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    Sharpe

    @Sharpe

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    Best posts made by Sharpe

    • Recruiting: 72 Sqn 'The Ghosts'

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      Hi there,
      72 Sqn ‘The Ghosts’ (not to be confused with our friends at the 72nd VFW) are open for recruitment.

      Join our Discord HERE (open community even if you dont wish to join 72 Sqn

      We are are happy to accept any level of experience providing you have a working set up for Falcon 4.36 as well as basic familiarity with the F16 systems and principals of flight.

      We are looking for pilots (over 18 please) who can fly in the UTC 0 / GMT 0 / (London) time zone. 72 Sqn regularly fly on Tuesday and Thursday nights at 1930uk.

      4ca2ff42-5a07-4876-8475-183926fb4244-image.png

      Who are 72 Sqn?
      By a happy coincidence, 72 Sqn ‘The Ghosts’ formed on Halloween 2020, We are flight sim enthusiasts from across Europe who enjoy flying the F16 in Falcon BMS. We strike a balance between ‘as real as it gets’ and ‘grip it and rip it’ flying, leaning more towards ‘as real as it gets’, whilst remembering this is still a hobby and that real life comes first!

      We have created a bespoke training course called ‘Viper School’ to help pilots who are new to the sim, new to multiplayer flying or just new to working as a unit. Viper School is available to all new recruits regardless of experience, but for those that are already comfortable with the content covered in Viper School, we offer a fast track course through Viper School if you prefer. More advanced training & courses are open to all members once Viper School has been completed (at which point you are considered a full member of 72 Sqn).

      We fly twice a week (Tuesday training nights and Thursday mission nights) and we are looking forward to flying alongside other BMS Squadrons and Wings in the near future, as well as our friends at Falcon Events.

      2f44f583-a9b0-4f04-8b30-0c1e998336e1-image.png

      What does 72 Sqn do?
      We fly the F16 in BMS 😊
      72 Sqn is a multi role F16 Sqn. We pride ourselves on providing a bespoke training program to support new pilots who are perhaps new or less experienced in multi player online flying called; Viper School.

      However, when we are not progressing pilots through Viper School we combine dynamic campaign missions with TEs as well as further training and practicing those ‘perishable’ skills (like IFR, AAR and so on).

      We also fly with our friends at Falcon Events for missions and training. In the near future we hope to conduct joint missions with other BMS squadrons and wings from across the community.

      4c5bfdbf-0883-4649-9a72-21d4f2c564ac-image.png

      Ok, I am still reading, and I might even be interested, what next?
      Simple - Message Sharpe via the BMS forums and we will help you.

      The process will be:

      1. DM Sharpe
      2. You will be invited to join our Discord Channel for a conversation with Sharpe (and perhaps other members of 72 Sqn) where you can ask any questions you have about 72 Sqn and Viper School and we can gain an idea of your current level of experience.
      3. If you wish to proceed, you will join 72 Sqn as a Student Pilot (SP) and register to our website. From this point you will proceed through Viper School (or a truncated/bespoke version of it for more experienced pilots who would prefer not to go through all of Viper School).
      4. On completion of Viper School, Student Pilots become full members.

      83b3e552-67ef-4057-ad15-989fbaca1319-image.png

      What is this ‘Viper School’ you keep talking about?
      Ok, if you are still with me here then well done. You dont need to read this next section, as it provides information on 72 Sqns training program ‘Viper School’, for those that are interested or wish to know more.

      Viper School is the name given to the training programme provided by 72 Sqn. The training is specific to the F16 and to the way that 72 Sqn operates during casual flights, training flights and missions in BMS.

      Viper School provides a number of training flights in order to ensure pilots have a grasp of:

      • The SOPs used by 72 Sqn Sqn to enable effective teamwork in the BMS simulator and for effective and efficient briefings and de-briefings.
      • The Comms Standards and Operational Brevity used by 72 Sqn, what they mean, why, how and when they are used.
      • The required minimum standard of flying skills and F16 system knowledge to enable pilots to fly effectively together at the same level.

      It takes many years and over 400 flying hours to train an RAF fighter pilot to get to the point they have completed the Operational Conversion Unit course for the aircraft they will operate. 72 Sqn recognises that it is impossible to ask virtual pilots to commit such hours to this sim, especially as some pilots may not fly 400 hours over the course of four years, and no one wants a game to become a second job.

