@MaxWaldorf said in AIM 120:
@MaxWaldorf said in AIM 120:
Guys, at what point did you not understand to resume this discussion for U1?
I dont recall anyone saying that was a requirement, just alot of people saying they were going to do that. Also the issue I am concerned with is apparently not considered a bug and Mav isnt even willing to discuss it, so I dont see how waiting for U1 will accomplishing anything if TWS being so inaccurate that it cant tell the difference between jets with 6nm of separating flying in a straight line as not being an error.
- Unless you have tangible not classified data (not based on other sims) that can prove that TWS should be more precise, feel free to share.
How about the entire concept of how TWS works? TWS is basically just a narrow volume search with a a set of track correlation algorithims. The individual radar hits are just as precise as they would be in search. Range doppler and angle can be resolved far better than the current BMS implementation suggests.
Where there would be errors is in the the statistical correlation of the targets, where tracks might be confused with other tracks or somehow meneavuer outside the correlation box such that on the next real radar hit the target is outside what the radar considers to be the max possible statistical distance for that track.
In the case of a high speed target, or several, the size of the max statistical distance in the coordinate system would increase in size, which would complicate the ability of the radar to correctly associate tracks. But unless the system is very very primitive, most of the time an error that swaps two tracks in the same correlation box will still result in both targets being tracked, but the missile that is going to them might be swapped.
In any case, this kind of thing is not what we have going on BMS. In BMS the system gets confused by targets flying a moderate speeds in a straight line. Furthrmore, for the system to become confused, it would need to by unable to associate the track in the entire coorinate system, not just one discriminate. For example several targets with similar predicting forward speed and therefore similar predicted position on the next update will generally have different positions in the track coordinate system in azimuth and elevaton, doppler etc.
What I have seen in game, and from other users, is that the deviations are humongous and they do not seem to have much if any bearing on the actual geometry the radar is dealing with. I find it very unlikely that you have replaced the old system however simplistic, with a realistic model of the actual statistical models in a TWS system because doing that under the hood in addition to running the rest of the game (not to mention for every jet in the game) seems unlikely. More likely, there is some kind of RNG system that has been applied to the radar in TWS, and it does not seem to care at all about what the targets are actually doing and how that would actually probabalistically affect such as system.