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    2. roccio
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    roccio

    @roccio

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    Latest posts made by roccio

    • RE: New lease of life for Cougar throttle

      Can you please give some references for the dry decals you used?

      posted in Cougar (legacy)
      roccioR
      roccio
    • RE: YAME64 suite

      @ECV56_Lancelot:

      I prefer YAME because tutorials for helios are scarce, most of them very old, and become too cumbersome to setup instruments extractios. I only need instruments extractions, i don´t have a touchscreen. YAME makes it much more simple, IMO.
      So i´m all for YAME and hoping they release an updated version.

      🙂

      We are working on it

      posted in Tools & Apps
      roccioR
      roccio
    • RE: Plug 'n play TQS mod, tilting mechanism for idle and AB detent

      I miss this project, are there updates?

      posted in Cougar (legacy)
      roccioR
      roccio
    • RE: YAME64 suite

      @giupo:

      Thanks to Mauro for the illuminating infos about this problem. I do have a NVIDIA GPU and I suffer the very same problem.

      I’ve written a small C/C++ code, which shows the problem and implements the fix suggested by mauro: I don’t pretend you to compile it (it depends on several external libs, SFML, spdlog, headers from DX, etc…), but it’s a suggestion for the YAME developers: The code is here: https://gist.github.com/giupo/27dcf996609659a167b8de5ccaa6d717. When I copy the contents of the texture buffer every 1200 bytes, I pad 16 bytes from the source buffer.

      The relevant code is here:

      [font]
      for(unsigned int i = 0, j = 0; j < texture_size; i += bytes_per_pixel, j += bytes_per_pixel) {
          //changes from BGRA to RGBA
          texture_buffer[j]       = texture_data[i]; // R
          texture_buffer[j + 1] = texture_data[i]; // G
          texture_buffer[j + 2] = texture_data[i];     // B
          texture_buffer[j + 3] = 0xFF; // texture_data[i];  // A 0xFF
         
          // -----> here is the trick <-----
          if(j % 1200 == 0) {    
            i += 16;
         }
      }
      
      I will attach the results I get without and with the padding. 
      
      [attach]42688[/attach][attach]42689[/attach]
      
      HTH,
      Giuseppe
      
      That worked. Thanks.[/i][/i][/i][/i][/font]
      
      posted in Tools & Apps
      roccioR
      roccio
    • RE: Plug 'n play TQS mod, tilting mechanism for idle and AB detent

      do you have some good news?

      posted in Cougar (legacy)
      roccioR
      roccio
    • RE: YAME64 suite

      @Badger:

      I’m the same as Uwe
      Roccio must be continuing in secret mode. 😄

      Eh eh eh no secret mode, just opened the project for a shot yesterday.

      posted in Tools & Apps
      roccioR
      roccio
    • RE: YAME64 suite

      @SubZero:

      even on 4.35? the MFD’s not working since the 4.35 release…all other gauges work fine

      Yes on 4.35, but on my yame version, not the public one

      posted in Tools & Apps
      roccioR
      roccio
    • RE: YAME64 suite

      @Badger:

      YAME MFDs will not work after the freeze fix.

      What is changed? In my dev version of yame the extraction works well.

      posted in Tools & Apps
      roccioR
      roccio
    • RE: YAME64 suite

      Mmm that could be the problem. If the pc is not connected to the Internet the network library used should fail to get the ip address and ence working

      posted in Tools & Apps
      roccioR
      roccio
    • RE: YAME64 suite

      @Tweety:

      Hello Roccio,
      Its looks like a Server Problem, it shows only 0.0.0.0 for the local IP adresse.
      Greetz, Tweety

      Is the server pc connected to the internet?

      posted in Tools & Apps
      roccioR
      roccio