      In order to ensure 72 Sqn virtual pilots have the same fundamental grasp of how to fly and operate the F16 as well as how to operate as an effective unit in the BMS simulator Viper School was created. Viper School is broken down into several phases that place an emphasis on building up pilots’ knowledge and capability. As we don’t have 4+ years and 400 hours of your time available to dedicate to this training, Viper School attempts to provide the core foundations throughout a course of 25 flights totalling about 35 flying hours.

      Viper School will help pilots understand SOPs as well as improve fundamental core skills, unit tactics and F16 module awareness. This is so we can all enjoy the BMS simulator at a higher level of immersion that goes a little way towards how the military operate their aircraft in missions.

      Viper School assumes pilots are ‘brand new’ to virtual flying as part of a group and is designed specifically to help these pilots ease into combat flight simulator flying as part of a group. If you are not new to virtual flying as part of an organised group and/or BMS do not worry, you will not be expected to ‘hoop jump’ through Viper School just for the sake of it. Bespoke ‘fast track routes’ are available which may result in more capable and experienced pilots flying less a fifth of the missions on the course.

      Viper School is broken down into the following sections and flights:
      Elementary Flight Training (EFT)
      X3 1-hour flights:
      Flt 1: Start-up, taxi, take-off, basic flight and landings.
      Flt 2: Navigation and introduction to formation flying.
      Flt 3: Aerobatics and Horn Awareness Recovery Training (HART).

      Basic Fast Jet Training (BFJT)
      X6 1h30m flights, including air to air refuelling in each flight.
      Flt 1: Formation flying (announced tac-turns).
      Flt 2: Formation flying (‘silent’ tac-turns).
      Flt 3: Formation flying & Time on Target (ToT).
      Flt 4: Low altitude formation flying & ToT.
      Flt 5: Night formation flying at hi/lo alt & ToT.
      Flt 6: Instrument flying (SIDS & STARS).

      Advanced Fast Jet Training (AFJT)
      X4 1h30m flights.
      Flt 1: Beyond Visual Range (BVR) Combat; 1v1, 1v2).
      Flt 2: BVR Air Combat Manoeuvring (ACM); 2v1, 2v2.
      Flt 3: Within Visual Range (WVR) Basic Fighter Manoeuvres (BFM) (dogfighting); 1v1, 1v2.
      Flt 4: WVR ACM; 2v1, 2v2.

      Tactical Weapons Course (TWC)
      X6 1h30m flights.
      Flt 1: Missile evasion.
      Flt 2: Range operations (BDU33 and guns).
      Flt 3: Cluster bombs & BLU107.
      Flt 4: JSOW & SDB.
      Flt 5: JDAMs & LGBs.
      Flt 6: HARMs & Mavericks.

      Operational Conversion Unit (OCU)
      X6 1h30m ‘Simulated Attack Profiles’ (SAP). Lower risk TE’s to help build Student Pilot mission ready confience. During OCU Student Pilots will at least once take a seat as Element Lead and/or Flight lead. The Student pilot will also have a go at planning and briefing mission from the 2d screen.
      Flt 1: SAP 1 (Sweep).
      Flt 2: SAP 2 (CAP).
      Flt 3: SAP 3 (Strike).
      Flt 4: SAP 4 (Runway denial).
      Flt 5: SAP 5 (SEAD).
      Flt 6: SAP 6 (Pre-planned CAS).
      NB: Depending on how well the Student Pilot is progressing, OCU may be conducted in a Dynamic Campaign mission (Student Pilots choice).

      All pilots that wish to fly F16s with 72 Sqn Sqn must commit to either the full Viper School course or (where agreed) a fast-tracked version of it.

      29db3944-cbe7-4bed-8152-ea3147303003-image.png

      posted in Community Events & Missions
      Sharpe
      Sharpe
    • Stream Deck Profile - For anyone who wants it

      UPDATED
      Hi everyone,
      I have recently purchased a stream deck and I have now finished my profile (there may be incremental updates in the future). Feel free to use if its helpful for you.

      NB: This is for the 8x4 (32 button device).

