That is awesome mate thanks so much for taking the time to sharing this! ive added it to the script and it works a treat. I guess this will also solve the issue for AvidHatwearer
Again thank you!
That is awesome mate thanks so much for taking the time to sharing this! ive added it to the script and it works a treat. I guess this will also solve the issue for AvidHatwearer
Again thank you!
Ok a work around can be to unplug the t pedals and then run the script you use and plug the pedals in afterwards.
Its not ideal but it works for the time being.
Hi All,
Im having the same issues and it appears that the target software that runs the morphine script does not have the extra axis in the script to account for the t flight pedals. The pedals get combined with the warthog and throttle when the script is run. Its a pain as all that would need to happen is for the t flight pedals to not be included in the axis when the script is executed. It seems the Target software does this because it thinks this is what you need but in fact to simply find away of not having the pedals pulled over into the warthog combination would fix the problem.
Thing is i have no knowledge of the script editing to even add the extra axis for the pedals, failing to stop them being included in the target software either.
This is a real show stopper for me as i bought these pedals specifically to allow me to run BMS without having to use my wheel pedals which simply is not ideal.
Need help on this as with the OP
With the advent of VR on the horizon i think our preception of fly will be made that much more real. The likes of the oculus rift will fill alot of what we are missing.
Its a good time to be simming is it not!
These same points are talked about all over the sim racing comunity and are essentially the same thing. There is a point where you need some sort of replacment to the seat of you pants feel that you would get from either flying or driving. The simple fact that you dont get those sensations can be picked up a little with maybe small head motions or wind sounds that my indicate high AoA. Or in sim racing a degree of sound as you approach slip angle.
They are not 100% realistic because thats impossible but i can be made more belivable with some substitued sounds and motion not akin to the real thing.
One guy tried to argue the case of sound in a well know space sim forum, he was complaining about the fact there was sound in space! After getting real pissed at everyone someone said " just turn you volume off and breathe through a paper bag". Realisum dosent always mean fun.