Happy holiday!
Posts made by roccio
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RE: Quick update from the frontlines, 4.36
<p>Thanks for the update.</p>
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RE: Welcome to our new home!
Thank you vor this beautiful new home.
Long live the Falcon! -
RE: New lease of life for Cougar throttle
Can you please give some references for the dry decals you used?
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RE: YAME64 suite
I prefer YAME because tutorials for helios are scarce, most of them very old, and become too cumbersome to setup instruments extractios. I only need instruments extractions, i don´t have a touchscreen. YAME makes it much more simple, IMO.
So i´m all for YAME and hoping they release an updated version.We are working on it
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RE: Plug 'n play TQS mod, tilting mechanism for idle and AB detent
I miss this project, are there updates?
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RE: Bought Falcon4.0 from steam and installed BMS but won't start
Even if it sounds weired. Do you have headphones or speakers plugged in to your motherboard soundcard?
If not try plugging in speakers or headphonesGesendet von meinem SM-G930F mit Tapatalk
Black magic
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RE: Cougar's condition…...and thanks for your support
Hope all the best for you and your family.
Stefano
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RE: YAME64 suite
Thanks to Mauro for the illuminating infos about this problem. I do have a NVIDIA GPU and I suffer the very same problem.
I’ve written a small C/C++ code, which shows the problem and implements the fix suggested by mauro: I don’t pretend you to compile it (it depends on several external libs, SFML, spdlog, headers from DX, etc…), but it’s a suggestion for the YAME developers: The code is here: https://gist.github.com/giupo/27dcf996609659a167b8de5ccaa6d717. When I copy the contents of the texture buffer every 1200 bytes, I pad 16 bytes from the source buffer.
The relevant code is here:
[font] for(unsigned int i = 0, j = 0; j < texture_size; i += bytes_per_pixel, j += bytes_per_pixel) { //changes from BGRA to RGBA texture_buffer[j] = texture_data[i]; // R texture_buffer[j + 1] = texture_data[i]; // G texture_buffer[j + 2] = texture_data[i]; // B texture_buffer[j + 3] = 0xFF; // texture_data[i]; // A 0xFF // -----> here is the trick <----- if(j % 1200 == 0) { i += 16; } } I will attach the results I get without and with the padding. [attach]42688[/attach][attach]42689[/attach] HTH, Giuseppe That worked. Thanks.[/i][/i][/i][/i][/font]
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RE: Plug 'n play TQS mod, tilting mechanism for idle and AB detent
do you have some good news?
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RE: YAME64 suite
I’m the same as Uwe
Roccio must be continuing in secret mode.Eh eh eh no secret mode, just opened the project for a shot yesterday.
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RE: YAME64 suite
even on 4.35? the MFD’s not working since the 4.35 release…all other gauges work fine
Yes on 4.35, but on my yame version, not the public one
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RE: YAME64 suite
YAME MFDs will not work after the freeze fix.
What is changed? In my dev version of yame the extraction works well.
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RE: BMS 4.35 trailer
All of a sudden the 2020 has a new meaning. Thanks all of you for the hard and wonderful work. As usual you seem to raise the bar again…
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RE: Radar altimeter
I think that the radar altimeter is positioned on the underside of the plane.