      Please ensure you read the ‘read me’ file in the zip, especially with reference to Key files.

      Known issues:

      • You must use one of the key files provide (or update your key file using the key presses indicated in the Sream Deck profile, or fully map your own profile using the images in the ICP folder).
      • F1 and F2 push buttons for IVC in 2d do not seem to work, but I dont know why. [Still trying to fix].
      • Discord mute button only works when discord screen is ‘live’ and only when in PPT mode. [Still trying to fix].
      • The panel does not automatically ‘switch’ the switches back to their default (cold start) positions. YOU MUST DO THIS MANUALLY before your fly (or when you shut down). [Not possible to fix ATM as far as I know - looks longingly at over worked dev team…]
      • The R-AUX panel is blank. I would love to have images/pull outs that come from the game into the appropriate windows to show things like fuel gauge, FTIT, RPM, Standby compass heading etc etc, but I do not think this is currently possible in BMS (I know it is for DCS, but they use LUA to do all kinds of magic). Who knows, some time soon perhaps (longinglook at dev team intensifies…)

      Happy flying.

      DropBox Download Link:
      https://www.dropbox.com/s/9335fa0eoowsqrr/BMS Stream Deck Back Up.7z?dl=0

      Images From ‘Map’ Of Profile
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      posted in Joysticks & Input Devices
      Sharpe
      Sharpe
    • The future of head tracking? But does/will it ever work with BMS

      Hi eveyone- I just saw this on 320 Sim Pilots channel (if you fly Airbus on MSFS then you probably know him).

      https://m.youtube.com/watch?v=YJB7KPkUgVo&t=596s

      I am sad to report that it does not appear to be compatible with BMS (yet?).

      My question(s) are:

      • Is it possible for it to work with BMS? My assumption is that in principle it should work as TIR works in BMS/MSFS/DCS so why wouldn’t this work in BMS?

      • Is compatibility something the BMS dev team need to ‘enable’ or is it the hardware designers at Tobii? Or does someone from the BMS dev team need to reach out to Tobii to ‘remind them that BMS is a thing’ and get them to add the support?

      • Ultimately, could we see this supported in BMS any time soon?

      As someone who has no interest in VR I have been on the lookout for ‘what comes next’ after TIR5 - and I suspect this is it. Eye tracking, sure it seems useful, but for me I am more interested in loosing the cables and pro clip ‘baggage’ that is needed for TIR5 to work. It seems this thing is just a sensor you attach on your monitor and off you go. This seems so much more efficient and I (could) finally get rid of my wired headset as well (I have always gone wired as whats the point in wireless headsets when you have TIR5 strapped to it…).

      If you use TIR and are not bothered about VR, would you want to see this supported in BMS?

      Happy flying everyone 👍

      -S

      posted in Joysticks & Input Devices
      Sharpe
      Sharpe
    • RE: List of Virtual Fighter Wings and Squadrons

      72 Sqn ‘The Ghosts’
      003b95f8-f279-448f-98b0-cf9a44f8b0fa-image.png
      Discord: Join our Discord HERE
      Website: http://72-ghosts.com/
      Language: English
      Number of active pilots: 4
      Timezone: UTC / GMT (London)
      Flight nights: Tues & Thurs 1930uk
      Recruiting: YES
      New pilot required qualifications: None; full training available if required/requested (must be over 18 however).
      Contact person: Sharpe
      Description:
      We are flight sim enthusiasts from across Europe who enjoy flying the F16 in Falcon BMS. We strike a balance between ‘as real as it gets’ and ‘grip it and rip it’ flying, leaning more towards ‘as real as it gets’, whilst remembering this is still a hobby and that real life comes first!

      We have created a bespoke training course called ‘Viper School’ to help pilots who are new to the sim, new to multiplayer flying or just new to working as a unit. Viper School is available to all new recruits. For those that are already comfortable with the content covered in Viper School, we offer a fast track course through Viper School. More advanced training courses are open to all members.

      We fly twice a week (Tuesday training nights and Thursday mission nights) and we are looking forward to flying alongside other BMS Squadrons and Wings in the near future, as well as our friends at Falcon Events.

