Will/can the CATM-9M in grey with blue (like the CATM-120s) get added to the ALW pack eventually?
Latest posts made by Rybo
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RE: JanHas Models & Skin Thread -Compatible with 4.36
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RE: ATIS voice
I wish ATIS was quieter in my sim…I have to take my headset off it’s so loud! :rofl:
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RE: High Fidelity Viper Cockpit MOD
I’m impressed that you can compare a random angle shot in a video to a side view blue print and immediately know how incorrect it is. /s
Best of luck making your cockpit.
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RE: High Fidelity Viper Cockpit MOD
I dont know why DCS cant get the exterior model correct!
There is is no hump on the DCS model aft or the canopy. see this at ( 0:13 ) video time codeThe hump looks pretty clearly visible to me in this video
from 0:09 to 0:12. -
RE: Rybo's Profile - Never disappearing, No shifted layer, Easily customized
Link works fine for me…
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RE: Rybo's Profile - Never disappearing, No shifted layer, Easily customized
I’m on vacation for the holiday weekend but I will invest the link when I’m home.
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RE: Rybo's Profile - Never disappearing, No shifted layer, Easily customized
Start with the simplest stuff first….does it work in the controller setup UI?
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RE: JanHas Models & Skin Thread -Compatible with 4.36
Wangler, you’re right! I didn’t even notice that error, I just knew where to put them. In any case, I’m glad I could help and I’m glad JanHas makes such fantastic models for us to use!
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RE: JanHas Models & Skin Thread -Compatible with 4.36
I’m glad I could help. Jan described the process in his instructions, but let me expand on it for anyone that doesn’t quite understand how those files work.
The folder called “KoreaObj_HighRes” contains some texture files that are only loaded if you have “High Resolution Textures” enabled in the config. If you don’t have that option checked, then the textures from KoreaObj are used instead. If you have High Resolution Textures enabled but the sim doesn’t find that particular texture in KoreaObj_HighRes, it falls back to looking in KoreaObj.
So how is that relevant to the JanHas models? Say you pasted the JanHas textures files to KoreaObj but you have High Resolution Textures enabled…this will result in the texture files from KoreaObj_HighRes loading instead of the ones you pasted in KoreaObj, resulting in very strange, ugly results as many of you may have already seen. On the other side of that same coin, say you pasted the textures in KoreaObj_HighRes but then you don’t have High Resolution Textures enabled…you’ll get the same ugly result.
That’s why you always need to ensure you put textures in their correct location according to your settings. Unless you’re running on absolutely ancient hardware, the high resolution textures will have a negligible effect on performance. This is why Jan recommends in his document that you simply cut the contents from KoreaObj_HighRes and paste them in KoreaObj as it will drastically simplify the model installation process by only having to deal with files in a single folder.
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RE: JanHas Models & Skin Thread -Compatible with 4.36
Good morning my dear friends, so LOD not needed for 4.34?
Assuming you mean LOD Editor…Nope, it’s not needed. The new method of incorporating new 3D models is so much quicker and easier