Yes! Installer it today and took it for a ride! It’s top notch quality. The axes of the radar cursor are oriented slightly different compared to the Cougar. I’ll get used to it someday.
You need to install the drivers from the Thrustmaster page to activate all the buttons (if you happen to have the Panel). Otherwise the you won’t be able to use all of them (e.g. Master Arm Off, Quiet, etc.).
I hope that the price will drop a bit over time.
Other than that, it’s quite a neat device and much better than my heavily modded Cougar throttle and world’s apart from the stock one.
Posts made by Sneakpeek
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RE: Has anyone bought and tested the TM TQS?
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RE: RTT HUD Mirror Flip or MFDE fix
@Voynut said in RTT HUD Mirror Flip or MFDE fix:
@Sneakpeek Not really. Still running it on the mfd extractor.
Hi there, thanks for the response.
I’ve found the following software, which is meant for the Raspberry PI: https://github.com/johndcollins/RTTClient.
As far as I could see, it already brings the capability, to flip the images (didn’t try it, thogh). On Linux, it’s also not that necessary, as you could easily do that on the OS side.
All in all, it also brought the capability to move the windows. Looked quite nice.I’ve almost managed to get it to compile on Windows, but I’ll try to put together a small app myself.
All other solutions weren’t satisfactory. I’ve stumbled across some programs, like Ultramon, that would be able to mirror flip a screen, but only with a lot of effort and fiddling on the user side.
On the other hand - @Dunc: Is the RTTClient still actively maintained? If so, I’d kindly like to ask, whether it’s possible to extend it with the capability to mirror flip (not rotate) the HUD image horizontically?
From the users perspective, I’d suppose that this would be the best solution - of course I’d understand if it didn’t come to be.Cheers,
SP -
RE: Align BMS Center of Screen with Cockpit and Screen
@JJbravo-BMS said in Align BMS Center of Screen with Cockpit and Screen:
@Sneakpeek here are the steps I use.
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Set the FOV parameters in your Falcon BMS User.cfg file
Mine is set like this (I know the max FOV is 140, but I still set it to 270):
set g_fDefaultFOV 90
set g_fMaximumFOV 270
set g_fMinimumFOV 20
set g_fNarrowFOV 20
set g_fFOVIncrement 1 -
In game with your HUD on use the empty shell (Shift 2) and then use the right mouse button to position the HUD where you want it and use the mouse wheel to get the FOV to fill the HUD in your HUD view.
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Open the chat and put in .gvd and press enter. This will export your current FOV and position settings to a file called Guidedview.txt in your User/Logs folder.
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You then need to edit the 3dckpit.dat file for the aircraft you are flying. You can follow these steps in the BMS Technical Manual in section 4.3.
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Once you have the file modified, you can get the view up by using the custom view cycle shortcut. (If you delete the other custom views so you only have the one, you can map a couple of joystick button which is always on to the custom view and empty shell shortcuts and when you enter the cockpit, the view and empty shell will automatically be setup for you)
Let me know if you have any questions. This works great for me as I have a similar setup.
Good morning JJ,
thanks for your advice!
I’ve managed to raise my screen by 13 cm and now the BMS and my projected HUD images align almost perfectly. It came with a lot of hassle, but now I’m really satisfied with the result. I think, that in a real jet, the result wouldn’t be so much better.
I’ll use your instructions to fine-tune the image, of course.
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RE: Align BMS Center of Screen with Cockpit and Screen
@Stevie said in Align BMS Center of Screen with Cockpit and Screen:
@Sneakpeek - that’s great to know…though I have to wonder if you toggle the HUD off within BMS, can it still be extracted? I want to get rid of that nose model too - I’ve never had a seat in a RL fighter where I could see any of the nose at all - this depends on how tall you are, really.
Here’s a pointer for you on getting hold of teleprompter glass cut to a trapezoidal shape -
https://telepromptermirror.com/trapezoid-teleprompter-mirror/
Seen some people get great results using prompter glass - these people will cut you a shape very close to a HUD reflector, except for the round top edge. One can cut that using a stained glass grinder and save some further expense. That’s also one of my plans!