      Visit our ‘full page add’ here; https://forum.falcon-bms.com/topic/22556/recruiting-72-sqn-the-ghosts

      posted in Community Events & Missions
      Sharpe
      Sharpe

    Latest posts made by Sharpe

    • RE: Recruiting: 72 Sqn 'The Ghosts'

      Update: 72 Sqn Discord channel open invite now added:

      Join Our Discord HERE

      posted in Community Events & Missions
      Sharpe
      Sharpe
    • Question about WinWing peripherals

      Hi eveyone,
      Been looking at WinWing as a possible upgrade from my TMWH.

      Looking at the Orion throttle base with the Viper handle and the Viper stick with the extension. I am also looking at the centre consoles, which while currently only FA18, also look good and an F16 one is rumoured.

      My questions are:

      • How well does BMS do picking up all the extra axis on the orion+Viper handle? In particular, does the sim pick up the rotary encoders for, say, course/heading selection (or other axis)?

      • does anyone have any experience with the orion and Viper stick vs the TMWH - is it better or comparable?

      https://wwsimstore.com/view/goods-details.html?id=378

      • Finally the big question: regarding the centre panels: is there any hope of these working well with BMS or are they more for DCS?
      posted in Winwing
      Sharpe
      Sharpe
    • Does Loupedeck work with BMS?

      Hi everyone,
      I wonder if anyone has seen (and uses) one of these devices:

      https://www.amazon.co.uk/Loupedeck-Live-Streaming-Customizable-Touchscreen/dp/B08F7RJYZV/ref=pd_aw_ci_mcx_mh_mcx_views_0?pd_rd_w=Eddgs&content-id=amzn1.sym.9972b819-5c50-411e-a520-f1f63e993c59&pf_rd_p=9972b819-5c50-411e-a520-f1f63e993c59&pf_rd_r=TKQ3JGNW0EHR9JKTJYJK&pd_rd_wg=y9vqu&pd_rd_r=5e935e2b-2293-4ae2-b62c-f9d07abaa834&pd_rd_i=B08F7RJYZV

      Seems a bit like a StreamDeck (which I already use for BMS and is brilliant).

      I am looking at the Loupedeck specifically because of the rotary axis it has. Does anyone know if these will work in BMS as axis? Eg, radar tilt, tgp zoom etc?

      Hopefully someone knows?

      -S

      posted in Joysticks & Input Devices
      Sharpe
      Sharpe
    • RE: Trackir

      @Steel

      Dont know if you have managed to fix it, but as greatcouloir says, make sure it is on before you double click on the BMS short cut.

      Make sure when you turn TIR on and that you have a single green light (left side) before you click on the short cut. Then after launching from the splash screen, check to make sure (as it loads into the main menu) that you get two green lights (left and right side).

      If you dont get the left side light, there is possibly something wrong with your TIR. I am afraid if you dont get the 2nd light during load then I am a little stumped and can only offer the ‘usual service desk’ style help: check connections, plug/unplug and make sure software is up to date?

      Good luck!

      posted in Head Tracking
      Sharpe
      Sharpe
    • The future of head tracking? But does/will it ever work with BMS

      Hi eveyone- I just saw this on 320 Sim Pilots channel (if you fly Airbus on MSFS then you probably know him).

      https://m.youtube.com/watch?v=YJB7KPkUgVo&t=596s

      I am sad to report that it does not appear to be compatible with BMS (yet?).

      My question(s) are:

      • Is it possible for it to work with BMS? My assumption is that in principle it should work as TIR works in BMS/MSFS/DCS so why wouldn’t this work in BMS?

      • Is compatibility something the BMS dev team need to ‘enable’ or is it the hardware designers at Tobii? Or does someone from the BMS dev team need to reach out to Tobii to ‘remind them that BMS is a thing’ and get them to add the support?

      • Ultimately, could we see this supported in BMS any time soon?

      As someone who has no interest in VR I have been on the lookout for ‘what comes next’ after TIR5 - and I suspect this is it. Eye tracking, sure it seems useful, but for me I am more interested in loosing the cables and pro clip ‘baggage’ that is needed for TIR5 to work. It seems this thing is just a sensor you attach on your monitor and off you go. This seems so much more efficient and I (could) finally get rid of my wired headset as well (I have always gone wired as whats the point in wireless headsets when you have TIR5 strapped to it…).

