: Low rumble/vibration that varies in pitch and volume dependent on engine RPMs
- Afterburner: Higher pitched whine when afterburner engages, dependent on fuel flow + nozzle aperture
Turbulence Effects
- Gs: Turbulence/bumping effect according to the Gs you’re pulling, with max strength coming at 8G or higher
- Airbrake Turbulence: Turbulence/bumping effect when the airbrake is pulled, growing with intensity and pitch related to your speed and airbrake extension percentage
- Landing Gear Down Turbulence: Same as above, just dependent on how far out your landing gear are
Landing Gear Effects
- Landing Gear Moving - Center/Left/Right: A grinding sensation for when the landing gear are in motion, and a clunk when they hit max extension or max retraction. This is directional, so you can feel when the left, right, and center gear are all in position (at least on my setup).
- Touch Down: Thump when the wheels touch down during landing
- Taxi Bumps: Transmit bumps in the taxiway/runway into seat thumps
Weapon/Countermeasure Effects
- AA/AG: A clunk whenever a missile/rocket/bomb/etc is released from the plane <- this one is really really good, especially for things like dumb bombs that you can’t necessarily see when you’ve dropped them
- Chaff/Flare: Same as above, but for each chaff or flare that is popped.
- Cannon Fire: Rattle the plane when the cannon is firing- this is tuned to the 100 round/sec cannon of the F16, so adjust this if you’re flying something else. This is slightly biased to the left hand side to match the position of the F16’s cannon.
I haven’t figured out yet how to convey plane damage or ejection well, as I haven’t been able to find any good signals in the telemetry just yet for that- would love to hear if you guys figure something out for those.