@Snake122 Yep - I think it has to be the whole center that has to be moved, as the HUD (e.g. FPM, Gun Cross, TD Box) are coupled to so many aspects of the actual direction of flight / direction where the aircraft points.
@Stevie You can turn off the with ALT-C H (at least in the FULL Keymap). The projection will still appear anyway. Works great in that regard. Good info about the issue with the nose. I’m rather small, so I’m happy if I can just see the HUD.
Thanks for your suggestion about the shop. I’ve bought my Beamsplitter glass here: https://black-fish-items.com/collections/all - the shop’s located in Germany so, It’s way more convenient for me. They also offer custom cuts. They made a trapzoid glass for me and added some chamfers in the corners.
Works great with an LCD screen and a small diameter lens that I’ve incorporated in the HUD box. Just need some software, to flip the image, though:
I hope that I can make it work and sync it to the in game HUD somehow. Would be great!
@Devs: Do you have an idea, if that is possible to implement such a tool (to align the in game HUD, with a projection as in the photo)?
Cheers,
SP -
RE: Align BMS Center of Screen with Cockpit and Screen
@unkindled said in Align BMS Center of Screen with Cockpit and Screen:
@Sneakpeek Why do you need the in-game HUD frame to be visible when you have a real cockpit?
There is a specific view for those who have a real life full cockpit, called “Empty Cockpit Shell” and can be toggled with “Shift 2”.
It is mentioned on page 105 of the User Manual.Wouldn’t that work for you? Or am I not fully understanding the problem?
@unkindled Hi there! Thanks for your suggestion. Yeah, I already know that one - It’s great, but in the end, the HUD image itself will stay where it is. I’d like to be able to define an offset value, for which the HUD along with the whole screen center would move to (in the vertical).
@Stevie Yes, you feel my pain (it’s not really painful, when sitting inside that pit )! I’m currently using Fly.Elise Immersive Display Pro (the trial version as of now) to warp my screen. I think that I’ll also try to go down that path you outlined, to match my HUD projection (using a LCD and a Beamsplitter glass) using the calibration software. In the end, I’ll be able to at least compensate for some mismatches with it. But currently my HUD is about 13cm off and being projected on the front of my pit instead of the screen.
I think without a real solution within BMS it’s hard to compensate for that 13 cm, at least. But that would really, really be neat!
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RE: Align BMS Center of Screen with Cockpit and Screen
@Flow32 I guess so. Of course, I can still raise the whole projection screen, which I’ll probably do. Thanks for your efforts…
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RE: Align BMS Center of Screen with Cockpit and Screen
@Flow32 said in Align BMS Center of View with Cockpit and Screen:
@Sneakpeek Did you try adjusting the seat’s height in BMS ? There is a switch for that.
Hi there Flow!
Thanks for your quick response.
Yes - I’ve tried that - I’ve also tried to solve via OpenTrack (you can define an offset to the center position). Both options work to the extent, that I can actually align my physical HUD frame with the in-game HUD frame.
But the HUD image stays where it is.In other words: This will change my pilot’s point of view, but not the Center Of the screen.
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Align BMS Center of Screen with Cockpit and Screen
Hi there,
it’s a rather special question, but it might still fit into the Technical Support forum, I suppose:
Let me give you some background:
I’ve got a setup with a replica F-16 Cockpit and a projector screen.
I’m trying to align the physical features of the cockpit (e.g. the HUD, Indexers, etc.) with the image that is projected onto the screen.
Currently parts for the HUD image is projected on the front of my cockpitOf course one might argue, quite rightly, that I’ll have to sort that out by adjusting the parameters on the hardware side (raising the screen, raising the seat position, lowering the cockpit, restrict the projection area).
Those are valid options, but still, currently I can’t raise the screen much higher (as the structure that holds the projectors would then touch the ceiling) without a major reconstruction.So much for the background - now to my original request:
Does BMS offer any way (be it configuration-wise, with a keybinding, that I didn’t notice yet) to raise and lower the Center of Screen?