      If you use TIR and are not bothered about VR, would you want to see this supported in BMS?

      Happy flying everyone 👍

      -S

      posted in Joysticks & Input Devices
      Sharpe
      Sharpe
    • RE: SDBs versus runway sections

      @Pegasus82 said in SDBs versus runway sections:

      Thanks for your feedback everyone.

      JASSM is not available in KTO Rolling Fire, and (as mentioned) JSOW-C is not available for F-16.

      GBU-31 is probably the best compromise.

      I plan on doing some more testing with SDBs vs runways. Again, I do realise that this is not a realistic scenario (SDB vs runway), but it is one of those things where “If it works in BMS, then we are going to do it”. Much like with the OP JSOW-As. We used those extensively, because, frankly, they worked really well.

      Hey @Pegasus82 ,

      When low altitude is not an option but med/high alt is available we use GBU31(V)3/B - make sure its the AP/penetrator. x1 will damage a runway section x2 will destroy.

      Would you mind posting your findings about SDB below?

      Would be really keen to know:

      • Did you manage to get SDB working (how, did you edit terminal flight profile or something else)?

      From a tactical perspective it would be good to know if you were left un-harassed at med alt (it you fly that profile) or (if you loft from low alt) if you get targeted when delivering your GBU31s.

      Enjoy your misison 👍

      -S

      posted in Technical Support (BMS Only)
      Sharpe
      Sharpe
    • RE: SDBs versus runway sections

      @JUmpstart5179 said in SDBs versus runway sections:

      @Sharpe if he is flying the Falcon then the JSOW-C is not carried. That is a USMC/USN weapon. The JASSM would be a good recommendation.

      Thanks @JUmpstart5179 - I was out of game when I posted. I knew we had access to JSOW, I just didn’t know what variants.

      • S
      posted in Technical Support (BMS Only)
      Sharpe
      Sharpe
    • RE: SDBs versus runway sections

      @Pegasus82 said in SDBs versus runway sections:

      @drtbkj Hi Joe,

      Yeah I was suspecting it is a weapons-effectiveness-edit.

      To the others who asked about using Durandals, we are well aware of the Durandal effectiveness versus runways (the right tool for the job), however this airbase was quite heavily defended (SA-9, SA-13, Shilkas) so getting into launch parameters for the Durandal seemed a bit too suicidal, hence we went for the SDB standoff option.

      We are having another go at this airbase this Sunday, and will plan accordingly.

      If stand-off effects are required for flight safety perhaps JASSAM or JSOW-C might be more effective than SDB, whilst offering equal or better stand-off potential?

      JSOW-C and JASSAM both have larger (also unitary) payloads than SDB and might be capable of penetration in BMS? The warhead on the JSOW-C is in effect the same and the BROACH warhead in the RAFs Stormshadow.

      For the game, I assume these might be suitable (in pairs or possibly as singles) to destroy a runway? I doubt they are used in this role in reality, but perhaps good enough in the sim?

      Also, is there now an option to change the terminal descent angle of INS guided weapons? If so, perhaps a steeper terminal dive angle and speed might help (although SDB is still a tiny warhead so perhaps not, but for JASSAM/JSOW-C???).

      Alternatively, depending on air defence from FLOT to target you could try an ultra low approach? SA9/SA13 & shilkas are not 100% effective against fast moving low altitude maneuvering aircraft, especially where terrain masking is an option. But this would be situational depending on your threat assessment of course. The risk would be to to take one or two losses off target - but if the runway has to be taken out and stand-off isnt cutting it, this may be lower risk than lofting a JDAM penetrator?

      If you ever fancy a go flying low altitude strikes on carret DM me as its something 72sqn do a lot of training for, we would be happy to do a joint mission if you are available in the UK time zone.

      Good luck 👍

      -S

      posted in Technical Support (BMS Only)
      Sharpe
      Sharpe
    • RE: Re-enter 3D without returning to desktop?

      Unable to help with your tech issue (sorry), just wanted to say I love the pic with the Guinea Pigs 👍

      posted in General Discussion
      Sharpe
      Sharpe
    • RE: Stream Deck Profile - For anyone who wants it

      Major update to profile - see OP

      posted in Joysticks & Input Devices
      Sharpe
      Sharpe