UOAF presents: Israel 1980s for BMS 4.35!
Thanks to vAiCon for providing the official Israel Theater for BMS 4.35, which serves as the foundation for this theater.
The goal of this project is to provide an Israeli theater optimized for 1980s-style operations, with very limited aircraft, avionics and loadout options.
GitHub Repository:
https://github.com/UOAF/Israel1980s
Primary download:
https://github.com/UOAF/Israel1980s/releases
Secondary download (latest version - v1.7):
https://drive.google.com/drive/folders/13hwgD6Bi-5jlQri62TvDkNLJBRFLX5lA?usp=sharing
How to install:
- Install ITO v1.05.4, you have to do so for ITO80s to function, this dependency allows ITO80s to only take up ~200MB of disk space instead of repackaging 8GB of ITO;
- Extract “Add-On Israel1980s” from the .zip you downloaded into “Falcon BMS 4.35\Data”;
- Open “Falcon BMS 4.35\Data\TerrData\TheaterDefinition\theater.lst” and add the line “Add-On Israel1980s\Terrdata\theaterdefinition\Israel1980s.tdf”;
Version History:
Version 1.7 - 31.10.2021
-Integrated the new changes brought by ITO v1.05.4 (for 4.35 U3);
-Adjusted AGM-45 Shrike missile FM and Seeker properties to better simulate real life performance;
-Added new AGM-45 Shrike definition in the Tacview Add-On .xml, requiring each user to repeat the install process as per "README.txt" instructions;
-Fixed a conflict of two definitions in the PPT.ini file;
-Made the M163 radar visible on RWRs, just like the ZSU-23-4 Shilka;
Version 1.6 - 18.07.2021
-Integrated the new changes brought by ITO v1.05.3 (for 4.35 U2);
-Revised Tacview Add-on .xml setup instructions, to avoid issues from incorrect backslash placement in the paths added to "Data-Falcon4Theaters.xml";
Version 1.5 - 25.06.2021
-Updated Visual Aircraft Recognition Documentation by Stevie;
-Fixed F-16C-32 EAF Aggressor using the USAF blk50 cockpit and wings model;
-Fixed a CTD that occurred when adding the F-4E IAF to a Dogfight match, also added the F-4E EAF to available Dogfight airframes;
-Fixed the IAF Museum being on top of Hatzerim AB's Runway 10R, moved it 1km north-east where it belongs;
Version 1.4 - 23.06.2021
-Introduced new "F-16C blk32 EAF Aggressor" aircraft, identical to the default EAF blk32 in every way except for its radar, which shows up as "29" on RWRs;
-Additional battalion unit composition fixes to improve the realism of Serpent's Sting;
-Fixed F-4E IAF not being auto-fragged for SEAD, thanks to Gastone for identifying the bug and providing fix-instructions;
Version 1.3 - 14.06.2021
-Reworked some battalion unit compositions to improve realism, mainly in Egyptian units for Serpent's Sting;
-Added version number to the 2D main menu background and theater selection list;
-Replaced the default Court Martial debrief sound with something fresh;
-Minor UI texture fixes;
Version 1.2 - 30.05.2021
-Integrated the new changes brought by ITO v1.05.2 (for 4.35 U1), including the adjusted CkptArt, ACData and Objective features;
-Properly integrated F-4E EAF/IAF ACData and fixed their AI weapon employment altitudes;
-Fixed the 2 training missions from the previous release that weren't usable;
Version 1.1 - 23.05.2021
-New GBU-15 and ACM (4v12) training TEs;
-New F-16A-blk15 EAF (same AA loadout as IAF blk15), mainly intended as a heaters-only REDFOR Viper for mission designers;
-More realistic Mig-23 and AA-7A/B capabilities and flight models, provided by NHawk;
-Addition of an add-on .xml file for Tacview, which fixes the labels, models and threat ranges of many objects;
-Fixed F-16A/B-15 IAF not being SEAD/DEAD fraggable and EAF using SAAF Mig-21s in the campaigns (and viceversa);
-Minor UI texture improvements, semi-transparent "help" and "commit" buttons and updated IA/DGFT/TE/CAM preview maps to the v1.05 standard;
Version 1.0 - 12.05.2021
-Integrated the new changes brought by ITO v1.05 (for 4.35 U1), including new aircraft, airbase frequencies and objective data;
-New "Visual Aircraft Recognition Charts+Guide" documentation provided by Stevie;
-More realistic AIM-9L and AIM-7-E2/F/M flight models provided by NHawk;
-Fixed unrealistic aircraft loadouts and battalion unit compositions;
Beta 0.5 - 24.04.2021
-New UI background music and "Peace for Galilee" intro video taken from ITO80s 4.33;
-Added the EC-707 Re'em (Oryx), an IAF EW aircraft that can now be used for ELINT and EWS/ESJ (SAM Jamming) missions;
-Reworked "Peace for Galilee" and "Serpent's Sting": moved E-2C squadrons to resolve AI not fragging it and replaced RC-135W squadrons with the new EC-707, added many more IDF Hawks;
-Fixed crashes in "Peace for Galilee" caused by oversized Brigade units;
-Fixed the KFIR being rendered as F-CK1 (with the help of ccc1tw);
Beta 0.4 - 18.04.2021
-New Realistic Campaigns: "Peace for Galilee" and "Serpent's Sting";
-Further adjustments to the DB, overhauled battalion layouts to improve realism, created the M163 vehicle to serve as AAA for blue forces, transformed the Stinger into the older Redeye MANPAD;
-Made static SAM sites not always visible;
-Fixed A-4 avionics/IFF, flyable missions, loadout and squadron stores;
Beta 0.3 - 08.04.2021
-Updated "ppt.ini" with a fresh layout and additional markpoints (thanks to Jackal for contributing the base for the new PPT file!);
-Complete background Art overhaul, 80-fied all background imagery and meme-ified some others...;
-Rearranged campaigns according to future plans, renamed the gameplay-oriented custom editions of "1982 Peace for Galilee" to "Operation Lox" and "1988 Serpent's Sting" to "Spitting Cobra", moved them from respective slots 4 and 1 to slots 4 and 5;
Beta 0.2 - 28.03.2021
-Reworked "1988 Serpent Sting" and "1982 Peace for Galilee" Campaigns;
-New missile, AIM-9L (replaced 9M): higher flare chance and ground clutter factor than AIM-9M;
-Adjusted AA-2D (IR) missile: lowered flare chance and ground clutter factor towards AIM-9P values;
-Added SA-7 to "OSA II" missile boats;
Beta 0.1 - 20.03.2021
-First pre-release of Israel 1980s;