Would this even make sense? I’m sure that doing that might have consequences that I didn’t think about yet…
I’d imagine, that the user could choose an offset to the center of the screen, which would, in level flight, for example, show a larger portion of the sky or the ground respectively.
The only things I’ve found so far, is the possibility to raise or lower the seat (in game) or to run OpenTrack with a pre-defined Center Offset.
Both things work to the extent, that I can, for example align the in game HUD Frame, with my real HUD Frame, but the projectected HUD image stays where it is.Do you have an idea?
Or is it possible to implement this (if it’s not possible yet)?I’d be happy with any workaround or hack, too!
Thanks in advance!
SP -
RE: RTT HUD Mirror Flip or MFDE fix
@Voynut said in RTT HUD Mirror Flip or MFDE fix:
<p>Hi you all,<br /><br />I have built a low cost HUD. Currently I am using MFDE (recompiled) to run it with 4.35. It is the only option that allows mirroring the HUD. However, the frame rates are not as good as on the native RTT. Any chance to get a mirror flipped HUD on RTT? Nividia settings do not have an option to mirror flip the screen.<br />Or alternatively, what can I do to get a smoother picture out of MFDE without the lag in frame rates?<br /><br /><br />BR<br /><br />WR<br /><br /> </p>
Hi Voynut, did you eventually find a fix for that?
I’m having the same issue.Cheers,
SP -
RE: Option to make mouse cursor stick to the center of the screen
@rubbra Hi Rubbra, please check the first post of this thread. There’s a link to Amazon. Do you mean this device?
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RE: Option to make mouse cursor stick to the center of the screen
@SemlerPDX It works quite good. Thanks again for your work.
My thoughts about this:
- The “hitboxes” of the controls might have to be enlarged for this (or for PointCtrl for that matter) to be more comfortably.
- I had to set my Window Mode to fullscreen (because I have two monitors and the cursor position is derived from the active BMS window.
- I had to set
g_b3DClickableCursorAnchored
to0
for this to work. When snapping to the nearest control, the cursor just stays there until it disappears again. - It doesn’t really work in 2D. Maybe you could make use of BMS Shared Memory (there’s a flag that tells you if you’re In Flight or not. But it’s just OK now, if you don’t wanna put in more effort.
Cheers!
SP -
RE: Option to make mouse cursor stick to the center of the screen
@jayb There’s already an app called VR Necksafer which works with DCS and IL2: https://gitlab.com/NobiWan/vrnecksafer. It’s not compatible with BMS yet. Maybe if someone suggests it to the developer.
@chihirobelmo No prob. Fixes go first. I fully understand that - especially as there is a way to fix this by third party software.
@spotdott I tried to find a left-hand-version, but I couldn’t find one. But it might work for you anyway - you’d have to try.
If you use it on your right hand, you put it on your index finger and press the buttons with your thumb. This should also be possible with your left hand, too. The downsides are, that the left and right mouse buttons would be swapped and the IR sensor would be facing towards you. The IR sensor is meant for moving the mouse cursor around by holding it close to a surface and moving it around. Even clothes do suffice in that case. But this whole thread is about moving the mouse cursor with your head (by centering it on the screen). That way you wouldn’t need the IR sensor anyway. Without a way of centering the mouse cursor on the screen, the index finger mouse isn’t doing much good for our cause. In that case, I’d rather use a trackball. -
RE: Option to make mouse cursor stick to the center of the screen
@jayb Yeah, you nailed it! That’s exactly what I mean.
PointCtrl is a bit more comfortable, as you can interact with most controls in your peripheral view without having to exactly look at it. That’s a lot better for your neck.
But if you need a low cost way to interact with the pit, my proposal might be worth a try.
@chihirobelmo Thanks a lot! That’s great news. Really cool, that you guys listen to the community!
BTW in DCS it’s this Option here (just as a reference):@SemlerPDX Great (except for the part about your neck. Hope it gets better over time)! Thanks for the code. I’ll have a look at it tomorrow. I would have tried it with Java (java.awt.Robot to the rescue), but it’s always a hassle to ship the whole runtime along with the tiny program.
