Greetings folks!
Itās certainly been a while since Iāve posted, so I guess Iāll rather go straight into the detes:
The project while has seen some development in trickles, But it has been a while since Iāve gotten a proper sit down and started modelling, mostly due to IRL work and me focusing on other things, but seeing the advent of more F-16A cockpits on other sims (WT comes to mind), Why not have a go at it again?
So, as of today, this is my main plan:
- Model each part of the Block 15 cockpit (Originally it wouldāve been the B15 OCU cockpit but lack of pictures regarding most of the panels of that version doesnāt allow me achieving the amount of detail that I want)
- Combine multiple parts into whole models (Combine the L/R, L/R Aux consoles with the cockpit frame for example to reduce overall polys and ease the UV unwrap process)
- UV Unwrap after combining models (less workload I
supposehope) - Evaluate the equivalence of controls (Some knobs and functions in the A cockpit has either been moved to a digital subpage on the MFDs or DED or does not exist in the C cockpit (And that goes backwards as well), expect some panels to be mostly eye candy due to no real code for those (theyāll still be fully animated and interactable for future implementation at the time of release)
- Rig the switches, knobs, levers and buttons
- Create the textures
- Test the functionality of the cockpit in-sim as well as polishing any errors or modelling leftovers.
- Start documentation that shows the control panelās switches and knobs equivalences to the C cockpit controls as well as an installation manual.
- Release and upload the models and texture templates as Free Open-Source material on github.
Hopefully that clarifies most of everything
Still, Iām open for DMs.
Best regards,
Gabriel AKA Rypley.