Question about battalions. I noticed that a “tactics” tab has been added in recent versions and got a bit excited. One of the things that has always bothered me about units when trying to build BMS Missions is the inability to give units different orders or at a minimum change their formation so that they are not driving in a column into the guns of another waiting battalion.
Is there some hidden repository of ancient Falcon Lore that explains this somewhere? I have noted that I can get units that are on the move to adjust their formation, but I cannot reform units that are already at their objective to have a new formation. I noted that some of the tactics have a “formation” number assigned to them and proved to have units be formed in a different manner at their objective, (specifically formation ‘6’ being the wedge when I played with giving different “defend” tactics to AD units I was trying while trying to establish an IADS.) but I also have no idea what any of those tactics actually tell the unit to do. I’d really like to know that as well. It seems like we’re moving forward to being able to give mission planners more flexibility how ground forces act which I think is awesome, but since I have no idea what things do except by taking a the time to painstakingly observe them in 2D and 3D, (which I don’t really have the time to do…) I’m hoping someone out there can direct me in the right direction. Also, is there a way to change the variables in the tactics tab currently, or know what any of those variable means? I couldn’t figure it out while trying to find an easy way to reform AD units so they weren’t just sitting in a line on top of an objective.
Thanks,
-Sir_Quacks