Can you please give some references for the dry decals you used?

Latest posts made by roccio
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RE: New lease of life for Cougar throttle
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RE: YAME64 suite
I prefer YAME because tutorials for helios are scarce, most of them very old, and become too cumbersome to setup instruments extractios. I only need instruments extractions, i don´t have a touchscreen. YAME makes it much more simple, IMO.
So i´m all for YAME and hoping they release an updated version.We are working on it
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RE: Plug 'n play TQS mod, tilting mechanism for idle and AB detent
I miss this project, are there updates?
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RE: YAME64 suite
Thanks to Mauro for the illuminating infos about this problem. I do have a NVIDIA GPU and I suffer the very same problem.
I’ve written a small C/C++ code, which shows the problem and implements the fix suggested by mauro: I don’t pretend you to compile it (it depends on several external libs, SFML, spdlog, headers from DX, etc…), but it’s a suggestion for the YAME developers: The code is here: https://gist.github.com/giupo/27dcf996609659a167b8de5ccaa6d717. When I copy the contents of the texture buffer every 1200 bytes, I pad 16 bytes from the source buffer.
The relevant code is here:
[font] for(unsigned int i = 0, j = 0; j < texture_size; i += bytes_per_pixel, j += bytes_per_pixel) { //changes from BGRA to RGBA texture_buffer[j] = texture_data[i]; // R texture_buffer[j + 1] = texture_data[i]; // G texture_buffer[j + 2] = texture_data[i]; // B texture_buffer[j + 3] = 0xFF; // texture_data[i]; // A 0xFF // -----> here is the trick <----- if(j % 1200 == 0) { i += 16; } } I will attach the results I get without and with the padding. [attach]42688[/attach][attach]42689[/attach] HTH, Giuseppe That worked. Thanks.[/i][/i][/i][/i][/font]
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RE: Plug 'n play TQS mod, tilting mechanism for idle and AB detent
do you have some good news?
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RE: YAME64 suite
I’m the same as Uwe
Roccio must be continuing in secret mode.Eh eh eh no secret mode, just opened the project for a shot yesterday.
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RE: YAME64 suite
even on 4.35? the MFD’s not working since the 4.35 release…all other gauges work fine
Yes on 4.35, but on my yame version, not the public one
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RE: YAME64 suite
YAME MFDs will not work after the freeze fix.
What is changed? In my dev version of yame the extraction works well.
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RE: YAME64 suite
Mmm that could be the problem. If the pc is not connected to the Internet the network library used should fail to get the ip address and ence working
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RE: YAME64 suite
Hello Roccio,
Its looks like a Server Problem, it shows only 0.0.0.0 for the local IP adresse.
Greetz, TweetyIs the server pc connected to the internet?