Cheers,
SPEdit: I mean the “Use mouse” option on the screenshot…
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RE: Option to make mouse cursor stick to the center of the screen
@chihirobelmo Great news. Thanks for the quick response!
@Mav-jp Thanks - you mean a callback? -
RE: Option to make mouse cursor stick to the center of the screen
@Aragorn said in Option to make mouse cursor stick to the center of the screen:
@Sneakpeek Can you elaborate on the quality of the product…?
The item only has two reviews: 1 star review and a 2 star review.
Sounds bad.
Shame, as the concept looks good. How would YOU rate the product…?
Yeah, it’s one of those products that they sell under a dozen of randomly generated brand names to get rid of those ratings.
You can find several alternatives with the following search: https://www.amazon.de/s?k=Wireless+Finger+Ring+Mouse&__mk_de_DE=ÅMÅŽÕÑ&crid=YOR6JJP5VSM9&sprefix=wireless+finger+ring+mouse%2Caps%2C186&ref=nb_sb_noss
There could be more using other keywords for the search.As for your question: It has not let me down yet and I’ve bought it in April 21. The battery can be changed, which is the most important maintenance task. I was only using it occasionally, though. Maybe every-day usage would reveal quality problems - but as of now, I have no problems with it.
I’d give it a 4-star rating, if I had to rate it. That’s 4 stars, because it really does what I need it for. That’s having it attached to my right index finger and using the mouse buttons and scroll wheel.
Fortunately I don’t have to use the IR sensor to steer the mouse cursor, because DCS has implemented centering of the mouse cursor yet (which is the whole point of this topic). -
RE: Option to make mouse cursor stick to the center of the screen
@Moderators Can you please move this topic to https://forum.falcon-bms.com/category/75/vr-and-tracking-devices please?
@chihirobelmo What you think - that would be more appropriate, I suppose? -
RE: PointCtrl in BMS
@Snake122 Thanks! Would be happy to see PointCTRL support in BMS.
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Option to make mouse cursor stick to the center of the screen
Hi there!
Thanks again for implementing VR support! Finally I have both: VR support AND ACTUAL FUN (it was just actual fun before)!I’ve got one suggestion to make here:
Please implement an option where the mouse cursor is being captured on the center of the screen (maybe just in 3D only).
That would allow me to look at a specific control (by centering it on the screen) and just click (or right-click, or scroll) with my mouse.
Before I had PointCTRL, I used to use one of these devices in this fashion: https://www.amazon.de/linjunddd-Wireless-Finger-Maus-Bewegliche-drahtloses-Griffs-Finger-Ring-Maus/dp/B08P1X5QHN/ref=sr_1_34?__mk_de_DE=ÅMÅŽÕÑ&crid=1BDNCUZWH1IBO&keywords=finger+maus+presenter&qid=1672422933&sprefix=finger+maus+presenter%2Caps%2C75&sr=8-34No ad intended, but they’re super-cheap and you can flip all switches and hit all the buttons in no time…
From a coding point of view, this should be comparatively cheap to implement (please correct me, if I’m wrong).
Please apologize my lack of english skills - I hope that I’ve made myself clear enough.
Cheers,
SP -
RE: 4.37 VR HUD not collimated to infinity (Multiple VR Headsets)
@chihirobelmo said in 4.37 VR HUD not collimated to infinity.:
yeah, I also noticed it is only for Reverb G2.
I guess BMS HUD has been not in infinity but just far enough, but Reverb G2 shows them.
Not noticeable in other VRHMD so far I tested Rift S / Vive Cosmos / Quest 2
I’ll try to fix it in 4.37.1 or later.First: thanks for coding VR support!!!
As for the fix: You might wanna have a look at the WMR Debug Tool, that is packaged with DCS: https://forum.dcs.world/topic/214525-wmr-debug-tool-cross-eye-alignment/
It’s supposed to fix similar problems. Rather complicated but helps a lot as this issue is specific to WMR headsets like the Reverb G2.
Dunno if such an approach would help with the HUD issue.